1. 06afe7b Per-draw super sampling. Disabled, path only, 2x2 only by bsalomon@google.com · 14 years ago
  2. a39f404 Remove sampler state param from lockKeylessTexture. It didn't serve any function and gave the false impression that tiling modes were handled on APIs with npot limitations. by bsalomon@google.com · 14 years ago
  3. 0b335c1 Make clear a GrDrawTarget virtual method and implement in GrInOrderDrawBuffer by bsalomon@google.com · 14 years ago
  4. fea37b5 Add lockKeylessTexture() for caching texture without a content key. by bsalomon@google.com · 14 years ago
  5. 205d460 Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects. by bsalomon@google.com · 14 years ago
  6. a55847b Fix alignment issues with stack allocated memory allocated as bytes but used to hold other types. by bsalomon@google.com · 14 years ago
  7. 4be283f Adds a build flag for GL to never use vertex attributes that don't have per-vertex values. by bsalomon@google.com · 14 years ago
  8. 398109c rename SkDevice::eraseColor to clear and make virtual. by bsalomon@google.com · 14 years ago
  9. 9ccdb95 NO_ERROR version of GR_GL macro shouldn't call check errror by bsalomon@google.com · 14 years ago
  10. 399d454 test of writable Skia tree in a chrome tree. by bsalomon@google.com · 14 years ago
  11. bcdbbe6 by bsalomon@google.com · 14 years ago
  12. 5877ffd Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. by bsalomon@google.com · 14 years ago
  13. 0650e81 fix use of smooth lines Review URL:http://codereview.appspot.com/4370050/ by bsalomon@google.com · 14 years ago
  14. f954d8d Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL. by bsalomon@google.com · 14 years ago
  15. 6dcf499 Fix dangling ptr when GrRenderTarget outlives its GrTexture representation by bsalomon@google.com · 14 years ago
  16. f814017 add rect.inset(dx, dy) by reed@google.com · 14 years ago
  17. 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 14 years ago
  18. 67dc548 export GrDefaultPathRenderer/GrPathRenderer by bsalomon@google.com · 14 years ago
  19. f987d1b Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) by bsalomon@google.com · 14 years ago
  20. f93e717 Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders by junov@google.com · 14 years ago
  21. 8fe7247 Add GrResource base class for ibs, texs, vbs, etc. by bsalomon@google.com · 14 years ago
  22. 9d18b78 This CL implements a tesselated path renderer, using GLU's libtess. All of the by senorblanco@chromium.org · 14 years ago
  23. dfe75bc Add way to determine at link time what path renderer will be used. by bsalomon@google.com · 14 years ago
  24. f6a7c11 by bsalomon@google.com · 14 years ago
  25. a9ecdad Add GL_CHROMIUM_framebuffer_multisample support. by bsalomon@google.com · 14 years ago
  26. a03ec86 add GR at the end by reed@google.com · 14 years ago
  27. 8361a0f Fix macro in Chrome's GL config file by bsalomon@google.com · 14 years ago
  28. 86c92b3 Remove redundant defines of GR_GL macros. by bsalomon@google.com · 14 years ago
  29. d1e43353 Remove IMG multisample texture support. by bsalomon@google.com · 14 years ago
  30. c312bf9 Remove old GR_* macros for GL extensions in favor of GrGLDefines.h by bsalomon@google.com · 14 years ago
  31. 9182610 Add GR_DLL builds to Ganesh (minimal exports for Chrome multi-dll for now). by bsalomon@google.com · 14 years ago
  32. b65e0cb by twiz@google.com · 14 years ago
  33. 0f31ca7 by twiz@google.com · 14 years ago
  34. 098611b Revert GR_STATIC_RECT_VB in GrGLConfig_chrome.h by bsalomon@google.com · 14 years ago
  35. 0078079 Make chrome use the static square vb when drawing rects. by bsalomon@google.com · 14 years ago
  36. 759c16e need a separate texture for each maskformat in atlasmgr by reed@google.com · 14 years ago
  37. 080773c Add blend constant color and use it for lcd text common case (no fancy blend or shaded text) by bsalomon@google.com · 14 years ago
  38. 98539c6 support lcd16 in text atlas (sans shader support) by reed@google.com · 14 years ago
  39. 59a190b by twiz@google.com · 14 years ago
  40. cd9d69b Upstreaming changes from android. by djsollen@google.com · 14 years ago
  41. 1da0746 Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed by bsalomon@google.com · 14 years ago
  42. a7f84e1 Make flush discardable and lazily reset context by bsalomon@google.com · 14 years ago
  43. 0b50b2e If we compute an exact clip bounds prefer it over user passed bounds. Also clarify that bounds are conservative. by bsalomon@google.com · 14 years ago
  44. e8c701c Add filters to organize the VS project. Remove unused Gr files. by bsalomon@google.com · 14 years ago
  45. 27a1e77 add LF at end of file (ancient warning appeased) by reed@google.com · 14 years ago
  46. bf4338c Fix Sample App on Win32 GL window resize, fix sk->gr convexity hint, fix grpath uninit warnings by bsalomon@google.com · 14 years ago
  47. 6f8f292 add origin to device by reed@google.com · 14 years ago
  48. 5aaa69e Fixups for clipstack, convexity test for paths. by bsalomon@google.com · 14 years ago
  49. d302f14 Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL. by bsalomon@google.com · 14 years ago
