1. cc4dac3 Make GrMatrix an alias of SkMatrix. Add new methods to SkMatrix. by bsalomon@google.com · 14 years ago
  2. 72b4fcb Fix unused var warning by bsalomon@google.com · 14 years ago
  3. 55b4e80 remove deleted include file (oops) by bsalomon@google.com · 14 years ago
  4. b9afba3 Remove previous shader generator class. No longer compiles due to elimination of separate GrStringBuilder class in favor or SkString. by bsalomon@google.com · 14 years ago
  5. 9196130 Make shader generator more legible. Get rid of some magic values. by bsalomon@google.com · 14 years ago
  6. 20efde7 Share code with SkRect by reed@google.com · 14 years ago
  7. 1da0e5e Suppress int/NULL comparison warning by bsalomon@google.com · 14 years ago
  8. 7744c20 use SkPoint, creating an alias for GrPoint by reed@google.com · 14 years ago
  9. fc29629 Replace GrStringBuilder with SkString. First step in cleaning up the shader generator. Slight performance hit when creating a new shader (<10% of total shader gen time on my Windows box is spent in building our string before handing it to GL). Much of this can be recovered by better usage pattern of SkString in coming revisions. by bsalomon@google.com · 14 years ago
  10. 0292935 remove unused var, fixes warning by bsalomon@google.com · 14 years ago
  11. 2ba4abb Switch to GrGpuGLShaders (instead of GrGpuGLShaders2). by bsalomon@google.com · 14 years ago
  12. 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
  13. 2dbd044 Minor fixes to get SampleApp's OpenGL path not to crash on Linux. Initialize by senorblanco@chromium.org · 14 years ago
  14. 4b9b6a2 Fix validation (glTexEnvi is fixed pipe only) by bsalomon@google.com · 14 years ago
  15. bf2a469 Add all ES2 glUniform functions to GrGLInterface. Add interface validation for fixed pipe or shader pipe use. by bsalomon@google.com · 14 years ago
  16. 05ef510 Remove GrContext.h dependence on GrGpu.h by bsalomon@google.com · 14 years ago
  17. 8295dc1 4x4 SSAA with improvements in determination of when to apply. Still disabled at compile time. by bsalomon@google.com · 14 years ago
  18. c97db4c Fixing a simple build error in GrGpuGLShaders.cpp with GR_AGGRESSIVE_SHADER_OPTS by junov@google.com · 14 years ago
  19. d5d1049 Only define debugging GL globals when the code paths are enabled by bsalomon@google.com · 14 years ago
  20. eaf6a5d Make reserveAndLockGeometry set index/vertex ptr to null if none requested. We are expecting this behavior in a caller and it seems reasonable. by bsalomon@google.com · 14 years ago
  21. 6a77cc5 Fix warnings. by bsalomon@google.com · 14 years ago
  22. 06e1795 Add bounding rect for paths by bsalomon@google.com · 14 years ago
  23. 6aa25c3 Make Gr clear take a rect for a partial-clear by bsalomon@google.com · 14 years ago
  24. a47a48d SSSA for drawVerts, cleanup determination of when stage is enabled by bsalomon@google.com · 14 years ago
  25. 06afe7b Per-draw super sampling. Disabled, path only, 2x2 only by bsalomon@google.com · 14 years ago
  26. 898d9e5 Fix signed/unsigned warning in GrInOrderDrawBuffer.cpp by bsalomon@google.com · 14 years ago
  27. a39f404 Remove sampler state param from lockKeylessTexture. It didn't serve any function and gave the false impression that tiling modes were handled on APIs with npot limitations. by bsalomon@google.com · 14 years ago
  28. 0b335c1 Make clear a GrDrawTarget virtual method and implement in GrInOrderDrawBuffer by bsalomon@google.com · 14 years ago
  29. 4711a7a Remove unnecessary BindBuffers. These were needed when we used vertex arrays. Now we always use buffer objects. by bsalomon@google.com · 14 years ago
