1. a09368c fix bool bug so we can multisample now by reed@google.com · 14 years ago
  2. ffca400 Make a separate path renderer object. Move enum types to GrTypes.h by bsalomon@google.com · 14 years ago
  3. 5d18c38 Fix warning about non-local anonymous struct by bsalomon@google.com · 14 years ago
  4. 8895a7a Reduce glGets for stencil bits. by bsalomon@google.com · 14 years ago
  5. c6cf723 Hide alloc size vs content size below API by bsalomon@google.com · 14 years ago
  6. 1c13c96 Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. by bsalomon@google.com · 14 years ago
  7. 1b7c1b6 Remove debugging printf that was accidentally left in 783. by bsalomon@google.com · 14 years ago
  8. 7acdb8e by bsalomon@google.com · 14 years ago
  9. 18908aa When we create the GL context and FBO on mac for the GM test also setup the viewport and clear the stencil. by bsalomon@google.com · 14 years ago
  10. 0748f21 Attempt to simplify NPOT texture caps. Also fixes case where textures would unnecessarily be bloated to POT. Adds setting of sampler's filter setting in paint conversion. by bsalomon@google.com · 14 years ago
  11. 02a7e6c fix slow performance on desktops by uping our max-texture-dim from 512 to by reed@google.com · 14 years ago
  12. c921843 fixes for some warnings: by reed@google.com · 14 years ago
  13. 7d34d2e Increase number of stages from 1 to 2 by bsalomon@google.com · 14 years ago
  14. 5782d71 Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context. by bsalomon@google.com · 14 years ago
  15. 3d8de04 replace GR_GL(GetIntegerv with GR_GL_GetIntegerv to ensure that we zero-init by reed@google.com · 14 years ago
  16. 42ab7ea Cleanup including of GL headers and provide way to include custom headers, extension getter. by bsalomon@google.com · 14 years ago
  17. 63100f9 add GR_BUILD_CHROME for now. hopefully we can replace it with other, by reed@google.com · 14 years ago
  18. 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 14 years ago
  19. 3f3ffd6 Fix stencil format array. by bsalomon@google.com · 14 years ago
  20. ed3a068 Fix BGRA on ES Issue 109. by bsalomon@google.com · 14 years ago
  21. 316f9923 Use macro to call gl. by bsalomon@google.com · 14 years ago
  22. 8531c1c Towards issue #106 by bsalomon@google.com · 14 years ago
  23. ac20fb9 add helpers to initialize our var-int args before calling GL. Some drivers by reed@google.com · 14 years ago
  24. 2fbc7fa Make SampleApp build on Win32 (still requires glew, this needs to be fixed) by bsalomon@google.com · 14 years ago
  25. 1fcd51e add template macro to "safely" perform casts w/o breaking strict-aliasing by reed@google.com · 14 years ago
  26. e9557f9 Fix bug where createTexture may bind a texture to GL without ever updating fHWState.fTexture (when texture is not bound to FBO). by bsalomon@google.com · 15 years ago
  27. 37df17d fix build for linux by reed@google.com · 15 years ago
  28. da96ea0 Stop using GrSamplerState to track the texture parameters for GL textures. It has become larger and now holds state that isn't tracked per-texture by GL. Also remove unused setSamplerStateImm from GrGpuGL by bsalomon@google.com · 15 years ago
  29. eeeb5a0 silence some of our startup spew by reed@google.com · 15 years ago
  30. ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 15 years ago