Sanitizing source files in Skia_Periodic_House_Keeping

git-svn-id: http://skia.googlecode.com/svn/trunk@6210 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
index 82e1f22..0aa90ef 100644
--- a/src/effects/SkLightingImageFilter.cpp
+++ b/src/effects/SkLightingImageFilter.cpp
@@ -372,7 +372,7 @@
      */
     void emitLightColorUniform(GrGLShaderBuilder*);
 
-    /** 
+    /**
      * These two functions are called from GrGLLightingEffect's emitCode() function.
      * emitSurfaceToLight places an expression in param out that is the vector from the surface to
      * the light. The expression will be used in the FS. emitLightColor writes an expression into
@@ -1421,7 +1421,7 @@
                           gLightColorArgs,
                           lightColorBody.c_str(),
                           &fLightColorFunc);
-                                       
+
     builder->fFSCode.appendf("%s(%s)", fLightColorFunc.c_str(), surfaceToLight);
 }
 
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 4450209..cd16d9e 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -566,7 +566,7 @@
     fUniforms.fViewMatrixUni = builder.addUniform(GrGLShaderBuilder::kVertex_ShaderType,
                                                   kMat33f_GrSLType, "ViewM", &viewMName);
 
-    
+
     builder.fVSCode.appendf("\tvec3 pos3 = %s * vec3(%s, 1);\n"
                             "\tgl_Position = vec4(pos3.xy, 0, pos3.z);\n",
                             viewMName, builder.positionAttribute().getName().c_str());
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
index 463c036..07cdbff 100644
--- a/src/gpu/gl/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp
@@ -96,7 +96,7 @@
     , fSetupFragPosition(false)
     , fRTHeightUniform(GrGLUniformManager::kInvalidUniformHandle)
     , fTexCoordVaryingType(kVoid_GrSLType) {
-    
+
     fPositionVar = &fVSAttrs.push_back();
     fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, "aPosition");
 }
diff --git a/src/gpu/gl/GrGLTexture.cpp b/src/gpu/gl/GrGLTexture.cpp
index c1821b2..6c815e8 100644
--- a/src/gpu/gl/GrGLTexture.cpp
+++ b/src/gpu/gl/GrGLTexture.cpp
@@ -26,7 +26,7 @@
                                      (GPUGL->glInterface(),
                                       textureDesc.fTextureID,
                                       textureDesc.fOwnsID));
-    
+
     if (NULL != rtDesc) {
         GrAssert(kBottomLeft_Origin == textureDesc.fOrigin);
         GrGLIRect vp;