1. 0c219b6 upload generated mask for maskfilter to gpu (does not work with complex-paints yet) by reed@google.com · 14 years ago
  2. 6930285 first steps for supporting maskfilters (disabled right now) by reed@google.com · 14 years ago
  3. 1962832 Fix warnings on linux build (strict aliasing, cons init order, vars used only in asserts) by bsalomon@google.com · 14 years ago
  4. 0748f21 Attempt to simplify NPOT texture caps. Also fixes case where textures would unnecessarily be bloated to POT. Adds setting of sampler's filter setting in paint conversion. by bsalomon@google.com · 14 years ago
  5. 6f7fbc9 Adds ability to draw rects using a unit square vertex buffer. Useful when matrix/uniform changes are less expensive than sending new verts. by bsalomon@google.com · 14 years ago
  6. 02a7e6c fix slow performance on desktops by uping our max-texture-dim from 512 to by reed@google.com · 14 years ago
  7. 1a2e8d2 make xfermode warning printf be debug-only by reed@google.com · 15 years ago
  8. 5782d71 Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context. by bsalomon@google.com · 15 years ago
  9. 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 15 years ago
  10. 8531c1c Towards issue #106 by bsalomon@google.com · 15 years ago
  11. 7b201d2 expose gpu-device-factory by reed@google.com · 15 years ago
  12. 1fcd51e add template macro to "safely" perform casts w/o breaking strict-aliasing by reed@google.com · 15 years ago
  13. 72cf492 fix build for scalar==fixed by reed@google.com · 15 years ago
  14. 873cb1e add gpu to the default makefile move skia-gpu files into skia/src/gpu by reed@google.com · 15 years ago[Renamed from gpu/src/skia/SkGpuDevice.cpp]
  15. ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 15 years ago