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platform_external_skia
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129b8e3237b80b9d258a8f48e8f54c0073cafbdc
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gpu
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src
/
GrGLProgram.cpp
129b8e3
Implement edge AA for concave polys in the tesselated path renderer.
by senorblanco@chromium.org
· 14 years ago
0d83172
Reduce GrGLProgram::ProgramDesc from 88B to 24B.
by tomhudson@google.com
· 14 years ago
0d3f1fb
Speed up GrBinHashKey computation by replacing Adler32 with One-at-a-Time hash
by tomhudson@google.com
· 14 years ago
271cffc
Add dual source blending support for proper blending with coverage.
by bsalomon@google.com
· 14 years ago
ef3913b
Batch up draws into triangle fans as large as possible when drawing convex
by senorblanco@chromium.org
· 14 years ago
db2566b
Set fEdgesUni to kUseUniform when we need to upload it. Fix for bug introduced
by senorblanco@chromium.org
· 14 years ago
d31cbc4
Removing remnants of GrGLEffect.
by junov@google.com
· 14 years ago
f2d9155
separate coverage stages from color stages.
by bsalomon@google.com
· 14 years ago
6acc9b3
Fixed color bleeding issue when drawing a sub region of a bitmap with filtering enabled.
by junov@google.com
· 14 years ago
5d75740
Style fix
by Scroggo
· 14 years ago
92e0f22
Edge antialiasing for convex shapes in Ganesh
by senorblanco@chromium.org
· 14 years ago
dcf1b0b
Add space between mediump and float in 2pt radial vertex uniform decl
by bsalomon@google.com
· 14 years ago
a8a57be
Remove a warning.
by Scroggo
· 14 years ago
97c88c2
Add color filters to gpu path.
by Scroggo
· 14 years ago
72b4fcb
Fix unused var warning
by bsalomon@google.com
· 14 years ago
9196130
Make shader generator more legible. Get rid of some magic values.
by bsalomon@google.com
· 14 years ago
fc29629
Replace GrStringBuilder with SkString. First step in cleaning up the shader generator. Slight performance hit when creating a new shader (<10% of total shader gen time on my Windows box is spent in building our string before handing it to GL). Much of this can be recovered by better usage pattern of SkString in coming revisions.
by bsalomon@google.com
· 14 years ago
6aef1fb
Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa.
by bsalomon@google.com
· 14 years ago
4be283f
Adds a build flag for GL to never use vertex attributes that don't have per-vertex values.
by bsalomon@google.com
· 14 years ago
f93e717
Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders
by junov@google.com
· 14 years ago