1. 07fc0d1 Revert r4287. Large numbers of textures created by random gradients can cause poor driver performance (at least on Mac) by bsalomon@google.com · 13 years ago
  2. 15c0fea AutoScratchTexture can now release its texture and it will return to the texture cache when freed by robertphillips@google.com · 13 years ago
  3. 8f7e1da Remove count budget from resource cache by bsalomon@google.com · 13 years ago
  4. a1e5795 GrTexture can now create its own cache key by robertphillips@google.com · 13 years ago
  5. 05e7024 Expose functionality to purge the GPU texture cache while running SampleApp. by twiz@google.com · 13 years ago
  6. fb30951 [GPU] tile when large bitmap pased drawBitmap and only a small fraction is used by bsalomon@google.com · 14 years ago
  7. d38f137 Move gpu/include/* to include/gpu and gpu/src/* to src/gpu by bsalomon@google.com · 14 years ago[Renamed from gpu/src/GrResourceCache.h]
  8. 558a75b Use a single stencil buffer for a given width,height,samplecount by bsalomon@google.com · 14 years ago
  9. a5a1da8 Handle recursive call into GrResourceCache::purgeAsNeeded by bsalomon@google.com · 14 years ago
  10. ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 14 years ago
  11. 50398bf Make GrTextureCache into a generic GrResource cache. Also some GrContext texture interface cleanup. by bsalomon@google.com · 14 years ago