1. 07fc0d1 Revert r4287. Large numbers of textures created by random gradients can cause poor driver performance (at least on Mac) by bsalomon@google.com · 13 years ago
  2. 15c0fea AutoScratchTexture can now release its texture and it will return to the texture cache when freed by robertphillips@google.com · 13 years ago
  3. 9ec0753 Altered GrDrawState to always ref texture and render target by robertphillips@google.com · 13 years ago
  4. c82a8b7 Fixed two bugs in SW-only clip mask generation by robertphillips@google.com · 13 years ago
  5. 8f7e1da Remove count budget from resource cache by bsalomon@google.com · 13 years ago
  6. c0af317 TLS GrContext count by bsalomon@google.com · 13 years ago
  7. f69a11b Use GrAARectRenderer in GPU AA clip mask generation by robertphillips@google.com · 13 years ago
  8. f6747b0 Split GrContext's AA Rect drawing methods into helper class by robertphillips@google.com · 13 years ago
  9. 75b3c96 Move clientID into texture desc by robertphillips@google.com · 13 years ago
  10. 9923c2b Remove gpu stats tracking by bsalomon@google.com · 13 years ago
  11. a1e5795 GrTexture can now create its own cache key by robertphillips@google.com · 13 years ago
  12. b505a12 Implement morphology as a custom effect by bsalomon@google.com · 13 years ago
  13. c077d1e Rolling back 4053 by robertphillips@google.com · 13 years ago
  14. ab303ef Speculative fix for Android Debug only crash in r4049 by robertphillips@google.com · 13 years ago
  15. ac2c666 Rolling back r4049 by robertphillips@google.com · 13 years ago
  16. 837576b Altered GrDrawState to always ref textures and render target by robertphillips@google.com · 13 years ago
  17. 72176b2 Removed SoftwarePathRenderer from GrContext's path renderer chain by robertphillips@google.com · 13 years ago
  18. 49d9fd5 Plumbing to propagate save & restore from SkCanvas down to GrContext & lower by robertphillips@google.com · 13 years ago
  19. 2c75681 Remove GrClipMaskManager's path renderer chain (in favor of GrContext's) by robertphillips@google.com · 13 years ago
  20. f105b10 Made clip mask cache use Scratch Texture system by robertphillips@google.com · 13 years ago
  21. 8d033a1 Remove GrPath typedef by bsalomon@google.com · 13 years ago
  22. 93c9660 draw circle paths directly via GPU by bsalomon@google.com · 13 years ago
  23. 99a5ac0 Updated blur to use A8/R8 (instead of RGBA8) when available - this provides a performance gain for large blurs by robertphillips@google.com · 13 years ago
  24. 193395c Unify text flushing with other deferred drawing by bsalomon@google.com · 13 years ago
  25. 10e04bf Reland 3507 by bsalomon@google.com · 13 years ago
  26. 5b819c1 Revert 3507 by bsalomon@google.com · 13 years ago
  27. a5d2203 Use a single GrDrawState in GrContext for direct and buffered drawing by bsalomon@google.com · 13 years ago
  28. 3b4dd90 Refactor Gaussian blur and morphology from SkGpuDevice into GrContext. by senorblanco@chromium.org · 13 years ago
  29. c2099d2 simplify GrPathRenderer interface by bsalomon@google.com · 13 years ago
  30. 05054f1 Erode and dilate image filter effects, CPU and GPU implementations. by senorblanco@chromium.org · 13 years ago
  31. b4a4ab1 Remove offscreen supersampler. by bsalomon@google.com · 13 years ago
  32. dfad383 Add SK_API to SkPixelRef and TextureCacheEntry. by senorblanco@chromium.org · 13 years ago
  33. 75f9f25 Add code path for Gr client to resolve an Gr-created MSAA render target. by bsalomon@google.com · 13 years ago
  34. 05e7024 Expose functionality to purge the GPU texture cache while running SampleApp. by twiz@google.com · 14 years ago
  35. b1caea0 Rip out GrPlatformSurface (has been deprecated for some time, use GrPlatformTexture or GrPlatformRenderTarget instead) by bsalomon@google.com · 14 years ago
