- 242ed6f Encapsulate code required to create a uniform var into a single function on by tomhudson@google.com · 13 years ago
- d32369e Added knowledge of GL_RED textures to debugGLReadPixels by robertphillips@google.com · 13 years ago
- e9b3f7d Fixed small bug in shader generation by robertphillips@google.com · 13 years ago
- c077d1e Rolling back 4053 by robertphillips@google.com · 13 years ago
- ab303ef Speculative fix for Android Debug only crash in r4049 by robertphillips@google.com · 13 years ago
- ac2c666 Rolling back r4049 by robertphillips@google.com · 13 years ago
- 837576b Altered GrDrawState to always ref textures and render target by robertphillips@google.com · 13 years ago
- 5259814 Move swizzle & modulation computation, non-virtual functions onto by tomhudson@google.com · 13 years ago
- 6a820b6 First stage of reworking custom shader infrastructure to allow radial mappings. by tomhudson@google.com · 13 years ago
- 8137fcf Fix some EOLs, mark files with the LF property. by bsalomon@google.com · 13 years ago
- 8a4fc40 Updated useSWOnlyPath method to use path chain instead of raw path renderer methods by robertphillips@google.com · 13 years ago
- 72176b2 Removed SoftwarePathRenderer from GrContext's path renderer chain by robertphillips@google.com · 13 years ago
- 87baf89 "fix" for r4034 issues by robertphillips@google.com · 13 years ago
- 49d9fd5 Plumbing to propagate save & restore from SkCanvas down to GrContext & lower by robertphillips@google.com · 13 years ago
- 2c75681 Remove GrClipMaskManager's path renderer chain (in favor of GrContext's) by robertphillips@google.com · 13 years ago
- a3e5c63 Minor tweaks to SW-only clip mask generation logic by robertphillips@google.com · 13 years ago
- bcc8486 Commit comment change that was supposed to go into r4024 but wasn't because I forgot to save. by bsalomon@google.com · 13 years ago
- f3fcbbe Kill GrGpuGL::fHWDrawState by bsalomon@google.com · 13 years ago
- 255fa16 Changes accidentally omitted from 4022. by bsalomon@google.com · 13 years ago
- 8d49d93 Stop Tracking const vertex attrib color and coverage using GrDrawState by bsalomon@google.com · 13 years ago
- 457b8a3 Stop using GrDrawState to track stencil state by bsalomon@google.com · 13 years ago
- 16fd21b Rename GrProgramStageFactory::stageKey to GrProgramStageFactory::glStageKey since it is GL-specific by bsalomon@google.com · 13 years ago
- 289efe0 Tunnel name requests through factory, forcing custom effect and custom prog stage to use same impl by bsalomon@google.com · 13 years ago
- 469d0dd When GL context is reset set some desktop-only GL state to values that we assume later. by bsalomon@google.com · 13 years ago
- 4d5f3fe Use tristate in HW AA tracking, fix msaa disabled for non-smoothed lines bug by bsalomon@google.com · 13 years ago
- c811ea3 Stop using GrDrawState to track bound textures and render target by bsalomon@google.com · 13 years ago
- 978c8c6 Stop using GrDrawState to track draw face, dither, and color mask by bsalomon@google.com · 13 years ago
- a4d8fc2 Stop using GrDrawState to track GPU's blend state by bsalomon@google.com · 13 years ago
- ae4f96a Some refactoring of GrCustomStage and friends by bsalomon@google.com · 13 years ago
- 040c41a Move state onto GrGLShaderBuilder, to let us implement mappings by tomhudson@google.com · 13 years ago
- fa66294 First functioning version of SW-only clip mask creator by robertphillips@google.com · 13 years ago
- 5acc0e3 Free cached AA clip mask when create hard/stencil clip mask by robertphillips@google.com · 13 years ago
- 4b2d3f3 make "Partial pixel coverage will be incorrectly blended" debug message conditional by reed@google.com · 13 years ago
