Introduce GrGLShaderBuilder::TextureSampler
Review URL: https://codereview.appspot.com/6495099/
git-svn-id: http://skia.googlecode.com/svn/trunk@5422 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/effects/gradients/SkTwoPointRadialGradient.cpp b/src/effects/gradients/SkTwoPointRadialGradient.cpp
index 2192707..9362ded 100644
--- a/src/effects/gradients/SkTwoPointRadialGradient.cpp
+++ b/src/effects/gradients/SkTwoPointRadialGradient.cpp
@@ -367,7 +367,7 @@
virtual void emitFS(GrGLShaderBuilder* builder,
const char* outputColor,
const char* inputColor,
- const char* samplerName) SK_OVERRIDE;
+ const TextureSamplerArray&) SK_OVERRIDE;
virtual void setData(const GrGLUniformManager&,
const GrCustomStage&,
const GrRenderTarget*,
@@ -539,7 +539,7 @@
void GrGLRadial2Gradient::emitFS(GrGLShaderBuilder* builder,
const char* outputColor,
const char* inputColor,
- const char* samplerName) {
+ const TextureSamplerArray& samplers) {
SkString* code = &builder->fFSCode;
SkString cName("c");
SkString ac4Name("ac4");
@@ -601,7 +601,7 @@
t.printf("-%s / %s", cName.c_str(), bVar.c_str());
}
- this->emitColorLookup(builder, t.c_str(), outputColor, inputColor, samplerName);
+ this->emitColorLookup(builder, t.c_str(), outputColor, inputColor, samplers[0]);
}
void GrGLRadial2Gradient::setData(const GrGLUniformManager& uman,