1. 1a8ddf0 Changes the SkCanvas::readPixels API. Allows caller to read into prealloced bitmap pixels. Changes how clipping to device bounds is handled. by bsalomon@google.com · 14 years ago
  2. 452943d internalDrawBitmap is using kShaderTextureIdx. It should be kBitmapTextureIdx. No functional change, both are names for 0. by bsalomon@google.com · 14 years ago
  3. 02f5584 Change SkAutoMaskImage so that we're less likely to write leaky code. by bungeman@google.com · 14 years ago
  4. 9d12f5c Fix some VS2010 warnings Review URL: http://codereview.appspot.com/5155043 by bsalomon@google.com · 14 years ago
  5. fe62638 use common code for treating thin lines as hairlines (much faster) by reed@google.com · 14 years ago
  6. 8a0b029 Revert r2250 - removal of setMatrixClip() - because Chrome makes heavy use by tomhudson@google.com · 14 years ago
  7. 66d5725 Replaces SkDevice::setMatrixClip() with markMatrixDirty() and markClipDirty(), by tomhudson@google.com · 14 years ago
  8. 7d4679a Rename existing nonpreserving reallocs to reset, add reset to SkAutoMalloc, use reset in GrBufferAllocPool by bsalomon@google.com · 14 years ago
  9. dd5f744 Add SkMatrix::getPerspectiveTypeMaskOnly() and SkMatrix::isTriviallyIdentity(). by tomhudson@google.com · 14 years ago
  10. 1f221a7 More prep work in Gr for landing AA hairline renderer. by bsalomon@google.com · 14 years ago
  11. 971d0c8 Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary to support it. by bsalomon@google.com · 14 years ago
  12. 498776a Remove GrContext::drawCustomVertices by bsalomon@google.com · 14 years ago
  13. 178d41e Remove unneeded sk/gr conversion code by bsalomon@google.com · 14 years ago
  14. 633722e Small miter limit check on Gr::drawRect. http://codereview.appspot.com/4838057/ by bungeman@google.com · 14 years ago
  15. a44f700 Fix some ref leaks by bsalomon@google.com · 14 years ago
  16. 68c4d12 Clip GPU blur against clip bounds. Clip the size of the FBOs used for blurs by senorblanco@chromium.org · 14 years ago
  17. 1d32978 Fixing the ignore transform flag in Ganesh with mask filter and drawBitmap by junov@google.com · 14 years ago
  18. ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 14 years ago
  19. 50398bf Make GrTextureCache into a generic GrResource cache. Also some GrContext texture interface cleanup. by bsalomon@google.com · 14 years ago
  20. 2ce9a04 Improve GPU blur performance by clearing only when necessary. This gives a by senorblanco@chromium.org · 14 years ago
  21. fdaf2b9 Revert r1937 while I try to figure out the GM failures. by senorblanco@chromium.org · 14 years ago
  22. b7f28d6 Improve GPU blur speed by clearing only when necessary. This gives a by senorblanco@chromium.org · 14 years ago
  23. 422b67d Fix GPU blur cacheing bug. Sometimes, the texture cache serves us textures of by senorblanco@chromium.org · 14 years ago
  24. a479fc7 Enable the GPU-based blur by default in Skia, and provide a #define to disable by senorblanco@chromium.org · 14 years ago
  25. 4a947d2 Fix kernel width calculation in GPU-based Gaussian blur. When converting the by senorblanco@chromium.org · 14 years ago
  26. 79bd877 GPU strokeAndFill only does the fill http://codereview.appspot.com/4743047/ by bungeman@google.com · 14 years ago
  27. e36ddf0 More GPU blur fixes. by senorblanco@chromium.org · 14 years ago
  28. eb2aa1d Make CPU->GPU blur path use texture cache by bsalomon@google.com · 14 years ago
  29. 42dd0f9 Fix clipping problem in GPU-based blur. The FBOs used for the fast Gaussian by senorblanco@chromium.org · 14 years ago
  30. 0b96a84 Remove unused SkGpuDevice functions, add GrRenderTarget handle getters by bsalomon@google.com · 14 years ago
  31. aadd9f8 GPU-based blur cleanup. Clean up some issues raised in code review: by senorblanco@chromium.org · 14 years ago
