1. 2be9e8b ColorShaders report no bitmaps, but only a color_gradient, which we now detect by reed@google.com · 14 years ago
  2. cde9211 remove SkDeviceFactory from the collective consciousness, now that devices know by reed@google.com · 14 years ago
  3. 3ef80cf suppress printfs by reed@google.com · 14 years ago
  4. b5c9789 don't call setContext on shader (not necessary), since now gradients ensure that by reed@google.com · 14 years ago
  5. 9ef2d83 Reverting r1775 at Mike and Brian's request by epoger@google.com · 14 years ago
  6. 22c8bb8 Fixing several issues with rendering blurred bitmaps with Ganesh by junov@google.com · 14 years ago
  7. 4ee7ae5 Adding the notion of a volatile bitmap to SkBitmap. by junov@google.com · 14 years ago
  8. d935cfb Adding support for shadows when drawing bitmaps with skia gpu device by junov@google.com · 14 years ago
  9. f9046fe Add GrRenderTexture cons for gpu dev. Remove factory from gpu device. by bsalomon@google.com · 14 years ago
  10. e97f085 Add createNewCompatibleDevice. Allow devices to have a NULL factory and saveLayer will fall back on createNewCompatibleDevice. by bsalomon@google.com · 14 years ago
  11. af951c9 make SkDevice constructors explicit between offscreen and on/direct by reed@google.com · 14 years ago
  12. b5b3168 First pass at improving temporary tex/rt reuse by bsalomon@google.com · 14 years ago
  13. 9195836 Consider hw render target limit for offscreen supersample and tile by bsalomon@google.com · 14 years ago
  14. 3b139f5 round Y baseline for text, as we do in the raster case by reed@google.com · 14 years ago
  15. 67db664 draw rotated rects as paths if we're antialiasing, until we extend our rect-aa by reed@google.com · 14 years ago
  16. 26c2d0a Use coverage stages for supersample AA resolve, edgeAA, and glyph masks. Expose a mask stage through GrPaint by bsalomon@google.com · 14 years ago
  17. bb7f076 Fix enums in code path that uses uncached GrRenderTargets behind SkGpuDevices by bsalomon@google.com · 14 years ago
  18. 6acc9b3 Fixed color bleeding issue when drawing a sub region of a bitmap with filtering enabled. by junov@google.com · 14 years ago
  19. 07f3ee1 use SkPath for GrPath, removing GrPathIter entirely by reed@google.com · 14 years ago
  20. d757df2 Optimize colorfilter path when using a constant color.\nReviewed at http://codereview.appspot.com/4548041/ by Scroggo · 14 years ago
  21. f475a33 Remove dead debug code. by bsalomon@google.com · 14 years ago
  22. 97c88c2 Add color filters to gpu path. by Scroggo · 14 years ago
  23. cc4dac3 Make GrMatrix an alias of SkMatrix. Add new methods to SkMatrix. by bsalomon@google.com · 14 years ago
  24. 20efde7 Share code with SkRect by reed@google.com · 14 years ago
  25. 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
  26. 31a5840 Accidentally omitted this file from r1203, :( by bsalomon@google.com · 14 years ago
  27. a39f404 Remove sampler state param from lockKeylessTexture. It didn't serve any function and gave the false impression that tiling modes were handled on APIs with npot limitations. by bsalomon@google.com · 14 years ago
  28. ea4ac97 make SkDeviceFactory reference counted by mike@reedtribe.org · 14 years ago
  29. fea37b5 Add lockKeylessTexture() for caching texture without a content key. by bsalomon@google.com · 14 years ago
  30. 205d460 Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects. by bsalomon@google.com · 14 years ago
  31. 398109c rename SkDevice::eraseColor to clear and make virtual. by bsalomon@google.com · 14 years ago
  32. ea2ee8a Fix missing assignment of fContext in new SkGpuDevice cons. by bsalomon@google.com · 14 years ago
  33. a7bf6e2 Review URL: http://codereview.appspot.com/4360049/ by bsalomon@google.com · 14 years ago
