1. 26c2d0a Use coverage stages for supersample AA resolve, edgeAA, and glyph masks. Expose a mask stage through GrPaint by bsalomon@google.com · 14 years ago
  2. db2566b Set fEdgesUni to kUseUniform when we need to upload it. Fix for bug introduced by senorblanco@chromium.org · 14 years ago
  3. 5793a1f Pass forceClose "true" to SkPath::Iter constructor in by senorblanco@chromium.org · 14 years ago
  4. 2047f00 get tests closer to passing for SKIA_SCALAR=fixed by epoger@google.com · 14 years ago
  5. d31cbc4 Removing remnants of GrGLEffect. by junov@google.com · 14 years ago
  6. f2d9155 separate coverage stages from color stages. by bsalomon@google.com · 14 years ago
  7. 6acc9b3 Fixed color bleeding issue when drawing a sub region of a bitmap with filtering enabled. by junov@google.com · 14 years ago
  8. 07f3ee1 use SkPath for GrPath, removing GrPathIter entirely by reed@google.com · 14 years ago
  9. ff174b3 Fix winding order check for negative scale in tesselated path rendering. The by senorblanco@chromium.org · 14 years ago
  10. 27a4dc4 Upload matrix as gl float rather than gr scalar (fixes a build break when scalar==fixed) by bsalomon@google.com · 14 years ago
  11. 12ad3aa Disable blend for edge AA not general AA by bsalomon@google.com · 14 years ago
  12. 5d75740 Style fix by Scroggo · 14 years ago
  13. 92e0f22 Edge antialiasing for convex shapes in Ganesh by senorblanco@chromium.org · 14 years ago
  14. 0bad673 Allow blending if there is a color filter. by Scroggo · 14 years ago
  15. dcf1b0b Add space between mediump and float in 2pt radial vertex uniform decl by bsalomon@google.com · 14 years ago
  16. a8a57be Remove a warning. by Scroggo · 14 years ago
  17. 01b87ec Store 1/255 as a constant to reduce number of divides. by Scroggo · 14 years ago
  18. 25a61c3 Remove unused variable. by Scroggo · 14 years ago
  19. 2d9ddf9 Keep program cache consistent when program creation fails. by bsalomon@google.com · 14 years ago
  20. 97c88c2 Add color filters to gpu path. by Scroggo · 14 years ago
  21. cc4dac3 Make GrMatrix an alias of SkMatrix. Add new methods to SkMatrix. by bsalomon@google.com · 14 years ago
  22. 72b4fcb Fix unused var warning by bsalomon@google.com · 14 years ago
  23. 55b4e80 remove deleted include file (oops) by bsalomon@google.com · 14 years ago
  24. b9afba3 Remove previous shader generator class. No longer compiles due to elimination of separate GrStringBuilder class in favor or SkString. by bsalomon@google.com · 14 years ago
  25. 9196130 Make shader generator more legible. Get rid of some magic values. by bsalomon@google.com · 14 years ago
  26. 20efde7 Share code with SkRect by reed@google.com · 14 years ago
  27. 1da0e5e Suppress int/NULL comparison warning by bsalomon@google.com · 14 years ago
  28. 7744c20 use SkPoint, creating an alias for GrPoint by reed@google.com · 14 years ago
  29. fc29629 Replace GrStringBuilder with SkString. First step in cleaning up the shader generator. Slight performance hit when creating a new shader (<10% of total shader gen time on my Windows box is spent in building our string before handing it to GL). Much of this can be recovered by better usage pattern of SkString in coming revisions. by bsalomon@google.com · 14 years ago
  30. 0292935 remove unused var, fixes warning by bsalomon@google.com · 14 years ago
  31. 2ba4abb Switch to GrGpuGLShaders (instead of GrGpuGLShaders2). by bsalomon@google.com · 14 years ago
  32. 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
  33. 2dbd044 Minor fixes to get SampleApp's OpenGL path not to crash on Linux. Initialize by senorblanco@chromium.org · 14 years ago
