Make a separate path renderer object. Move enum types to GrTypes.h

Review URL http://codereview.appspot.com/4167067/



git-svn-id: http://skia.googlecode.com/svn/trunk@829 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrPathRenderer.h b/gpu/src/GrPathRenderer.h
new file mode 100644
index 0000000..e3fd715
--- /dev/null
+++ b/gpu/src/GrPathRenderer.h
@@ -0,0 +1,64 @@
+/*
+    Copyright 2011 Google Inc.
+
+    Licensed under the Apache License, Version 2.0 (the "License");
+    you may not use this file except in compliance with the License.
+    You may obtain a copy of the License at
+
+         http://www.apache.org/licenses/LICENSE-2.0
+
+    Unless required by applicable law or agreed to in writing, software
+    distributed under the License is distributed on an "AS IS" BASIS,
+    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+    See the License for the specific language governing permissions and
+    limitations under the License.
+ */
+
+#ifndef GrPathRenderer_DEFINED
+#define GrPathRenderer_DEFINED
+
+#include "GrDrawTarget.h"
+
+class GrPathIter;
+struct GrPoint;
+
+/**
+ * A path renderer.
+ */
+class GrPathRenderer {
+public:
+    /**
+     * Draws a path into the draw target. The target will already have its draw
+     * state configured for the draw.
+     * @param target                the target to draw into.
+     * @param stages                indicates which stages the are already
+     *                              in use. All enabled stages expect positions
+     *                              as texture coordinates. The path renderer
+     *                              use the remaining stages for its path 
+     *                              filling algorithm.
+     * @param path                  the path to draw.
+     * @param fill                  the fill rule to apply.
+     * @param translate             optional additional translation to apply to
+     *                              the path NULL means (0,0).
+     */
+    virtual void drawPath(GrDrawTarget* target,
+                          GrDrawTarget::StageBitfield stages,
+                          GrPathIter* path,
+                          GrPathFill fill,
+                          const GrPoint* translate) = 0;
+};
+
+class GrDefaultPathRenderer : public GrPathRenderer {
+public:
+    GrDefaultPathRenderer(bool singlePassWindingStencil);
+
+    virtual void drawPath(GrDrawTarget* target,
+                          GrDrawTarget::StageBitfield stages,
+                          GrPathIter* path,
+                          GrPathFill fill,
+                          const GrPoint* translate);
+private:
+    bool    fSinglePassWindingStencil;
+};
+
+#endif
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