Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/)
This CL is part I of IV (I broke down the 1280 files into 4 CLs).
Review URL: https://codereview.appspot.com/6485054
git-svn-id: http://skia.googlecode.com/svn/trunk@5262 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/GrRenderTarget.h b/include/gpu/GrRenderTarget.h
index 33df8c6..d6e8ee0 100644
--- a/include/gpu/GrRenderTarget.h
+++ b/include/gpu/GrRenderTarget.h
@@ -49,8 +49,8 @@
* @return this render target.
*/
virtual GrRenderTarget* asRenderTarget() SK_OVERRIDE { return this; }
- virtual const GrRenderTarget* asRenderTarget() const SK_OVERRIDE {
- return this;
+ virtual const GrRenderTarget* asRenderTarget() const SK_OVERRIDE {
+ return this;
}
virtual bool readPixels(int left, int top, int width, int height,
@@ -132,7 +132,7 @@
void resolve();
// a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO
- // 0 in GL), or be unresolvable because the client didn't give us the
+ // 0 in GL), or be unresolvable because the client didn't give us the
// resolve destination.
enum ResolveType {
kCanResolve_ResolveType,
@@ -159,7 +159,7 @@
friend class GrTexture;
// When a texture unrefs an owned rendertarget this func
- // removes the back pointer. This could be called from
+ // removes the back pointer. This could be called from
// texture's destructor but would have to be done in derived
// classes. By the time of texture base destructor it has already
// lost its pointer to the rt.