  36. dafde9e Remove shadersupport caps bit by bsalomon@google.com · 14 years ago
  37. 1fadb20 Remove static initiazled gClampNearest in gpu backend by bsalomon@google.com · 14 years ago
  38. ef843cd When a bitmap is texture-backed, change SkBitmap::copyTo() to do a deep by senorblanco@chromium.org · 14 years ago
  39. fb30951 [GPU] tile when large bitmap pased drawBitmap and only a small fraction is used by bsalomon@google.com · 14 years ago
  40. bc4b654 assert that resources used with ctx are owned by the ctx by bsalomon@google.com · 14 years ago
  41. 6f37951 Make all pixel ops go thru ctx so we can correctly flush. Unify two texture upload code paths. by bsalomon@google.com · 14 years ago
  42. 1dcf506 Remove GrGpuGLFixed subclass and ES1 support by bsalomon@google.com · 14 years ago
  43. e269f21 Recommit r2611 with fix for gm by bsalomon@google.com · 14 years ago
  44. b87d2b5 Revert r2611 until windows gm can be debugged by bsalomon@google.com · 14 years ago
  45. 6d9adae Add replacement APIs for createPlatformSurface: createPlatformTexture and createPlatformRenderTarget by bsalomon@google.com · 14 years ago
  46. c698097 Recommit r2584 with gpu pass of the new ReadPixels test disabled in fixed pt (gpu code doesn't work in general in fixed pt). by bsalomon@google.com · 14 years ago
  47. ace7bd5 Revert r2584 (new test fails in fixed pt builds) by bsalomon@google.com · 14 years ago
  48. 1a8ddf0 Changes the SkCanvas::readPixels API. Allows caller to read into prealloced bitmap pixels. Changes how clipping to device bounds is handled. by bsalomon@google.com · 14 years ago
  49. 289533a Don't use GrDrawTarget's AA state bit to convey whether to do custom-aa by bsalomon@google.com · 14 years ago
  50. d38f137 Move gpu/include/* to include/gpu and gpu/src/* to src/gpu by bsalomon@google.com · 14 years ago[Renamed from gpu/include/GrContext.h]
  51. a310826 Add per-vertex coverage field, use in AA rects when alpha tweak is not valid, add relevant sample/gm by bsalomon@google.com · 14 years ago
  52. d46e242 Add detection of when partial pixel coverage (for aa or otherwise) will cause incorrect blend by bsalomon@google.com · 14 years ago
  53. 4f83be8 Fix GrContext::drawPaint with perspective, also never apply AA by bsalomon@google.com · 14 years ago
  54. 1f221a7 More prep work in Gr for landing AA hairline renderer. by bsalomon@google.com · 14 years ago
  55. 471d471 Correctly determine whether HW AA lines can be used by bsalomon@google.com · 14 years ago
  56. 971d0c8 Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary to support it. by bsalomon@google.com · 14 years ago
  57. 3008519 Use a prioritized list of path renderers in Gr. by bsalomon@google.com · 14 years ago
  58. c287a89 Include GrRenderTarget.h in GrContext.h to unblock skia roll due to WK dependency on this include by bsalomon@google.com · 14 years ago
  59. 583a1e3 Fixed r2125. Identical change but also moves GrTesselatedPathRenderer.h to src dir. by bsalomon@google.com · 14 years ago
  60. b4f4c02 Revert "Make GrDrawTarget.h and GrPathRenderer.h be private headers" by vandebo@chromium.org · 14 years ago
  61. 8b4a64d Make GrDrawTarget.h and GrPathRenderer.h be private headers by bsalomon@google.com · 14 years ago
  62. 498776a Remove GrContext::drawCustomVertices by bsalomon@google.com · 14 years ago
  63. 558a75b Use a single stencil buffer for a given width,height,samplecount by bsalomon@google.com · 14 years ago
  64. ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 14 years ago
  65. 50398bf Make GrTextureCache into a generic GrResource cache. Also some GrContext texture interface cleanup. by bsalomon@google.com · 14 years ago
  66. 8422311 Remove some cruft from SampleApp.cpp by bsalomon@google.com · 14 years ago
  67. aadd9f8 GPU-based blur cleanup. Clean up some issues raised in code review: by senorblanco@chromium.org · 14 years ago