- 6623fcd Convert AAClipCache's GrRects to GrIRects by robertphillips@google.com · 13 years ago
- b4f06d7 Minor refactoring/enhancement of GrSWMaskHelper to prepare for wider use by robertphillips@google.com · 13 years ago
- 382322c Fix warnings in GrGLInterface mac setup, ignoring proc addr returns. There should be no functional change as these all return NULL on 10.6 and 10.7. by bsalomon@google.com · 13 years ago
- 9c639a4 Move coordDims, varyingDims onto GrGLShaderBuilder. by tomhudson@google.com · 13 years ago
- ff17584 Attached ClipMaskManager to GPU resource freeing system by robertphillips@google.com · 13 years ago
- 6f31a3b Created SW clip mask creation helper class (in GrSoftwarePathRenderer) by robertphillips@google.com · 13 years ago
- 4debcac Debug Windows compiler complaint fixes by robertphillips@google.com · 13 years ago
- f105b10 Made clip mask cache use Scratch Texture system by robertphillips@google.com · 13 years ago
- 5adf9b2 Remove a dead function and dead var that were incorrectly left in by previous partial-reverts by bsalomon@google.com · 13 years ago
- 341767c Remove support for vertex attribute matrices by bsalomon@google.com · 13 years ago
- f9ad886 Extract ShaderCodeSegments from GrGLProgram into a new class, by tomhudson@google.com · 13 years ago
- 7ffe681 Remove tesselated path renderer and supporting code, glu, and libtess target by bsalomon@google.com · 13 years ago
- 6b70a7b Split createAlphaClipMask in two to allow reuse with SW-only path by robertphillips@google.com · 13 years ago
- 8fff356 Made clip mask cache reuse depend on mask size/bounds (instead of render target size) by robertphillips@google.com · 13 years ago
- 7a39633 Fixed GrContext.cpp Windows compiler complaints by robertphillips@google.com · 13 years ago
- f1d8806 Windows build fixes from r3887. by tomhudson@google.com · 13 years ago
- bf5cad4 Added documentation of stage/TU allocation by robertphillips@google.com · 13 years ago
- d8f856c Move convolution from code in GrGLProgram to new GrConvolutionEffect by tomhudson@google.com · 13 years ago
- beeb97c Added stack to AA clip mask cache by robertphillips@google.com · 13 years ago
- 2717d56 move more stuff that should be private out from GrGLConfig.h by bsalomon@google.com · 13 years ago
- 6d62df4 First pass at accelerating gpu-based AA clipping by robertphillips@google.com · 13 years ago
- 003a8b9 Hopefully fixes linux + mac build breaks from r3851 by adding missing include in SkMesaGLContext.cpp. by bsalomon@google.com · 13 years ago
- 91bcc94 Make GrGLDefines.h be a private header by bsalomon@google.com · 13 years ago
- 68288c2 remove incorrect include by bsalomon@google.com · 13 years ago
- 9c1f1ac Move function decls and macros out of public headers that are meant for internal use. by bsalomon@google.com · 13 years ago
- c7a67cb Just use std qsort Review URL: https://codereview.appspot.com/6195052 by reed@google.com · 13 years ago
- 28b4bce Fix for performance regression due to r3832 by robertphillips@google.com · 13 years ago
- 180bc88 Disabled stencil buffer for AA clip mask by robertphillips@google.com · 13 years ago
- 1942c05 Fixed texture ref/unref bug in GrInOrderDrawBuffer/GrDrawState by robertphillips@google.com · 13 years ago
- 58b3818 Fix to prevent infinite recursion during AA clip mask generation by robertphillips@google.com · 13 years ago
- fd6daf5 Added cache to gpu AA clipping by robertphillips@google.com · 13 years ago
- 7ff2e37 Moved SW path rendering path back to using TU/sampler #2. This reverts r3813 by robertphillips@google.com · 13 years ago