  32. adec446 Fix windows build (unreviewed). by senorblanco@chromium.org · 14 years ago
  33. b08ea1b Implement blur types for GPU-based Gaussian blur. by senorblanco@chromium.org · 14 years ago
  34. 027de5f GPU-based Gaussian blur. by senorblanco@chromium.org · 14 years ago
  35. cd9cfd7 Modulate color shader's alpha with paint alpha when setting up gpu paint (fixes SampleTinyBitmap) by bsalomon@google.com · 14 years ago
  36. 9c49bc3 Allow texture-backed bitmaps to perform a read-back when lockPixels is called. by reed@google.com · 14 years ago
  37. 2be9e8b ColorShaders report no bitmaps, but only a color_gradient, which we now detect by reed@google.com · 14 years ago
  38. cde9211 remove SkDeviceFactory from the collective consciousness, now that devices know by reed@google.com · 14 years ago
  39. 3ef80cf suppress printfs by reed@google.com · 14 years ago
  40. b5c9789 don't call setContext on shader (not necessary), since now gradients ensure that by reed@google.com · 14 years ago
  41. 9ef2d83 Reverting r1775 at Mike and Brian's request by epoger@google.com · 14 years ago
  42. 22c8bb8 Fixing several issues with rendering blurred bitmaps with Ganesh by junov@google.com · 14 years ago
  43. 4ee7ae5 Adding the notion of a volatile bitmap to SkBitmap. by junov@google.com · 14 years ago
  44. d935cfb Adding support for shadows when drawing bitmaps with skia gpu device by junov@google.com · 14 years ago
  45. f9046fe Add GrRenderTexture cons for gpu dev. Remove factory from gpu device. by bsalomon@google.com · 14 years ago
  46. e97f085 Add createNewCompatibleDevice. Allow devices to have a NULL factory and saveLayer will fall back on createNewCompatibleDevice. by bsalomon@google.com · 14 years ago
  47. af951c9 make SkDevice constructors explicit between offscreen and on/direct by reed@google.com · 14 years ago
  48. b5b3168 First pass at improving temporary tex/rt reuse by bsalomon@google.com · 14 years ago
  49. 9195836 Consider hw render target limit for offscreen supersample and tile by bsalomon@google.com · 14 years ago
  50. 3b139f5 round Y baseline for text, as we do in the raster case by reed@google.com · 14 years ago
  51. 67db664 draw rotated rects as paths if we're antialiasing, until we extend our rect-aa by reed@google.com · 14 years ago
  52. 26c2d0a Use coverage stages for supersample AA resolve, edgeAA, and glyph masks. Expose a mask stage through GrPaint by bsalomon@google.com · 14 years ago
  53. bb7f076 Fix enums in code path that uses uncached GrRenderTargets behind SkGpuDevices by bsalomon@google.com · 14 years ago
  54. 6acc9b3 Fixed color bleeding issue when drawing a sub region of a bitmap with filtering enabled. by junov@google.com · 14 years ago
  55. 07f3ee1 use SkPath for GrPath, removing GrPathIter entirely by reed@google.com · 14 years ago
  56. d757df2 Optimize colorfilter path when using a constant color.\nReviewed at http://codereview.appspot.com/4548041/ by Scroggo · 14 years ago
  57. f475a33 Remove dead debug code. by bsalomon@google.com · 14 years ago
  58. 97c88c2 Add color filters to gpu path. by Scroggo · 14 years ago
  59. cc4dac3 Make GrMatrix an alias of SkMatrix. Add new methods to SkMatrix. by bsalomon@google.com · 14 years ago
  60. 20efde7 Share code with SkRect by reed@google.com · 14 years ago
  61. 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
  62. 31a5840 Accidentally omitted this file from r1203, :( by bsalomon@google.com · 14 years ago
  63. a39f404 Remove sampler state param from lockKeylessTexture. It didn't serve any function and gave the false impression that tiling modes were handled on APIs with npot limitations. by bsalomon@google.com · 14 years ago
  64. ea4ac97 make SkDeviceFactory reference counted by mike@reedtribe.org · 14 years ago