  34. 4b9b6a2 Fix validation (glTexEnvi is fixed pipe only) by bsalomon@google.com · 14 years ago
  35. bf2a469 Add all ES2 glUniform functions to GrGLInterface. Add interface validation for fixed pipe or shader pipe use. by bsalomon@google.com · 14 years ago
  36. 05ef510 Remove GrContext.h dependence on GrGpu.h by bsalomon@google.com · 14 years ago
  37. 8295dc1 4x4 SSAA with improvements in determination of when to apply. Still disabled at compile time. by bsalomon@google.com · 14 years ago
  38. c97db4c Fixing a simple build error in GrGpuGLShaders.cpp with GR_AGGRESSIVE_SHADER_OPTS by junov@google.com · 14 years ago
  39. d5d1049 Only define debugging GL globals when the code paths are enabled by bsalomon@google.com · 14 years ago
  40. eaf6a5d Make reserveAndLockGeometry set index/vertex ptr to null if none requested. We are expecting this behavior in a caller and it seems reasonable. by bsalomon@google.com · 14 years ago
  41. 6a77cc5 Fix warnings. by bsalomon@google.com · 14 years ago
  42. 06e1795 Add bounding rect for paths by bsalomon@google.com · 14 years ago
  43. 6aa25c3 Make Gr clear take a rect for a partial-clear by bsalomon@google.com · 14 years ago
  44. a47a48d SSSA for drawVerts, cleanup determination of when stage is enabled by bsalomon@google.com · 14 years ago
  45. 06afe7b Per-draw super sampling. Disabled, path only, 2x2 only by bsalomon@google.com · 14 years ago
  46. 898d9e5 Fix signed/unsigned warning in GrInOrderDrawBuffer.cpp by bsalomon@google.com · 14 years ago
  47. a39f404 Remove sampler state param from lockKeylessTexture. It didn't serve any function and gave the false impression that tiling modes were handled on APIs with npot limitations. by bsalomon@google.com · 14 years ago
  48. 0b335c1 Make clear a GrDrawTarget virtual method and implement in GrInOrderDrawBuffer by bsalomon@google.com · 14 years ago
  49. 4711a7a Remove unnecessary BindBuffers. These were needed when we used vertex arrays. Now we always use buffer objects. by bsalomon@google.com · 14 years ago
  50. fea37b5 Add lockKeylessTexture() for caching texture without a content key. by bsalomon@google.com · 14 years ago
  51. 205d460 Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects. by bsalomon@google.com · 14 years ago
  52. e624caf Fix copy/paste bug that causes stage 0 sample mode to be used for all stages by bsalomon@google.com · 14 years ago
  53. a55847b Fix alignment issues with stack allocated memory allocated as bytes but used to hold other types. by bsalomon@google.com · 14 years ago
  54. 9dbdb40 Fix mask from change r1155. (I blame the mistake on skipping afternoon coffee :)) by bsalomon@google.com · 14 years ago
  55. 4be283f Adds a build flag for GL to never use vertex attributes that don't have per-vertex values. by bsalomon@google.com · 14 years ago
  56. 34cec24 remove static from template functions by reed@google.com · 14 years ago
  57. 8b48441 Suppress warnings in GrBufferAllocPool by bsalomon@google.com · 14 years ago
  58. d5683e2 Add newline to GrStencil.cpp to prevent warning. by ctguil@chromium.org · 14 years ago
  59. 9df214e http://codereview.appspot.com/4373057/ by Scroggo · 14 years ago
  60. 398109c rename SkDevice::eraseColor to clear and make virtual. by bsalomon@google.com · 14 years ago
  61. bcdbbe6 by bsalomon@google.com · 14 years ago
  62. 13a950a Use has_gl_extension_from_string in GrGLDefaultInterface_win.cpp (before the GL iface is installed). by bsalomon@google.com · 14 years ago
  63. 7aaee00 Use min of max_texture and max_renderbuffer size when calling fbo_test by bsalomon@google.com · 14 years ago
