merge with changes for GPU backend
git-svn-id: http://skia.googlecode.com/svn/trunk@637 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SampleShapes.cpp b/samplecode/SampleShapes.cpp
index b92614b..30ff3fd 100644
--- a/samplecode/SampleShapes.cpp
+++ b/samplecode/SampleShapes.cpp
@@ -5,6 +5,8 @@
#include "SkStream.h"
#include "SkView.h"
+#define DO_AA false
+
#include "SkRectShape.h"
#include "SkGroupShape.h"
@@ -21,6 +23,7 @@
if (red) {
s->paint().setColor(SK_ColorRED);
}
+ s->paint().setAntiAlias(DO_AA);
return s;
}
@@ -28,6 +31,7 @@
SkRectShape* s = new SkRectShape;
s->setOval(make_rect(10, 10, 90, 90));
s->paint().setColor(SK_ColorBLUE);
+ s->paint().setAntiAlias(DO_AA);
return s;
}
@@ -36,6 +40,7 @@
s->setRRect(make_rect(10, 10, 90, 90),
SkIntToScalar(20), SkIntToScalar(20));
s->paint().setColor(SK_ColorGREEN);
+ s->paint().setAntiAlias(DO_AA);
return s;
}
@@ -83,7 +88,7 @@
}
void drawpicture(SkCanvas* canvas, SkPicture& pict) {
-#if 1
+#if 0
SkDynamicMemoryWStream ostream;
pict.serialize(&ostream);
@@ -99,13 +104,21 @@
virtual void onDraw(SkCanvas* canvas) {
this->drawBG(canvas);
- SkScalar angle = SampleCode::GetAnimScalar(SkIntToScalar(360)/2,
+ SkScalar angle = SampleCode::GetAnimScalar(SkIntToScalar(180),
SkIntToScalar(360));
SkMatrix saveM = *fMatrixRefs[3];
SkScalar c = SkIntToScalar(50);
fMatrixRefs[3]->preRotate(angle, c, c);
+ const SkScalar dx = 350;
+ const SkScalar dy = 500;
+ const int N = 1;
+ for (int v = -N; v <= N; v++) {
+ for (int h = -N; h <= N; h++) {
+ SkAutoCanvasRestore acr(canvas, true);
+ canvas->translate(h * dx, v * dy);
+
SkMatrix matrix;
SkGroupShape* gs = new SkGroupShape;
@@ -121,18 +134,21 @@
#if 0
canvas->drawShape(gs);
#else
- SkPicture pict;
- SkCanvas* cv = pict.beginRecording(1000, 1000);
+ SkPicture* pict = new SkPicture;
+ SkCanvas* cv = pict->beginRecording(1000, 1000);
cv->scale(SK_ScalarHalf, SK_ScalarHalf);
cv->drawShape(gs);
cv->translate(SkIntToScalar(680), SkIntToScalar(480));
cv->scale(-SK_Scalar1, SK_Scalar1);
cv->drawShape(gs);
- pict.endRecording();
+ pict->endRecording();
- drawpicture(canvas, pict);
+ drawpicture(canvas, *pict);
+ pict->unref();
#endif
+ }}
+
*fMatrixRefs[3] = saveM;
this->inval(NULL);
}