This CL plumbs in the drawBitmapRectToRect "bleed" flag and makes it live on the simplest GPU path.
R=bsalomon@google.com, reed@google.com, edisonn@google.com, scroggo@google.com, jvanverth@google.com, mtklein@google.com
Author: robertphillips@google.com
Review URL: https://chromiumcodereview.appspot.com/20806003
git-svn-id: http://skia.googlecode.com/svn/trunk@10765 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/utils/SkPictureUtils.cpp b/src/utils/SkPictureUtils.cpp
index 36b62e5..31d9fc7 100644
--- a/src/utils/SkPictureUtils.cpp
+++ b/src/utils/SkPictureUtils.cpp
@@ -108,7 +108,8 @@
}
virtual void drawBitmapRect(const SkDraw&, const SkBitmap& bitmap,
const SkRect* srcOrNull, const SkRect& dst,
- const SkPaint&) SK_OVERRIDE {
+ const SkPaint&,
+ SkCanvas::DrawBitmapRectFlags flags) SK_OVERRIDE {
this->addBitmap(bitmap);
}
virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,