Introduce GrGLShaderBuilder::TextureSampler
Review URL: https://codereview.appspot.com/6495099/
git-svn-id: http://skia.googlecode.com/svn/trunk@5422 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/effects/GrTextureDomainEffect.cpp b/src/gpu/effects/GrTextureDomainEffect.cpp
index f5306c7..279e481 100644
--- a/src/gpu/effects/GrTextureDomainEffect.cpp
+++ b/src/gpu/effects/GrTextureDomainEffect.cpp
@@ -20,7 +20,7 @@
virtual void emitFS(GrGLShaderBuilder* builder,
const char* outputColor,
const char* inputColor,
- const char* samplerName) SK_OVERRIDE;
+ const TextureSamplerArray&) SK_OVERRIDE;
virtual void setData(const GrGLUniformManager&,
const GrCustomStage&,
@@ -49,14 +49,17 @@
void GrGLTextureDomainEffect::emitFS(GrGLShaderBuilder* builder,
const char* outputColor,
const char* inputColor,
- const char* samplerName) {
+ const TextureSamplerArray& samplers) {
builder->fFSCode.appendf("\tvec2 clampCoord = clamp(%s, %s.xy, %s.zw);\n",
builder->defaultTexCoordsName(),
builder->getUniformCStr(fNameUni),
builder->getUniformCStr(fNameUni));
builder->fFSCode.appendf("\t%s = ", outputColor);
- builder->appendTextureLookupAndModulate(&builder->fFSCode, inputColor, samplerName, "clampCoord");
+ builder->appendTextureLookupAndModulate(&builder->fFSCode,
+ inputColor,
+ samplers[0],
+ "clampCoord");
builder->fFSCode.append(";\n");
}