- cb0c5ab Fix valgrind reported issue, uninit mem in AutoReleaseGeometry::reset() by bsalomon@google.com · 14 years ago
- 78b8253 Parse SampleApp command line for a test name. If an argument is passed to by senorblanco@chromium.org · 14 years ago
- c10a888 Guard against 0 tolerance in curve subdivision. by tomhudson@google.com · 14 years ago
- 6d2a6a4 Updated the references to iOS util files in the iOSSampleApp project file by yangsu@google.com · 14 years ago
- d22b6e4 Remove global curve subdivision tolerance from GrPathUtils. by tomhudson@google.com · 14 years ago
- 1eeaf0b Add support for 8 bits/component glyphs, to by caryclark@google.com · 14 years ago
- d19aa27 Fix copy/paste error in GrDrawTarget::AutoStateRestore::set by bsalomon@google.com · 14 years ago
- 7359eae fix to free a plot when purging gr font cache by bsalomon@google.com · 14 years ago
- 25fb21f Refactor GrDrawTarget vertex/index api by bsalomon@google.com · 14 years ago
- 61f3bde Fix handling of nan when clamping number of pts in quads/cubics by bsalomon@google.com · 14 years ago
- fe67652 Remember last successful stencil format by bsalomon@google.com · 14 years ago
- 9040593 Fix self-assignment by bsalomon@google.com · 14 years ago
- b092140 Remove redundant GrTouchGesture. Switch its only user to SkTouchGesture. by Scroggo · 14 years ago
- b5b3168 First pass at improving temporary tex/rt reuse by bsalomon@google.com · 14 years ago
- e67bd3f Rename GrGLBug to GrGLCapability. by tomhudson@google.com · 14 years ago
- c29d7cd Always call notifyTextureDelete in onRelease. by Scroggo · 14 years ago
- 30e4bb6 Avoid checking to see if a bool is less than zero. by tomhudson@google.com · 14 years ago
- 129b8e3 Implement edge AA for concave polys in the tesselated path renderer. by senorblanco@chromium.org · 14 years ago
- a87cd2a Increase compatibility with clang, mostly around SK_RESTRICT. by tomhudson@google.com · 14 years ago
- cd19a5f Set texture dirty flag only when texture has really changed by bsalomon@google.com · 14 years ago
- 7ac249b Enable SSAA on inverse filled paths by bsalomon@google.com · 14 years ago
- baa677b delete all old (non-Gyp) buildfiles by epoger@google.com · 14 years ago
- 747bf29 FBO probing at Context startup is very expensive. This patch removes the by tomhudson@google.com · 14 years ago
- 3914958 Fix text-as-path with skshader on gpu by bsalomon@google.com · 14 years ago
- 79d2dbe uint32_t -> int for texture extents by bsalomon@google.com · 14 years ago
- b9255d5 drop extraneous GrPrintfs by reed@google.com · 14 years ago
- 9195836 Consider hw render target limit for offscreen supersample and tile by bsalomon@google.com · 14 years ago
- e32b583 Updates to the Android SampleApp by djsollen@google.com · 14 years ago
- 53a5584 Adding functionality for purgin graphics resource handles by junov@google.com · 14 years ago
- 7e12f82 GCC 4.6 fix: intptr_t <-> NULL triggers an warning. by thakis@chromium.org · 14 years ago
- 7ca72f3 Apply translate param to path bounds when computing ssaa bounds by bsalomon@google.com · 14 years ago
- 441d7da Correct argument order for drawSimpleRect() by thakis@chromium.org · 14 years ago
- 120bdff Committing on behalf of gman@chromium.org: by kbr@chromium.org · 14 years ago
- 70c136e allow the build system to enable offscreen_aa to some max dimension by reed@google.com · 14 years ago
- 76b8274 Correction of texture domain calculation. Review=http://codereview.appspot.com/4517126 by twiz@google.com · 14 years ago
- 0d83172 Reduce GrGLProgram::ProgramDesc from 88B to 24B. by tomhudson@google.com · 14 years ago
