Adding support for shadows when drawing bitmaps with skia gpu device

Added code to handle this case in SkGpuDevice::drawBitmap
Added test to cover this use case in SampleTextureDomain.cpp

BUG=http://code.google.com/p/chromium/issues/detail?id=83440
REVIEW=http://codereview.appspot.com/4530068/



git-svn-id: http://skia.googlecode.com/svn/trunk@1730 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 5f08847..b9e7d47 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -961,6 +961,37 @@
         srcRect = *srcRectPtr;
     }
 
+    if (paint.getMaskFilter()){
+        SkBitmap        tmp;    // storage if we need a subset of bitmap
+        const SkBitmap* bitmapPtr = &bitmap;
+        if (srcRectPtr) {
+            if (!bitmap.extractSubset(&tmp, srcRect)) {
+                return;     // extraction failed
+            }
+            bitmapPtr = &tmp;
+        }
+        SkPaint paintWithTexture(paint);
+        paintWithTexture.setShader(SkShader::CreateBitmapShader( *bitmapPtr,
+            SkShader::kClamp_TileMode, SkShader::kClamp_TileMode))->unref();
+        paintWithTexture.getShader()->setLocalMatrix(m);
+
+        SkRect ScalarRect;
+        ScalarRect.set(srcRect);
+
+        if (m.rectStaysRect()) {
+            // Preferred drawing method, optimized for rectangles
+            m.mapRect(&ScalarRect);
+            this->drawRect(draw, ScalarRect, paintWithTexture);
+        } else {
+            // Slower drawing method, for warped or rotated rectangles
+            SkPath path;
+            path.addRect(ScalarRect);
+            path.transform(m);
+            this->drawPath(draw, path, paintWithTexture, NULL, true);
+        }
+        return;
+    }
+
     GrPaint grPaint;
     if (!this->skPaint2GrPaintNoShader(paint, true, &grPaint, false)) {
         return;