  68. 027de5f GPU-based Gaussian blur. by senorblanco@chromium.org · 14 years ago
  69. ee43512 Tesselate path once for tiled offscreen AA by bsalomon@google.com · 14 years ago
  70. d22b6e4 Remove global curve subdivision tolerance from GrPathUtils. by tomhudson@google.com · 14 years ago
  71. b5b3168 First pass at improving temporary tex/rt reuse by bsalomon@google.com · 14 years ago
  72. 9195836 Consider hw render target limit for offscreen supersample and tile by bsalomon@google.com · 14 years ago
  73. 53a5584 Adding functionality for purgin graphics resource handles by junov@google.com · 14 years ago
  74. 2368f6f Remove createPlatformRenderTarget, undeprecate createRenderTargetFrom3DAPIState by bsalomon@google.com · 14 years ago
  75. 26c2d0a Use coverage stages for supersample AA resolve, edgeAA, and glyph masks. Expose a mask stage through GrPaint by bsalomon@google.com · 14 years ago
  76. 07f3ee1 use SkPath for GrPath, removing GrPathIter entirely by reed@google.com · 14 years ago
  77. 05ef510 Remove GrContext.h dependence on GrGpu.h by bsalomon@google.com · 14 years ago
  78. 8295dc1 4x4 SSAA with improvements in determination of when to apply. Still disabled at compile time. by bsalomon@google.com · 14 years ago
  79. 6aa25c3 Make Gr clear take a rect for a partial-clear by bsalomon@google.com · 14 years ago
  80. a47a48d SSSA for drawVerts, cleanup determination of when stage is enabled by bsalomon@google.com · 14 years ago
  81. 06afe7b Per-draw super sampling. Disabled, path only, 2x2 only by bsalomon@google.com · 14 years ago
  82. a39f404 Remove sampler state param from lockKeylessTexture. It didn't serve any function and gave the false impression that tiling modes were handled on APIs with npot limitations. by bsalomon@google.com · 14 years ago
  83. fea37b5 Add lockKeylessTexture() for caching texture without a content key. by bsalomon@google.com · 14 years ago
  84. 205d460 Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects. by bsalomon@google.com · 14 years ago
  85. 398109c rename SkDevice::eraseColor to clear and make virtual. by bsalomon@google.com · 14 years ago
  86. 5877ffd Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. by bsalomon@google.com · 14 years ago
  87. f954d8d Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL. by bsalomon@google.com · 14 years ago
  88. 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 14 years ago
  89. 8fe7247 Add GrResource base class for ibs, texs, vbs, etc. by bsalomon@google.com · 14 years ago
  90. dfe75bc Add way to determine at link time what path renderer will be used. by bsalomon@google.com · 14 years ago
  91. 9182610 Add GR_DLL builds to Ganesh (minimal exports for Chrome multi-dll for now). by bsalomon@google.com · 14 years ago
  92. a7f84e1 Make flush discardable and lazily reset context by bsalomon@google.com · 14 years ago
  93. d302f14 Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL. by bsalomon@google.com · 14 years ago
  94. 27847de Fix line endings in Gr files and set svn eol style to LF by bsalomon@google.com · 14 years ago
  95. ffca400 Make a separate path renderer object. Move enum types to GrTypes.h by bsalomon@google.com · 14 years ago
  96. 8895a7a Reduce glGets for stencil bits. by bsalomon@google.com · 14 years ago
  97. 86afc2a Batch consecutive draw rects. by bsalomon@google.com · 14 years ago
  98. 1c13c96 Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. by bsalomon@google.com · 14 years ago
  99. 6f7fbc9 Adds ability to draw rects using a unit square vertex buffer. Useful when matrix/uniform changes are less expensive than sending new verts. by bsalomon@google.com · 14 years ago
  100. 02a7e6c fix slow performance on desktops by uping our max-texture-dim from 512 to by reed@google.com · 14 years ago