Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming)

Review URL: http://codereview.appspot.com/4354048/

git-svn-id: http://skia.googlecode.com/svn/trunk@1045 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/mac/GrGLDefaultInterface_mac.cpp b/gpu/src/mac/GrGLDefaultInterface_mac.cpp
new file mode 100644
index 0000000..802d717
--- /dev/null
+++ b/gpu/src/mac/GrGLDefaultInterface_mac.cpp
@@ -0,0 +1,148 @@
+/*
+    Copyright 2011 Google Inc.
+
+    Licensed under the Apache License, Version 2.0 (the "License");
+    you may not use this file except in compliance with the License.
+    You may obtain a copy of the License at
+
+         http://www.apache.org/licenses/LICENSE-2.0
+
+    Unless required by applicable law or agreed to in writing, software
+    distributed under the License is distributed on an "AS IS" BASIS,
+    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+    See the License for the specific language governing permissions and
+    limitations under the License.
+ */
+
+#include "GrGLInterface.h"
+
+#include <OpenGL/gl.h>
+#include <OpenGL/glext.h>
+
+void GrGLSetDefaultGLInterface() {
+    static GrGLInterface gDefaultInterface;
+    static bool gDefaultInterfaceInit;
+    if (!gDefaultInterfaceInit) {
+        gDefaultInterface.fActiveTexture = glActiveTexture;
+        gDefaultInterface.fAttachShader = glAttachShader;
+        gDefaultInterface.fBindAttribLocation = glBindAttribLocation;
+        gDefaultInterface.fBindBuffer = glBindBuffer;
+        gDefaultInterface.fBindTexture = glBindTexture;
+        gDefaultInterface.fBlendColor = glBlendColor;
+        gDefaultInterface.fBlendFunc = glBlendFunc;
+        gDefaultInterface.fBufferData = glBufferData;
+        gDefaultInterface.fBufferSubData = glBufferSubData;
+        gDefaultInterface.fClear = glClear;
+        gDefaultInterface.fClearColor = glClearColor;
+        gDefaultInterface.fClearStencil = glClearStencil;
+        gDefaultInterface.fClientActiveTexture = glClientActiveTexture;
+        gDefaultInterface.fColorMask = glColorMask;
+        gDefaultInterface.fColorPointer = glColorPointer;
+        gDefaultInterface.fColor4ub = glColor4ub;
+        gDefaultInterface.fCompileShader = glCompileShader;
+        gDefaultInterface.fCompressedTexImage2D = glCompressedTexImage2D;
+        gDefaultInterface.fCreateProgram = glCreateProgram;
+        gDefaultInterface.fCreateShader = glCreateShader;
+        gDefaultInterface.fCullFace = glCullFace;
+        gDefaultInterface.fDeleteBuffers = glDeleteBuffers;
+        gDefaultInterface.fDeleteProgram = glDeleteProgram;
+        gDefaultInterface.fDeleteShader = glDeleteShader;
+        gDefaultInterface.fDeleteTextures = glDeleteTextures;
+        gDefaultInterface.fDepthMask = glDepthMask;
+        gDefaultInterface.fDisable = glDisable;
+        gDefaultInterface.fDisableClientState = glDisableClientState;
+        gDefaultInterface.fDisableVertexAttribArray = 
+                                            glDisableVertexAttribArray;
+        gDefaultInterface.fDrawArrays = glDrawArrays;
+        gDefaultInterface.fDrawElements = glDrawElements;
+        gDefaultInterface.fEnable = glEnable;
+        gDefaultInterface.fEnableClientState = glEnableClientState;
+        gDefaultInterface.fEnableVertexAttribArray = glEnableVertexAttribArray;
+        gDefaultInterface.fFrontFace = glFrontFace;
+        gDefaultInterface.fGenBuffers = glGenBuffers;
+        gDefaultInterface.fGetBufferParameteriv = glGetBufferParameteriv;
+        gDefaultInterface.fGetError = glGetError;
+        gDefaultInterface.fGetIntegerv = glGetIntegerv;
+        gDefaultInterface.fGetProgramInfoLog = glGetProgramInfoLog;
+        gDefaultInterface.fGetProgramiv = glGetProgramiv;
+        gDefaultInterface.fGetShaderInfoLog = glGetShaderInfoLog;
+        gDefaultInterface.fGetShaderiv = glGetShaderiv;
+        gDefaultInterface.fGetString = glGetString;
+        gDefaultInterface.fGenTextures = glGenTextures;
+        gDefaultInterface.fGetUniformLocation = glGetUniformLocation;
+        gDefaultInterface.fLineWidth = glLineWidth;
+        gDefaultInterface.fLinkProgram = glLinkProgram;
+        gDefaultInterface.fLoadMatrixf = glLoadMatrixf;
+        gDefaultInterface.fMapBuffer = glMapBuffer;
+        gDefaultInterface.fMatrixMode = glMatrixMode;
+        gDefaultInterface.fPointSize = glPointSize;
+        gDefaultInterface.fPixelStorei = glPixelStorei;
+        gDefaultInterface.fReadPixels = glReadPixels;
+        gDefaultInterface.fScissor = glScissor;
+        gDefaultInterface.fShadeModel = glShadeModel;
+        gDefaultInterface.fShaderSource = glShaderSource;
+        gDefaultInterface.fStencilFunc = glStencilFunc;
+        gDefaultInterface.fStencilFuncSeparate = glStencilFuncSeparate;
+        gDefaultInterface.fStencilMask = glStencilMask;
+        gDefaultInterface.fStencilMaskSeparate = glStencilMaskSeparate;
+        gDefaultInterface.fStencilOp = glStencilOp;
+        gDefaultInterface.fStencilOpSeparate = glStencilOpSeparate;
+        gDefaultInterface.fTexCoordPointer = glTexCoordPointer;
+        gDefaultInterface.fTexEnvi = glTexEnvi;
+        // mac uses GLenum for internalFormat param (non-standard)
+        // amounts to int vs. uint.