  64. 5877ffd Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. by bsalomon@google.com · 14 years ago
  65. 9283b58 Always bind packed depth stencil formats to both attacment points by bsalomon@google.com · 14 years ago
  66. 0650e81 fix use of smooth lines Review URL:http://codereview.appspot.com/4370050/ by bsalomon@google.com · 14 years ago
  67. f236d16 by twiz@google.com · 14 years ago
  68. f954d8d Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL. by bsalomon@google.com · 14 years ago
  69. 6dcf499 Fix dangling ptr when GrRenderTarget outlives its GrTexture representation by bsalomon@google.com · 14 years ago
  70. 3eb2914 Add GrTexture.cpp to legacy project files by bsalomon@google.com · 14 years ago
  71. 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 14 years ago
  72. 0ebe81a always flush accumulated draws before we purge the font cache by reed@google.com · 14 years ago
  73. 5e76223 move trimStorage to outer scope, so its memory is still valid later on when by reed@google.com · 14 years ago
  74. f987d1b Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) by bsalomon@google.com · 14 years ago
  75. beccee7 fix mac build of gr unit test by bsalomon@google.com · 14 years ago
  76. f93e717 Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders by junov@google.com · 14 years ago
  77. 2022c94 Fix signed/unsigned warnings in debug build in flushStencil() by bsalomon@google.com · 14 years ago
  78. b0259f3 Add GrResource.cpp to gr_files.mk by bsalomon@google.com · 14 years ago
  79. 8fe7247 Add GrResource base class for ibs, texs, vbs, etc. by bsalomon@google.com · 14 years ago
  80. a45af9f add new file GrPathUtils.cpp by reed@google.com · 14 years ago
  81. 11f0b51 Fix ref leak on GrGpu. by bsalomon@google.com · 14 years ago
  82. cf3edc9 Two optimizations for the tesselated path renderer: by senorblanco@chromium.org · 14 years ago
  83. 9d18b78 This CL implements a tesselated path renderer, using GLU's libtess. All of the by senorblanco@chromium.org · 14 years ago
  84. dfe75bc Add way to determine at link time what path renderer will be used. by bsalomon@google.com · 14 years ago
  85. 7f5875d Fix direct-to-stencil clippath rendering logic in GrGpu. by bsalomon@google.com · 14 years ago
  86. f6a7c11 by bsalomon@google.com · 14 years ago
  87. a9ecdad Add GL_CHROMIUM_framebuffer_multisample support. by bsalomon@google.com · 14 years ago
  88. d1e43353 Remove IMG multisample texture support. by bsalomon@google.com · 14 years ago
  89. c312bf9 Remove old GR_* macros for GL extensions in favor of GrGLDefines.h by bsalomon@google.com · 14 years ago
  90. 9182610 Add GR_DLL builds to Ganesh (minimal exports for Chrome multi-dll for now). by bsalomon@google.com · 14 years ago
  91. b65e0cb by twiz@google.com · 14 years ago
  92. 0f31ca7 by twiz@google.com · 14 years ago
  93. 759c16e need a separate texture for each maskformat in atlasmgr by reed@google.com · 14 years ago
  94. 080773c Add blend constant color and use it for lcd text common case (no fancy blend or shaded text) by bsalomon@google.com · 14 years ago
  95. dc008e1 by twiz@google.com · 14 years ago
  96. 98539c6 support lcd16 in text atlas (sans shader support) by reed@google.com · 14 years ago
  97. 59a190b by twiz@google.com · 14 years ago
  98. cd9d69b Upstreaming changes from android. by djsollen@google.com · 14 years ago
  99. 649a862 Remove "true ||" in conditional that was accidentally checked in. by bsalomon@google.com · 14 years ago
  100. 1da0746 Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed by bsalomon@google.com · 14 years ago