  34. 5877ffd Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. by bsalomon@google.com · 14 years ago
  35. 39ce0ac unbias fy in the gpu glyphproc, since skia has pre-added 1/2 to the value by reed@google.com · 14 years ago
  36. eb17603 Fix a typo in my prior commit. by Scroggo · 14 years ago
  37. 813c33c Borg by Scroggo · 14 years ago
  38. 7de5fc2 re-re-enable antialiased rects for gpu by reed@google.com · 14 years ago
  39. f1f4a67 eeek, revert last CL until I fix texture matrix by reed@google.com · 14 years ago
  40. bf86c63 enable antialiased rects by reed@google.com · 14 years ago
  41. c9aa587 check-point (disabled) for antialiased rects by reed@google.com · 14 years ago
  42. 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 14 years ago
  43. 62ab7ad export SkDraw::ComputeRectType() and share that with SkGpuDevice by reed@google.com · 14 years ago
  44. 04de782 Hairline stroke 1px wide paths. by bsalomon@google.com · 14 years ago
  45. f67e4cf add filterTextFlags() to SkDevice (virtual) to allow device subclasses to by reed@google.com · 14 years ago
  46. 1da0746 Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed by bsalomon@google.com · 14 years ago
  47. 6f8f292 add origin to device by reed@google.com · 14 years ago
  48. 5aaa69e Fixups for clipstack, convexity test for paths. by bsalomon@google.com · 14 years ago
  49. d302f14 Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL. by bsalomon@google.com · 14 years ago
  50. d3ae779 Add asAGradient shader extraction API. by vandebo@chromium.org · 14 years ago
  51. 46799cd change virtual setMatrixClip() to take a SkClipStack parameter. by reed@google.com · 14 years ago
  52. ffca400 Make a separate path renderer object. Move enum types to GrTypes.h by bsalomon@google.com · 14 years ago
  53. c6cf723 Hide alloc size vs content size below API by bsalomon@google.com · 14 years ago
  54. e344564 need to apply the prepathmatrix (or perhaps push it on our mv stack) by reed@google.com · 14 years ago
  55. 0c219b6 upload generated mask for maskfilter to gpu (does not work with complex-paints yet) by reed@google.com · 14 years ago
  56. 6930285 first steps for supporting maskfilters (disabled right now) by reed@google.com · 14 years ago
  57. 1962832 Fix warnings on linux build (strict aliasing, cons init order, vars used only in asserts) by bsalomon@google.com · 14 years ago
  58. 0748f21 Attempt to simplify NPOT texture caps. Also fixes case where textures would unnecessarily be bloated to POT. Adds setting of sampler's filter setting in paint conversion. by bsalomon@google.com · 14 years ago
  59. 6f7fbc9 Adds ability to draw rects using a unit square vertex buffer. Useful when matrix/uniform changes are less expensive than sending new verts. by bsalomon@google.com · 14 years ago
  60. 02a7e6c fix slow performance on desktops by uping our max-texture-dim from 512 to by reed@google.com · 14 years ago
  61. 1a2e8d2 make xfermode warning printf be debug-only by reed@google.com · 14 years ago
  62. 5782d71 Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context. by bsalomon@google.com · 14 years ago
  63. 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 14 years ago
  64. 8531c1c Towards issue #106 by bsalomon@google.com · 14 years ago
  65. 7b201d2 expose gpu-device-factory by reed@google.com · 14 years ago
  66. 1fcd51e add template macro to "safely" perform casts w/o breaking strict-aliasing by reed@google.com · 14 years ago
  67. 72cf492 fix build for scalar==fixed by reed@google.com · 14 years ago
  68. 873cb1e add gpu to the default makefile move skia-gpu files into skia/src/gpu by reed@google.com · 15 years ago[Renamed from gpu/src/skia/SkGpuDevice.cpp]
  69. ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 15 years ago