+        gDefaultInterface.fTexImage2D = 
+                (GrGLInterface::GrGLTexImage2DProc)glTexImage2D;
+        gDefaultInterface.fTexParameteri = glTexParameteri;
+        gDefaultInterface.fTexSubImage2D = glTexSubImage2D;
+        gDefaultInterface.fUniform1fv = glUniform1fv;
+        gDefaultInterface.fUniform1i = glUniform1i;
+        gDefaultInterface.fUniform4fv = glUniform4fv;
+        gDefaultInterface.fUniformMatrix3fv = glUniformMatrix3fv;
+        gDefaultInterface.fUnmapBuffer = glUnmapBuffer;
+        gDefaultInterface.fUseProgram = glUseProgram;
+        gDefaultInterface.fVertexAttrib4fv = glVertexAttrib4fv;
+        gDefaultInterface.fVertexAttribPointer = glVertexAttribPointer;
+        gDefaultInterface.fVertexPointer = glVertexPointer;
+        gDefaultInterface.fViewport = glViewport;
+
+#if GL_ARB_framebuffer_object
+        gDefaultInterface.fGenFramebuffers = glGenFramebuffers;
+        gDefaultInterface.fBindFramebuffer = glBindFramebuffer;
+        gDefaultInterface.fFramebufferTexture2D = glFramebufferTexture2D;
+        gDefaultInterface.fCheckFramebufferStatus = glCheckFramebufferStatus;
+        gDefaultInterface.fDeleteFramebuffers = glDeleteFramebuffers;
+        gDefaultInterface.fRenderbufferStorage = glRenderbufferStorage;
+        gDefaultInterface.fGenRenderbuffers = glGenRenderbuffers;
+        gDefaultInterface.fDeleteRenderbuffers = glDeleteRenderbuffers;
+        gDefaultInterface.fFramebufferRenderbuffer = glFramebufferRenderbuffer;
+        gDefaultInterface.fBindRenderbuffer = glBindRenderbuffer;
+        gDefaultInterface.fRenderbufferStorageMultisample = 
+                                        glRenderbufferStorageMultisample;
+        gDefaultInterface.fBlitFramebuffer = glBlitFramebuffer;
+#elif GL_EXT_framebuffer_object
+        gDefaultInterface.fGenFramebuffers = glGenFramebuffersEXT;
+        gDefaultInterface.fBindFramebuffer = glBindFramebufferEXT;
+        gDefaultInterface.fFramebufferTexture2D = glFramebufferTexture2DEXT;
+        gDefaultInterface.fCheckFramebufferStatus = glCheckFramebufferStatusEXT;
+        gDefaultInterface.fDeleteFramebuffers = glDeleteFramebuffersEXT;
+        gDefaultInterface.fRenderbufferStorage = glRenderbufferStorageEXT;
+        gDefaultInterface.fGenRenderbuffers = glGenRenderbuffersEXT;
+        gDefaultInterface.fDeleteRenderbuffers = glDeleteRenderbuffers;
+        gDefaultInterface.fFramebufferRenderbuffer = 
+                                                glFramebufferRenderbufferEXT;
+        gDefaultInterface.fBindRenderbuffer = glBindRenderbufferEXT;
+    #if GL_EXT_framebuffer_multisample
+        gDefaultInterface.fRenderbufferStorageMultisample = 
+                                            glRenderbufferStorageMultisampleEXT;
+    #endif
+    #if GL_EXT_framebuffer_blit
+        gDefaultInterface.fBlitFramebuffer = glBlitFramebufferEXT;
+    #endif
+#endif
+        gDefaultInterface.fBindingsExported = kDesktop_GrGLBinding;
+
+        gDefaultInterfaceInit = true;
+    }
+    GrGLSetGLInterface(&gDefaultInterface);
+}