  65. fea37b5 Add lockKeylessTexture() for caching texture without a content key. by bsalomon@google.com · 14 years ago
  66. 205d460 Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects. by bsalomon@google.com · 14 years ago
  67. 398109c rename SkDevice::eraseColor to clear and make virtual. by bsalomon@google.com · 14 years ago
  68. ea2ee8a Fix missing assignment of fContext in new SkGpuDevice cons. by bsalomon@google.com · 14 years ago
  69. a7bf6e2 Review URL: http://codereview.appspot.com/4360049/ by bsalomon@google.com · 14 years ago
  70. 5877ffd Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. by bsalomon@google.com · 14 years ago
  71. 39ce0ac unbias fy in the gpu glyphproc, since skia has pre-added 1/2 to the value by reed@google.com · 14 years ago
  72. eb17603 Fix a typo in my prior commit. by Scroggo · 14 years ago
  73. 813c33c Borg by Scroggo · 14 years ago
  74. 7de5fc2 re-re-enable antialiased rects for gpu by reed@google.com · 14 years ago
  75. f1f4a67 eeek, revert last CL until I fix texture matrix by reed@google.com · 14 years ago
  76. bf86c63 enable antialiased rects by reed@google.com · 14 years ago
  77. c9aa587 check-point (disabled) for antialiased rects by reed@google.com · 14 years ago
  78. 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 14 years ago
  79. 62ab7ad export SkDraw::ComputeRectType() and share that with SkGpuDevice by reed@google.com · 14 years ago
  80. 04de782 Hairline stroke 1px wide paths. by bsalomon@google.com · 14 years ago
  81. f67e4cf add filterTextFlags() to SkDevice (virtual) to allow device subclasses to by reed@google.com · 14 years ago
  82. 1da0746 Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed by bsalomon@google.com · 14 years ago
  83. 6f8f292 add origin to device by reed@google.com · 14 years ago
  84. 5aaa69e Fixups for clipstack, convexity test for paths. by bsalomon@google.com · 14 years ago
  85. d302f14 Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL. by bsalomon@google.com · 14 years ago
  86. d3ae779 Add asAGradient shader extraction API. by vandebo@chromium.org · 14 years ago
  87. 46799cd change virtual setMatrixClip() to take a SkClipStack parameter. by reed@google.com · 14 years ago
  88. ffca400 Make a separate path renderer object. Move enum types to GrTypes.h by bsalomon@google.com · 14 years ago
  89. c6cf723 Hide alloc size vs content size below API by bsalomon@google.com · 14 years ago
  90. e344564 need to apply the prepathmatrix (or perhaps push it on our mv stack) by reed@google.com · 14 years ago
  91. 0c219b6 upload generated mask for maskfilter to gpu (does not work with complex-paints yet) by reed@google.com · 14 years ago
  92. 6930285 first steps for supporting maskfilters (disabled right now) by reed@google.com · 14 years ago
  93. 1962832 Fix warnings on linux build (strict aliasing, cons init order, vars used only in asserts) by bsalomon@google.com · 14 years ago
  94. 0748f21 Attempt to simplify NPOT texture caps. Also fixes case where textures would unnecessarily be bloated to POT. Adds setting of sampler's filter setting in paint conversion. by bsalomon@google.com · 14 years ago
  95. 6f7fbc9 Adds ability to draw rects using a unit square vertex buffer. Useful when matrix/uniform changes are less expensive than sending new verts. by bsalomon@google.com · 14 years ago
  96. 02a7e6c fix slow performance on desktops by uping our max-texture-dim from 512 to by reed@google.com · 14 years ago
  97. 1a2e8d2 make xfermode warning printf be debug-only by reed@google.com · 15 years ago
  98. 5782d71 Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context. by bsalomon@google.com · 15 years ago
  99. 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 15 years ago
  100. 8531c1c Towards issue #106 by bsalomon@google.com · 15 years ago