commit | 5ca9d1a3414ad89ea4f96a3286f7dc146ee76f2f | [log] [tgz] |
---|---|---|
author | Brian Osman <brianosman@google.com> | Tue Jun 16 15:25:33 2020 -0400 |
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | Tue Jun 16 20:09:03 2020 +0000 |
tree | cd25c397ea7ffed13435807ed3e5bd4d4772aed7 | |
parent | 33d569ee18e0681d9a64a2c87cc89c2b83dd04b7 [diff] |
Fix caching of HLSL in D3D backend We were always tagging the stored shaders as SkSL, so they (naturally) didn't compile when we loaded them. Change-Id: I96062808751b6233c9e90b29150f66270d0dd198 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/296836 Commit-Queue: Brian Osman <brianosman@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com> Auto-Submit: Brian Osman <brianosman@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>