- 35d50ee Moved SW path rendering to new texture unit by robertphillips@google.com · 13 years ago
- a72eef3 Added gpu AA clipping to old shader path by robertphillips@google.com · 13 years ago
- ed4155d Moved SW path renderer from GrContext.cpp to GrSoftwarePathRenderer.cpp by robertphillips@google.com · 13 years ago
- 7c2578d Second half of refactoring to move SW path rendering to GrPathRenderer by robertphillips@google.com · 13 years ago
- 02b1ea2 Add comparison and assignment operators to GrSamplerState. by tomhudson@google.com · 13 years ago
- 443e5a5 Re-adding red texture support (by rolling back r3800) by robertphillips@google.com · 13 years ago
- 0048469 Roll back http://code.google.com/p/skia/source/detail?r=3622 to deal with http://crbug.com/125596 ('M20 windows renderer stability maze') by epoger@google.com · 13 years ago
- 1ac87ff by twiz@google.com · 13 years ago
- ec05eaa Bumped num stages to 4 in preparation for AA clipping by robertphillips@google.com · 13 years ago
- 76b7fcc Some cleanup of GrResource by bsalomon@google.com · 13 years ago
- 8d033a1 Remove GrPath typedef by bsalomon@google.com · 13 years ago
- 5af5606 convert float to SkScalar changes by robertphillips@google.com · 13 years ago
- f294b77 Initial version of AA clip A8/R8 mask creation by robertphillips@google.com · 13 years ago
- f6b070d Clamp requested MSAA sample count to GL_MAX_SAMPLES by bsalomon@google.com · 13 years ago
- e9b087e Remove expired comment by bsalomon@google.com · 13 years ago
- e7655f1 Fix trivial int->scalar warning introduced in r3772 by bsalomon@google.com · 13 years ago
- 93c9660 draw circle paths directly via GPU by bsalomon@google.com · 13 years ago
- f4c2c52 First portion of refactoring to bundle SW path rendering into GrPathRenderer by robertphillips@google.com · 13 years ago
- 8e124a2 Give GrGLProgramStage a virtual destructor by bsalomon@google.com · 13 years ago
- 7460b37 Fixed minor Release & fixed point compiler warnings on Linux by robertphillips@google.com · 13 years ago
- 7d30a21 Fixes matrix inconsistency in GPU draws with filters. Also adds a GM test. by bsalomon@google.com · 13 years ago
- 0f191f3 Minor refactoring to remove duplicate enum from Ganesh (_SetOp -> SkRegion::Op) by robertphillips@google.com · 13 years ago
- 07eecdc Hooks up the GrCustomStage/GrGLProgramStageFactory/GrGLProgramStage by tomhudson@google.com · 13 years ago
- 4470638 Fix class/struct warning by bsalomon@google.com · 13 years ago
- 168e634 Infrastructure for new Ganesh shader pipeline: base classes for GPU by tomhudson@google.com · 13 years ago
- e788430 Added glBlendEquation to GL interface by robertphillips@google.com · 13 years ago
- b72f203 Fix reset of scissor state in onResetContext by bsalomon@google.com · 13 years ago
- 1e945b7 Minor refactoring to pull GrClipMaskManager into its own files by robertphillips@google.com · 13 years ago
- 730ebe5 First pass at stencil clip mask refactoring by robertphillips@google.com · 13 years ago
- 0dd84a3 Minor code cleanup of Debug GL Interface by robertphillips@google.com · 13 years ago
- fa1d291 Propagated AA flags through Ganesh's clip stack (in preparation for GL AA clipping) by robertphillips@google.com · 13 years ago
- 670ff9a Fixed uninitialized memory issue on Linux when running "gm --debuggl" by robertphillips@google.com · 13 years ago
- c9668ec Add support for GL_NV_framebuffer_multisample_coverage by bsalomon@google.com · 13 years ago
- 99a5ac0 Updated blur to use A8/R8 (instead of RGBA8) when available - this provides a performance gain for large blurs by robertphillips@google.com · 13 years ago
- 8637a36 Minor Windows compiler complaint fixes by robertphillips@google.com · 13 years ago