Add lockKeylessTexture() for caching texture without a content key.
Review URL: http://codereview.appspot.com/4440065/
git-svn-id: http://skia.googlecode.com/svn/trunk@1172 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrGpu.cpp b/gpu/src/GrGpu.cpp
index c8e2bc7..c05a04a 100644
--- a/gpu/src/GrGpu.cpp
+++ b/gpu/src/GrGpu.cpp
@@ -136,7 +136,7 @@
////////////////////////////////////////////////////////////////////////////////
-GrTexture* GrGpu::createTexture(const TextureDesc& desc,
+GrTexture* GrGpu::createTexture(const GrTextureDesc& desc,
const void* srcData, size_t rowBytes) {
this->handleDirtyContext();
return this->onCreateTexture(desc, srcData, rowBytes);