Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/)

This CL is part I of IV (I broke down the 1280 files into 4 CLs).
Review URL: https://codereview.appspot.com/6485054

git-svn-id: http://skia.googlecode.com/svn/trunk@5262 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/GrRenderTarget.h b/include/gpu/GrRenderTarget.h
index 33df8c6..d6e8ee0 100644
--- a/include/gpu/GrRenderTarget.h
+++ b/include/gpu/GrRenderTarget.h
@@ -49,8 +49,8 @@
      * @return this render target.
      */
     virtual GrRenderTarget* asRenderTarget() SK_OVERRIDE { return this; }
-    virtual const GrRenderTarget* asRenderTarget() const  SK_OVERRIDE { 
-        return this; 
+    virtual const GrRenderTarget* asRenderTarget() const  SK_OVERRIDE {
+        return this;
     }
 
     virtual bool readPixels(int left, int top, int width, int height,
@@ -132,7 +132,7 @@
     void resolve();
 
     // a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO
-    // 0 in GL), or be unresolvable because the client didn't give us the 
+    // 0 in GL), or be unresolvable because the client didn't give us the
     // resolve destination.
     enum ResolveType {
         kCanResolve_ResolveType,
@@ -159,7 +159,7 @@
 
     friend class GrTexture;
     // When a texture unrefs an owned rendertarget this func
-    // removes the back pointer. This could be called from 
+    // removes the back pointer. This could be called from
     // texture's destructor but would have to be done in derived
     // classes. By the time of texture base destructor it has already
     // lost its pointer to the rt.