Remove global curve subdivision tolerance from GrPathUtils.
Put in framework for changing curve subdivision tolerance when rendering
offscreen AA tiles; however, comment out actual tolerance changes because
of possible quality issues with simple circles (q.v. Arcs slide of SampleApp).
git-svn-id: http://skia.googlecode.com/svn/trunk@1702 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrTesselatedPathRenderer.cpp b/gpu/src/GrTesselatedPathRenderer.cpp
index 2783a9b..c1d5ac0 100644
--- a/gpu/src/GrTesselatedPathRenderer.cpp
+++ b/gpu/src/GrTesselatedPathRenderer.cpp
@@ -365,7 +365,7 @@
// stretch when mapping to screen coordinates.
GrScalar stretch = viewM.getMaxStretch();
bool useStretch = stretch > 0;
- GrScalar tol = GrPathUtils::gTolerance;
+ GrScalar tol = fCurveTolerance;
if (!useStretch) {
// TODO: deal with perspective in some better way.