VariableVisibility -> ShaderType
Review URL: http://codereview.appspot.com/6344103/
git-svn-id: http://skia.googlecode.com/svn/trunk@4534 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/effects/GrGradientEffects.cpp b/src/gpu/effects/GrGradientEffects.cpp
index 9d75965..6045956 100644
--- a/src/gpu/effects/GrGradientEffects.cpp
+++ b/src/gpu/effects/GrGradientEffects.cpp
@@ -142,12 +142,10 @@
// 2 copies of uniform array, 1 for each of vertex & fragment shader,
// to work around Xoom bug. Doesn't seem to cause performance decrease
// in test apps, but need to keep an eye on it.
- fVSParamVar = &state->addUniform(
- GrGLShaderBuilder::kVertex_VariableLifetime,
- kFloat_GrSLType, "uRadial2VSParams", stage, 6);
- fFSParamVar = &state->addUniform(
- GrGLShaderBuilder::kFragment_VariableLifetime,
- kFloat_GrSLType, "uRadial2FSParams", stage, 6);
+ fVSParamVar = &state->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
+ kFloat_GrSLType, "uRadial2VSParams", stage, 6);
+ fFSParamVar = &state->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
+ kFloat_GrSLType, "uRadial2FSParams", stage, 6);
fVSParamLocation = GrGLProgramStage::kUseUniform;
fFSParamLocation = GrGLProgramStage::kUseUniform;
@@ -399,12 +397,10 @@
// 2 copies of uniform array, 1 for each of vertex & fragment shader,
// to work around Xoom bug. Doesn't seem to cause performance decrease
// in test apps, but need to keep an eye on it.
- fVSParamVar = &state->addUniform(
- GrGLShaderBuilder::kVertex_VariableLifetime,
- kFloat_GrSLType, "uConical2VSParams", stage, 6);
- fFSParamVar = &state->addUniform(
- GrGLShaderBuilder::kFragment_VariableLifetime,
- kFloat_GrSLType, "uConical2FSParams", stage, 6);
+ fVSParamVar = &state->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
+ kFloat_GrSLType, "uConical2VSParams", stage, 6);
+ fFSParamVar = &state->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
+ kFloat_GrSLType, "uConical2FSParams", stage, 6);
fVSParamLocation = GrGLProgramStage::kUseUniform;
fFSParamLocation = GrGLProgramStage::kUseUniform;