  30. fea37b5 Add lockKeylessTexture() for caching texture without a content key. by bsalomon@google.com · 14 years ago
  31. 205d460 Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects. by bsalomon@google.com · 14 years ago
  32. e624caf Fix copy/paste bug that causes stage 0 sample mode to be used for all stages by bsalomon@google.com · 14 years ago
  33. a55847b Fix alignment issues with stack allocated memory allocated as bytes but used to hold other types. by bsalomon@google.com · 14 years ago
  34. 9dbdb40 Fix mask from change r1155. (I blame the mistake on skipping afternoon coffee :)) by bsalomon@google.com · 14 years ago
  35. 4be283f Adds a build flag for GL to never use vertex attributes that don't have per-vertex values. by bsalomon@google.com · 14 years ago
  36. 34cec24 remove static from template functions by reed@google.com · 14 years ago
  37. 8b48441 Suppress warnings in GrBufferAllocPool by bsalomon@google.com · 14 years ago
  38. d5683e2 Add newline to GrStencil.cpp to prevent warning. by ctguil@chromium.org · 14 years ago
  39. 9df214e http://codereview.appspot.com/4373057/ by Scroggo · 14 years ago
  40. 398109c rename SkDevice::eraseColor to clear and make virtual. by bsalomon@google.com · 14 years ago
  41. bcdbbe6 by bsalomon@google.com · 14 years ago
  42. 13a950a Use has_gl_extension_from_string in GrGLDefaultInterface_win.cpp (before the GL iface is installed). by bsalomon@google.com · 14 years ago
  43. 7aaee00 Use min of max_texture and max_renderbuffer size when calling fbo_test by bsalomon@google.com · 14 years ago
  44. 5877ffd Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. by bsalomon@google.com · 14 years ago
  45. 9283b58 Always bind packed depth stencil formats to both attacment points by bsalomon@google.com · 14 years ago
  46. 0650e81 fix use of smooth lines Review URL:http://codereview.appspot.com/4370050/ by bsalomon@google.com · 14 years ago
  47. f236d16 by twiz@google.com · 14 years ago
  48. f954d8d Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL. by bsalomon@google.com · 14 years ago
  49. 6dcf499 Fix dangling ptr when GrRenderTarget outlives its GrTexture representation by bsalomon@google.com · 14 years ago
  50. 3eb2914 Add GrTexture.cpp to legacy project files by bsalomon@google.com · 14 years ago
  51. 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 14 years ago
  52. 0ebe81a always flush accumulated draws before we purge the font cache by reed@google.com · 14 years ago
  53. 5e76223 move trimStorage to outer scope, so its memory is still valid later on when by reed@google.com · 14 years ago
  54. f987d1b Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) by bsalomon@google.com · 14 years ago
  55. beccee7 fix mac build of gr unit test by bsalomon@google.com · 14 years ago
  56. f93e717 Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders by junov@google.com · 14 years ago
  57. 2022c94 Fix signed/unsigned warnings in debug build in flushStencil() by bsalomon@google.com · 14 years ago
  58. b0259f3 Add GrResource.cpp to gr_files.mk by bsalomon@google.com · 14 years ago
  59. 8fe7247 Add GrResource base class for ibs, texs, vbs, etc. by bsalomon@google.com · 14 years ago
  60. a45af9f add new file GrPathUtils.cpp by reed@google.com · 14 years ago
  61. 11f0b51 Fix ref leak on GrGpu. by bsalomon@google.com · 14 years ago
  62. cf3edc9 Two optimizations for the tesselated path renderer: by senorblanco@chromium.org · 14 years ago
  63. 9d18b78 This CL implements a tesselated path renderer, using GLU's libtess. All of the by senorblanco@chromium.org · 14 years ago