- 78e7d2c Fix to bug, partial fix to unit tests following on from by tomhudson@google.com · 14 years ago
- 0d3f1fb Speed up GrBinHashKey computation by replacing Adler32 with One-at-a-Time hash by tomhudson@google.com · 14 years ago
- 5d6e108 This change eliminates a potential memory leak and it by junov@google.com · 14 years ago
- 1fa803d Rename glu libtess symbols. When enabled in WebKit, the internal_glu libtess by senorblanco@chromium.org · 14 years ago
- 2f83940 Fixes performance for texture domain uniform upload by junov@google.com · 14 years ago
- 8c5753e Fixed point no longer crashes when GL enabled in gm tests. by bungeman@google.com · 14 years ago
- 271cffc Add dual source blending support for proper blending with coverage. by bsalomon@google.com · 14 years ago
- 2368f6f Remove createPlatformRenderTarget, undeprecate createRenderTargetFrom3DAPIState by bsalomon@google.com · 14 years ago
- 64cc579 The plain Makefile was using -Wall, but the gyp build wasn't. This CL turns on by senorblanco@chromium.org · 14 years ago
- 0e45441 Add Mesa as a GL backend. http://codereview.appspot.com/4545055/ by bungeman@google.com · 14 years ago
- ef3913b Batch up draws into triangle fans as large as possible when drawing convex by senorblanco@chromium.org · 14 years ago
- 26c2d0a Use coverage stages for supersample AA resolve, edgeAA, and glyph masks. Expose a mask stage through GrPaint by bsalomon@google.com · 14 years ago
- db2566b Set fEdgesUni to kUseUniform when we need to upload it. Fix for bug introduced by senorblanco@chromium.org · 14 years ago
- 5793a1f Pass forceClose "true" to SkPath::Iter constructor in by senorblanco@chromium.org · 14 years ago
- 2047f00 get tests closer to passing for SKIA_SCALAR=fixed by epoger@google.com · 14 years ago
- d31cbc4 Removing remnants of GrGLEffect. by junov@google.com · 14 years ago
- f2d9155 separate coverage stages from color stages. by bsalomon@google.com · 14 years ago
- 6acc9b3 Fixed color bleeding issue when drawing a sub region of a bitmap with filtering enabled. by junov@google.com · 14 years ago
- 07f3ee1 use SkPath for GrPath, removing GrPathIter entirely by reed@google.com · 14 years ago
- ff174b3 Fix winding order check for negative scale in tesselated path rendering. The by senorblanco@chromium.org · 14 years ago
- 27a4dc4 Upload matrix as gl float rather than gr scalar (fixes a build break when scalar==fixed) by bsalomon@google.com · 14 years ago
- 12ad3aa Disable blend for edge AA not general AA by bsalomon@google.com · 14 years ago
- 5d75740 Style fix by Scroggo · 14 years ago
- 92e0f22 Edge antialiasing for convex shapes in Ganesh by senorblanco@chromium.org · 14 years ago
- 0bad673 Allow blending if there is a color filter. by Scroggo · 14 years ago
- dcf1b0b Add space between mediump and float in 2pt radial vertex uniform decl by bsalomon@google.com · 14 years ago
- a8a57be Remove a warning. by Scroggo · 14 years ago
- 01b87ec Store 1/255 as a constant to reduce number of divides. by Scroggo · 14 years ago
- 25a61c3 Remove unused variable. by Scroggo · 14 years ago
- 2d9ddf9 Keep program cache consistent when program creation fails. by bsalomon@google.com · 14 years ago
- 97c88c2 Add color filters to gpu path. by Scroggo · 14 years ago
- cc4dac3 Make GrMatrix an alias of SkMatrix. Add new methods to SkMatrix. by bsalomon@google.com · 14 years ago
- 72b4fcb Fix unused var warning by bsalomon@google.com · 14 years ago
- 55b4e80 remove deleted include file (oops) by bsalomon@google.com · 14 years ago
- b9afba3 Remove previous shader generator class. No longer compiles due to elimination of separate GrStringBuilder class in favor or SkString. by bsalomon@google.com · 14 years ago
