VariableVisibility -> ShaderType
Review URL: http://codereview.appspot.com/6344103/
git-svn-id: http://skia.googlecode.com/svn/trunk@4534 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp
index 349c867..42dc2b4 100644
--- a/src/gpu/effects/GrConvolutionEffect.cpp
+++ b/src/gpu/effects/GrConvolutionEffect.cpp
@@ -60,12 +60,11 @@
void GrGLConvolutionEffect::setupVariables(GrGLShaderBuilder* state,
int stage) {
- fImageIncrementVar = &state->addUniform(
- GrGLShaderBuilder::kBoth_VariableLifetime,
- kVec2f_GrSLType, "uImageIncrement", stage);
- fKernelVar = &state->addUniform(
- GrGLShaderBuilder::kFragment_VariableLifetime,
- kFloat_GrSLType, "uKernel", stage, this->width());
+ fImageIncrementVar = &state->addUniform(GrGLShaderBuilder::kFragment_ShaderType |
+ GrGLShaderBuilder::kVertex_ShaderType,
+ kVec2f_GrSLType, "uImageIncrement", stage);
+ fKernelVar = &state->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
+ kFloat_GrSLType, "uKernel", stage, this->width());
fImageIncrementLocation = kUseUniform;
fKernelLocation = kUseUniform;