Add GrPaint::*StageEnabled() and GrDrawState::stageEnabled() functions.
These wrap the question of "is this stage of the shader enabled?" so that
we can change the semantics - previously iff there was a texture, now
if there is a texture OR a GrCustomStage, soon (post-cl 6306097) iff there
is a GrCustomStage, which at that point will hold whatever texture is
necessary.
http://codereview.appspot.com/6306104/
git-svn-id: http://skia.googlecode.com/svn/trunk@4325 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 8c34c54..d3ca0b5 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -883,7 +883,7 @@
static const int MASK_IDX = GrPaint::kMaxMasks - 1;
// we assume the last mask index is available for use
- GrAssert(NULL == grp->getMask(MASK_IDX));
+ GrAssert(!grp->isMaskStageEnabled(MASK_IDX));
grp->setMask(MASK_IDX, blurTexture);
grp->maskSampler(MASK_IDX)->reset();
@@ -949,7 +949,7 @@
static const int MASK_IDX = GrPaint::kMaxMasks - 1;
// we assume the last mask index is available for use
- GrAssert(NULL == grp->getMask(MASK_IDX));
+ GrAssert(!grp->isMaskStageEnabled(MASK_IDX));
grp->setMask(MASK_IDX, texture);
grp->maskSampler(MASK_IDX)->reset();