  64. dfe75bc Add way to determine at link time what path renderer will be used. by bsalomon@google.com · 14 years ago
  65. 7f5875d Fix direct-to-stencil clippath rendering logic in GrGpu. by bsalomon@google.com · 14 years ago
  66. f6a7c11 by bsalomon@google.com · 14 years ago
  67. a9ecdad Add GL_CHROMIUM_framebuffer_multisample support. by bsalomon@google.com · 14 years ago
  68. d1e43353 Remove IMG multisample texture support. by bsalomon@google.com · 14 years ago
  69. c312bf9 Remove old GR_* macros for GL extensions in favor of GrGLDefines.h by bsalomon@google.com · 14 years ago
  70. 9182610 Add GR_DLL builds to Ganesh (minimal exports for Chrome multi-dll for now). by bsalomon@google.com · 14 years ago
  71. b65e0cb by twiz@google.com · 14 years ago
  72. 0f31ca7 by twiz@google.com · 14 years ago
  73. 759c16e need a separate texture for each maskformat in atlasmgr by reed@google.com · 14 years ago
  74. 080773c Add blend constant color and use it for lcd text common case (no fancy blend or shaded text) by bsalomon@google.com · 14 years ago
  75. dc008e1 by twiz@google.com · 14 years ago
  76. 98539c6 support lcd16 in text atlas (sans shader support) by reed@google.com · 14 years ago
  77. 59a190b by twiz@google.com · 14 years ago
  78. cd9d69b Upstreaming changes from android. by djsollen@google.com · 14 years ago
  79. 649a862 Remove "true ||" in conditional that was accidentally checked in. by bsalomon@google.com · 14 years ago
  80. 1da0746 Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed by bsalomon@google.com · 14 years ago
  81. a7f84e1 Make flush discardable and lazily reset context by bsalomon@google.com · 14 years ago
  82. 0b50b2e If we compute an exact clip bounds prefer it over user passed bounds. Also clarify that bounds are conservative. by bsalomon@google.com · 14 years ago
  83. e8c701c Add filters to organize the VS project. Remove unused Gr files. by bsalomon@google.com · 14 years ago
  84. 480ab7d add LF at end of file (dumb warning) by reed@google.com · 14 years ago
  85. ed85610 Fix warning about uninit var subpathClosed by bsalomon@google.com · 14 years ago
  86. bf4338c Fix Sample App on Win32 GL window resize, fix sk->gr convexity hint, fix grpath uninit warnings by bsalomon@google.com · 14 years ago
  87. 6f8f292 add origin to device by reed@google.com · 14 years ago
  88. 5aaa69e Fixups for clipstack, convexity test for paths. by bsalomon@google.com · 14 years ago
  89. eca7d34 fix () warning by reed@google.com · 14 years ago
  90. d302f14 Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL. by bsalomon@google.com · 14 years ago
  91. de6ac2d Fix double delete of vb pool and missing delete of ib pool by bsalomon@google.com · 14 years ago
  92. a09368c fix bool bug so we can multisample now by reed@google.com · 14 years ago
  93. 27847de Fix line endings in Gr files and set svn eol style to LF by bsalomon@google.com · 14 years ago
  94. ffca400 Make a separate path renderer object. Move enum types to GrTypes.h by bsalomon@google.com · 14 years ago
  95. ba9d628 suppress uninit warning in rb-tree by bsalomon@google.com · 14 years ago
  96. 6034c50 by bsalomon@google.com · 14 years ago
  97. 7a5af8b Avoid putting adding vertex buffers to the pool when setting the complex clip. by bsalomon@google.com · 14 years ago
  98. 5d18c38 Fix warning about non-local anonymous struct by bsalomon@google.com · 14 years ago
  99. 2c3b51f Moving GrGLIRect to include directory to fix build break using make files. (At some point we need to move many of the non-public headers to src) by bsalomon@google.com · 14 years ago
  100. 8895a7a Reduce glGets for stencil bits. by bsalomon@google.com · 14 years ago