This CL plumbs in the drawBitmapRectToRect "bleed" flag and makes it live on the simplest GPU path.

R=bsalomon@google.com, reed@google.com, edisonn@google.com, scroggo@google.com, jvanverth@google.com, mtklein@google.com

Author: robertphillips@google.com

Review URL: https://chromiumcodereview.appspot.com/20806003

git-svn-id: http://skia.googlecode.com/svn/trunk@10765 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/utils/SkPictureUtils.cpp b/src/utils/SkPictureUtils.cpp
index 36b62e5..31d9fc7 100644
--- a/src/utils/SkPictureUtils.cpp
+++ b/src/utils/SkPictureUtils.cpp
@@ -108,7 +108,8 @@
     }
     virtual void drawBitmapRect(const SkDraw&, const SkBitmap& bitmap,
                                 const SkRect* srcOrNull, const SkRect& dst,
-                                const SkPaint&) SK_OVERRIDE {
+                                const SkPaint&, 
+                                SkCanvas::DrawBitmapRectFlags flags) SK_OVERRIDE {
         this->addBitmap(bitmap);
     }
     virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,