1. 129b8e3 Implement edge AA for concave polys in the tesselated path renderer. by senorblanco@chromium.org · 14 years ago
  2. 0d83172 Reduce GrGLProgram::ProgramDesc from 88B to 24B. by tomhudson@google.com · 14 years ago
  3. 0d3f1fb Speed up GrBinHashKey computation by replacing Adler32 with One-at-a-Time hash by tomhudson@google.com · 14 years ago
  4. 271cffc Add dual source blending support for proper blending with coverage. by bsalomon@google.com · 14 years ago
  5. ef3913b Batch up draws into triangle fans as large as possible when drawing convex by senorblanco@chromium.org · 14 years ago
  6. db2566b Set fEdgesUni to kUseUniform when we need to upload it. Fix for bug introduced by senorblanco@chromium.org · 14 years ago
  7. d31cbc4 Removing remnants of GrGLEffect. by junov@google.com · 14 years ago
  8. f2d9155 separate coverage stages from color stages. by bsalomon@google.com · 14 years ago
  9. 6acc9b3 Fixed color bleeding issue when drawing a sub region of a bitmap with filtering enabled. by junov@google.com · 14 years ago
  10. 5d75740 Style fix by Scroggo · 14 years ago
  11. 92e0f22 Edge antialiasing for convex shapes in Ganesh by senorblanco@chromium.org · 14 years ago
  12. dcf1b0b Add space between mediump and float in 2pt radial vertex uniform decl by bsalomon@google.com · 14 years ago
  13. a8a57be Remove a warning. by Scroggo · 14 years ago
  14. 97c88c2 Add color filters to gpu path. by Scroggo · 14 years ago
  15. 72b4fcb Fix unused var warning by bsalomon@google.com · 14 years ago
  16. 9196130 Make shader generator more legible. Get rid of some magic values. by bsalomon@google.com · 14 years ago
  17. fc29629 Replace GrStringBuilder with SkString. First step in cleaning up the shader generator. Slight performance hit when creating a new shader (<10% of total shader gen time on my Windows box is spent in building our string before handing it to GL). Much of this can be recovered by better usage pattern of SkString in coming revisions. by bsalomon@google.com · 14 years ago
  18. 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
  19. 4be283f Adds a build flag for GL to never use vertex attributes that don't have per-vertex values. by bsalomon@google.com · 14 years ago
  20. f93e717 Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders by junov@google.com · 14 years ago