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platform_external_skia
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1d12b1fd66e5be27fb4769ee09ce4fcd6bcc5979
/
gpu
/
src
/
GrGpu.cpp
ffca400
Make a separate path renderer object. Move enum types to GrTypes.h
by bsalomon@google.com
· 14 years ago
7a5af8b
Avoid putting adding vertex buffers to the pool when setting the complex clip.
by bsalomon@google.com
· 14 years ago
c6cf723
Hide alloc size vs content size below API
by bsalomon@google.com
· 14 years ago
86afc2a
Batch consecutive draw rects.
by bsalomon@google.com
· 14 years ago
1c13c96
Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data.
by bsalomon@google.com
· 14 years ago
0748f21
Attempt to simplify NPOT texture caps. Also fixes case where textures would unnecessarily be bloated to POT. Adds setting of sampler's filter setting in paint conversion.
by bsalomon@google.com
· 14 years ago
6f7fbc9
Adds ability to draw rects using a unit square vertex buffer. Useful when matrix/uniform changes are less expensive than sending new verts.
by bsalomon@google.com
· 14 years ago
7d34d2e
Increase number of stages from 1 to 2
by bsalomon@google.com
· 15 years ago
2e7b43d
Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget.
by bsalomon@google.com
· 15 years ago
8531c1c
Towards issue #106
by bsalomon@google.com
· 15 years ago
8195f67
rename DrawState to DrState -- MS decided to #define DrawState, complicating
by reed@google.com
· 15 years ago
ac10a2d
add gpu backend (not hooked up yet)
by reed@google.com
· 15 years ago