- 07f3ee1 use SkPath for GrPath, removing GrPathIter entirely by reed@google.com · 14 years ago
- 97c88c2 Add color filters to gpu path. by Scroggo · 14 years ago
- cc4dac3 Make GrMatrix an alias of SkMatrix. Add new methods to SkMatrix. by bsalomon@google.com · 14 years ago
- 20efde7 Share code with SkRect by reed@google.com · 14 years ago
- 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
- 05ef510 Remove GrContext.h dependence on GrGpu.h by bsalomon@google.com · 14 years ago
- 8295dc1 4x4 SSAA with improvements in determination of when to apply. Still disabled at compile time. by bsalomon@google.com · 14 years ago
- 6aa25c3 Make Gr clear take a rect for a partial-clear by bsalomon@google.com · 14 years ago
- a47a48d SSSA for drawVerts, cleanup determination of when stage is enabled by bsalomon@google.com · 14 years ago
- 06afe7b Per-draw super sampling. Disabled, path only, 2x2 only by bsalomon@google.com · 14 years ago
- a39f404 Remove sampler state param from lockKeylessTexture. It didn't serve any function and gave the false impression that tiling modes were handled on APIs with npot limitations. by bsalomon@google.com · 14 years ago
- fea37b5 Add lockKeylessTexture() for caching texture without a content key. by bsalomon@google.com · 14 years ago
- 205d460 Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects. by bsalomon@google.com · 14 years ago
- 398109c rename SkDevice::eraseColor to clear and make virtual. by bsalomon@google.com · 14 years ago
- 5877ffd Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. by bsalomon@google.com · 14 years ago
- f954d8d Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL. by bsalomon@google.com · 14 years ago
- 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 14 years ago
- 8fe7247 Add GrResource base class for ibs, texs, vbs, etc. by bsalomon@google.com · 14 years ago
- dfe75bc Add way to determine at link time what path renderer will be used. by bsalomon@google.com · 14 years ago
- f6a7c11 by bsalomon@google.com · 14 years ago
- 1da0746 Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed by bsalomon@google.com · 14 years ago
- a7f84e1 Make flush discardable and lazily reset context by bsalomon@google.com · 14 years ago
- d302f14 Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL. by bsalomon@google.com · 14 years ago
- de6ac2d Fix double delete of vb pool and missing delete of ib pool by bsalomon@google.com · 14 years ago
- 27847de Fix line endings in Gr files and set svn eol style to LF by bsalomon@google.com · 14 years ago
- ffca400 Make a separate path renderer object. Move enum types to GrTypes.h by bsalomon@google.com · 14 years ago
- 8895a7a Reduce glGets for stencil bits. by bsalomon@google.com · 14 years ago
- c6cf723 Hide alloc size vs content size below API by bsalomon@google.com · 14 years ago
- 86afc2a Batch consecutive draw rects. by bsalomon@google.com · 14 years ago
- 97b6245 Fix param order in setVertexSourceToBuffer calls due to r786 when GR_STATIC_RECT_VB is 1 by bsalomon@google.com · 14 years ago
- 1c13c96 Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. by bsalomon@google.com · 14 years ago
- 7acdb8e by bsalomon@google.com · 14 years ago
- 4333323 Make enabling static rect VB configurable by user config file. by bsalomon@google.com · 14 years ago
- 0748f21 Attempt to simplify NPOT texture caps. Also fixes case where textures would unnecessarily be bloated to POT. Adds setting of sampler's filter setting in paint conversion. by bsalomon@google.com · 14 years ago
- 6f7fbc9 Adds ability to draw rects using a unit square vertex buffer. Useful when matrix/uniform changes are less expensive than sending new verts. by bsalomon@google.com · 14 years ago
- 02a7e6c fix slow performance on desktops by uping our max-texture-dim from 512 to by reed@google.com · 14 years ago
- 5782d71 Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context. by bsalomon@google.com · 14 years ago
- 01804b4 add getter/setter for TextureCache, so that clients can make their budget by reed@google.com · 15 years ago
- 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 15 years ago
- 1572b07 Fix vertex buffer size computation when deferred text is disabled. This change makes it consistent with recent changes to the vertex layout bitfield in Issue 106. by bsalomon@google.com · 15 years ago
- 8531c1c Towards issue #106 by bsalomon@google.com · 15 years ago
- 873cb1e add gpu to the default makefile move skia-gpu files into skia/src/gpu by reed@google.com · 15 years ago
- ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 15 years ago