Rename flag that disables stencil buffer creation
Review URL: http://codereview.appspot.com/4273103/



git-svn-id: http://skia.googlecode.com/svn/trunk@1000 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/include/GrGpu.h b/gpu/include/GrGpu.h
index 75fb1f4..abeec0c 100644
--- a/gpu/include/GrGpu.h
+++ b/gpu/include/GrGpu.h
@@ -77,9 +77,11 @@
                                             //   rendered to by calling
                                             //   GrGpu::setRenderTarget() with
                                             //   GrTexture::asRenderTarget().
-        kNoPathRendering_TextureFlag = 0x2, //<! If the texture is used as a
-                                            //   rendertarget but paths will not
-                                            //   be rendered to it.
+        kNoStencil_TextureFlag      = 0x2,  //<! If the texture is used as a
+                                            //   rendertarget but a stencil
+                                            //   buffer is not required. Stencil
+                                            //   may be required for clipping and
+                                            //   path rendering.
         kDynamicUpdate_TextureFlag = 0x4    //!< Hint that the CPU may modify
                                             // this texture after creation
     };
diff --git a/gpu/src/GrContext.cpp b/gpu/src/GrContext.cpp
index cf51cc9e..a20c6be 100644
--- a/gpu/src/GrContext.cpp
+++ b/gpu/src/GrContext.cpp
@@ -133,7 +133,7 @@
         }
         GrGpu::TextureDesc rtDesc = desc;
         rtDesc.fFlags |= GrGpu::kRenderTarget_TextureFlag |
-                         GrGpu::kNoPathRendering_TextureFlag;
+                         GrGpu::kNoStencil_TextureFlag;
         rtDesc.fWidth  = GrNextPow2(GrMax<int>(desc.fWidth,
                                                fGpu->minRenderTargetWidth()));
         rtDesc.fHeight = GrNextPow2(GrMax<int>(desc.fHeight,
diff --git a/gpu/src/GrGpuGL.cpp b/gpu/src/GrGpuGL.cpp
index 2ed6aa6..6833a31 100644
--- a/gpu/src/GrGpuGL.cpp
+++ b/gpu/src/GrGpuGL.cpp
@@ -850,7 +850,7 @@
         } else {
             rtIDs.fRTFBOID = rtIDs.fTexFBOID;
         }
-        if (!(kNoPathRendering_TextureFlag & desc.fFlags)) {
+        if (!(kNoStencil_TextureFlag & desc.fFlags)) {
             GR_GL(GenRenderbuffers(1, &rtIDs.fStencilRenderbufferID));
             GrAssert(0 != rtIDs.fStencilRenderbufferID);
         }
@@ -1006,7 +1006,7 @@
         fHWDrawState.fRenderTarget = NULL;
 
         // clear the new stencil buffer if we have one
-        if (!(desc.fFlags & kNoPathRendering_TextureFlag)) {
+        if (!(desc.fFlags & kNoStencil_TextureFlag)) {
             GrRenderTarget* rtSave = fCurrDrawState.fRenderTarget;
             fCurrDrawState.fRenderTarget = rt;
             eraseStencil(0, ~0);