Add experimental geometry shader code to gpu backend
Review URL: http://codereview.appspot.com/5129047/
git-svn-id: http://skia.googlecode.com/svn/trunk@2365 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrDrawTarget.cpp b/gpu/src/GrDrawTarget.cpp
index 51e6fdd..79b3da8 100644
--- a/gpu/src/GrDrawTarget.cpp
+++ b/gpu/src/GrDrawTarget.cpp
@@ -1076,6 +1076,7 @@
GrPrintf("HW AA Lines Support : %s\n", gNY[fHWAALineSupport]);
GrPrintf("Shader Support : %s\n", gNY[fShaderSupport]);
GrPrintf("Shader Derivative Support : %s\n", gNY[fShaderDerivativeSupport]);
+ GrPrintf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSupport]);
GrPrintf("FSAA Support : %s\n", gNY[fFSAASupport]);
GrPrintf("Dual Source Blending Support: %s\n", gNY[fDualSourceBlendingSupport]);
GrPrintf("Buffer Lock Support : %s\n", gNY[fBufferLockSupport]);