  50. 27847de Fix line endings in Gr files and set svn eol style to LF by bsalomon@google.com · 14 years ago
  51. ffca400 Make a separate path renderer object. Move enum types to GrTypes.h by bsalomon@google.com · 14 years ago
  52. aff86f3 can't use this in STATIC_ASSERT on windows by reed@google.com · 14 years ago
  53. 2c3b51f Moving GrGLIRect to include directory to fix build break using make files. (At some point we need to move many of the non-public headers to src) by bsalomon@google.com · 14 years ago
  54. 8895a7a Reduce glGets for stencil bits. by bsalomon@google.com · 14 years ago
  55. 3723a48 Clean up geterror / log macros and globals for debugging. disable geterror in chrome by default. by bsalomon@google.com · 14 years ago
  56. c6cf723 Hide alloc size vs content size below API by bsalomon@google.com · 14 years ago
  57. 86afc2a Batch consecutive draw rects. by bsalomon@google.com · 14 years ago
  58. 1c13c96 Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. by bsalomon@google.com · 14 years ago
  59. 1b7c1b6 Remove debugging printf that was accidentally left in 783. by bsalomon@google.com · 14 years ago
  60. 7acdb8e by bsalomon@google.com · 14 years ago
  61. d16983b Make aggressive shader opts an option in GrUserConfig.h. Currently just controls whether color=white optimization is applied (eliminates reading color varying and modulation by color). This was already a compile time option just not exposed through user config. by bsalomon@google.com · 15 years ago
  62. 4333323 Make enabling static rect VB configurable by user config file. by bsalomon@google.com · 15 years ago
  63. 0748f21 Attempt to simplify NPOT texture caps. Also fixes case where textures would unnecessarily be bloated to POT. Adds setting of sampler's filter setting in paint conversion. by bsalomon@google.com · 15 years ago
  64. 6f7fbc9 Adds ability to draw rects using a unit square vertex buffer. Useful when matrix/uniform changes are less expensive than sending new verts. by bsalomon@google.com · 15 years ago
  65. 02a7e6c fix slow performance on desktops by uping our max-texture-dim from 512 to by reed@google.com · 15 years ago
  66. e42e845 work around framebuffer_blit confusion on linux -- better fix on the way by reed@google.com · 15 years ago
  67. 9341bb6 fix linux gpu build (don't need egl.h) by reed@google.com · 15 years ago
  68. 8752ad7 close quotes on #error by reed@google.com · 15 years ago
  69. c921843 fixes for some warnings: by reed@google.com · 15 years ago
  70. 664a843 chrome always assumes BGRA for its textures by reed@google.com · 15 years ago
  71. 7d34d2e Increase number of stages from 1 to 2 by bsalomon@google.com · 15 years ago
  72. 5782d71 Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context. by bsalomon@google.com · 15 years ago
  73. bf858b7 update chrome-specific glconfig (should make versions of this for mac/win/linux) by reed@google.com · 15 years ago
  74. ba8efc8 add experimental custom GL header for chrome by reed@google.com · 15 years ago
  75. 42ab7ea Cleanup including of GL headers and provide way to include custom headers, extension getter. by bsalomon@google.com · 15 years ago
  76. 117cc39 document new (temporary) build flags by reed@google.com · 15 years ago
  77. 01804b4 add getter/setter for TextureCache, so that clients can make their budget by reed@google.com · 15 years ago
  78. 63100f9 add GR_BUILD_CHROME for now. hopefully we can replace it with other, by reed@google.com · 15 years ago
  79. 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 15 years ago
  80. 3f3ffd6 Fix stencil format array. by bsalomon@google.com · 15 years ago
  81. ed3a068 Fix BGRA on ES Issue 109. by bsalomon@google.com · 15 years ago
  82. 8531c1c Towards issue #106 by bsalomon@google.com · 15 years ago
  83. 8195f67 rename DrawState to DrState -- MS decided to #define DrawState, complicating by reed@google.com · 15 years ago
  84. 2fbc7fa Make SampleApp build on Win32 (still requires glew, this needs to be fixed) by bsalomon@google.com · 15 years ago
  85. 1fcd51e add template macro to "safely" perform casts w/o breaking strict-aliasing by reed@google.com · 15 years ago
  86. e9557f9 Fix bug where createTexture may bind a texture to GL without ever updating fHWState.fTexture (when texture is not bound to FBO). by bsalomon@google.com · 15 years ago
  87. 37df17d fix build for linux by reed@google.com · 15 years ago
  88. da96ea0 Stop using GrSamplerState to track the texture parameters for GL textures. It has become larger and now holds state that isn't tracked per-texture by GL. Also remove unused setSamplerStateImm from GrGpuGL by bsalomon@google.com · 15 years ago
  89. ef15236 Delete D3D9 gpu class. Was fixed-function only, had significant defeciencies around vertex array formats, and is hasn't been updated with respect to parent class changes (won't compile). by bsalomon@google.com · 15 years ago
  90. 873cb1e add gpu to the default makefile move skia-gpu files into skia/src/gpu by reed@google.com · 15 years ago
  91. ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 15 years ago