1. 080773c Add blend constant color and use it for lcd text common case (no fancy blend or shaded text) by bsalomon@google.com · 14 years ago
  2. a7f84e1 Make flush discardable and lazily reset context by bsalomon@google.com · 14 years ago
  3. 0b50b2e If we compute an exact clip bounds prefer it over user passed bounds. Also clarify that bounds are conservative. by bsalomon@google.com · 14 years ago
  4. 5aaa69e Fixups for clipstack, convexity test for paths. by bsalomon@google.com · 14 years ago
  5. d302f14 Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL. by bsalomon@google.com · 14 years ago
  6. ffca400 Make a separate path renderer object. Move enum types to GrTypes.h by bsalomon@google.com · 14 years ago
  7. 7a5af8b Avoid putting adding vertex buffers to the pool when setting the complex clip. by bsalomon@google.com · 14 years ago
  8. c6cf723 Hide alloc size vs content size below API by bsalomon@google.com · 14 years ago
  9. 86afc2a Batch consecutive draw rects. by bsalomon@google.com · 14 years ago
  10. 1c13c96 Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. by bsalomon@google.com · 14 years ago
  11. 0748f21 Attempt to simplify NPOT texture caps. Also fixes case where textures would unnecessarily be bloated to POT. Adds setting of sampler's filter setting in paint conversion. by bsalomon@google.com · 15 years ago
  12. 6f7fbc9 Adds ability to draw rects using a unit square vertex buffer. Useful when matrix/uniform changes are less expensive than sending new verts. by bsalomon@google.com · 15 years ago
  13. 7d34d2e Increase number of stages from 1 to 2 by bsalomon@google.com · 15 years ago
  14. 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 15 years ago
  15. 8531c1c Towards issue #106 by bsalomon@google.com · 15 years ago
  16. 8195f67 rename DrawState to DrState -- MS decided to #define DrawState, complicating by reed@google.com · 15 years ago
  17. ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 15 years ago