- 9196130 Make shader generator more legible. Get rid of some magic values. by bsalomon@google.com · 14 years ago
- 20efde7 Share code with SkRect by reed@google.com · 14 years ago
- 1da0e5e Suppress int/NULL comparison warning by bsalomon@google.com · 14 years ago
- 7744c20 use SkPoint, creating an alias for GrPoint by reed@google.com · 14 years ago
- fc29629 Replace GrStringBuilder with SkString. First step in cleaning up the shader generator. Slight performance hit when creating a new shader (<10% of total shader gen time on my Windows box is spent in building our string before handing it to GL). Much of this can be recovered by better usage pattern of SkString in coming revisions. by bsalomon@google.com · 14 years ago
- 0292935 remove unused var, fixes warning by bsalomon@google.com · 14 years ago
- 2ba4abb Switch to GrGpuGLShaders (instead of GrGpuGLShaders2). by bsalomon@google.com · 14 years ago
- 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
- 2dbd044 Minor fixes to get SampleApp's OpenGL path not to crash on Linux. Initialize by senorblanco@chromium.org · 14 years ago
- 4b9b6a2 Fix validation (glTexEnvi is fixed pipe only) by bsalomon@google.com · 14 years ago
- bf2a469 Add all ES2 glUniform functions to GrGLInterface. Add interface validation for fixed pipe or shader pipe use. by bsalomon@google.com · 14 years ago
- 05ef510 Remove GrContext.h dependence on GrGpu.h by bsalomon@google.com · 14 years ago
- 8295dc1 4x4 SSAA with improvements in determination of when to apply. Still disabled at compile time. by bsalomon@google.com · 14 years ago
- c97db4c Fixing a simple build error in GrGpuGLShaders.cpp with GR_AGGRESSIVE_SHADER_OPTS by junov@google.com · 14 years ago
- d5d1049 Only define debugging GL globals when the code paths are enabled by bsalomon@google.com · 14 years ago
- eaf6a5d Make reserveAndLockGeometry set index/vertex ptr to null if none requested. We are expecting this behavior in a caller and it seems reasonable. by bsalomon@google.com · 14 years ago
- 6a77cc5 Fix warnings. by bsalomon@google.com · 14 years ago
- 06e1795 Add bounding rect for paths by bsalomon@google.com · 14 years ago
- 6aa25c3 Make Gr clear take a rect for a partial-clear by bsalomon@google.com · 14 years ago
- a47a48d SSSA for drawVerts, cleanup determination of when stage is enabled by bsalomon@google.com · 14 years ago
- 06afe7b Per-draw super sampling. Disabled, path only, 2x2 only by bsalomon@google.com · 14 years ago
- 898d9e5 Fix signed/unsigned warning in GrInOrderDrawBuffer.cpp by bsalomon@google.com · 14 years ago
- a39f404 Remove sampler state param from lockKeylessTexture. It didn't serve any function and gave the false impression that tiling modes were handled on APIs with npot limitations. by bsalomon@google.com · 14 years ago
- 0b335c1 Make clear a GrDrawTarget virtual method and implement in GrInOrderDrawBuffer by bsalomon@google.com · 14 years ago
- 4711a7a Remove unnecessary BindBuffers. These were needed when we used vertex arrays. Now we always use buffer objects. by bsalomon@google.com · 14 years ago
- fea37b5 Add lockKeylessTexture() for caching texture without a content key. by bsalomon@google.com · 14 years ago
- 205d460 Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects. by bsalomon@google.com · 14 years ago
- e624caf Fix copy/paste bug that causes stage 0 sample mode to be used for all stages by bsalomon@google.com · 14 years ago
- a55847b Fix alignment issues with stack allocated memory allocated as bytes but used to hold other types. by bsalomon@google.com · 14 years ago