1. 129b8e3 Implement edge AA for concave polys in the tesselated path renderer. by senorblanco@chromium.org · 14 years ago
  2. 0d83172 Reduce GrGLProgram::ProgramDesc from 88B to 24B. by tomhudson@google.com · 14 years ago
  3. 2f83940 Fixes performance for texture domain uniform upload by junov@google.com · 14 years ago
  4. 271cffc Add dual source blending support for proper blending with coverage. by bsalomon@google.com · 14 years ago
  5. ef3913b Batch up draws into triangle fans as large as possible when drawing convex by senorblanco@chromium.org · 14 years ago
  6. d31cbc4 Removing remnants of GrGLEffect. by junov@google.com · 14 years ago
  7. f2d9155 separate coverage stages from color stages. by bsalomon@google.com · 14 years ago
  8. 6acc9b3 Fixed color bleeding issue when drawing a sub region of a bitmap with filtering enabled. by junov@google.com · 14 years ago
  9. 92e0f22 Edge antialiasing for convex shapes in Ganesh by senorblanco@chromium.org · 14 years ago
  10. 25a61c3 Remove unused variable. by Scroggo · 14 years ago
  11. 2d9ddf9 Keep program cache consistent when program creation fails. by bsalomon@google.com · 14 years ago
  12. 97c88c2 Add color filters to gpu path. by Scroggo · 14 years ago
  13. 9196130 Make shader generator more legible. Get rid of some magic values. by bsalomon@google.com · 14 years ago
  14. 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
  15. 4be283f Adds a build flag for GL to never use vertex attributes that don't have per-vertex values. by bsalomon@google.com · 14 years ago
  16. f93e717 Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders by junov@google.com · 14 years ago