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platform_external_skia
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3cb406bb88f5aa09cf9f5a9554b4b1314cf1a2ee
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src
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gpu
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gl
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GrGLRenderTarget.cpp
3cb406b
Implement support for origin-TopLeft render targets. Note that the default behaviour remains the same: textures default to origin-TopLeft, render targets default to origin-BottomLeft, and backend textures default to origin-BottomLeft. However, the caller can override the default by setting fOrigin in GrTextureDesc, GrBackendTextureDesc or GrBackendRenderTargetDesc.
by senorblanco@chromium.org
· 12 years ago
cf9faf6
Reverting r7545 (render target origin change) due to layout test issues (see https://codereview.chromium.org/12210002/)
by robertphillips@google.com
· 12 years ago
ed8659b
Implement support for origin-TopLeft render targets in GL backend.
by senorblanco@chromium.org
· 12 years ago
ef5dbe1
Add an origin flag for backend (external) textures. Some textures in WebKit have a topdown orientation, and skia needs to be notified of this, so that they are not drawn upside-down.
by senorblanco@chromium.org
· 12 years ago
7283022
Make GrResource know whether 3D objects' lifetimes are managed by Skia or not.
by bsalomon@google.com
· 12 years ago
2d0bade
Make the orientation of a texture accessible from and known by GrSurface.
by bsalomon@google.com
· 13 years ago
d6bbbf8
Simplified stencil buffer caching
by robertphillips@google.com
· 13 years ago
9c2ea84
Split cache-specific fields out of GrTextureDesc
by robertphillips@google.com
· 13 years ago
7d501ab
Add GrSurface parent class above GrTexture & GrRenderTarget
by robertphillips@google.com
· 13 years ago
d8f856c
Move convolution from code in GrGLProgram to new GrConvolutionEffect
by tomhudson@google.com
· 13 years ago
dd182cb
Move GL-specific source code to make room for D3D back end.
by tomhudson@google.com
· 13 years ago
[Renamed from src/gpu/GrGLRenderTarget.cpp]
9962108
Remove allocated size vs content size in textures
by bsalomon@google.com
· 14 years ago
d38f137
Move gpu/include/* to include/gpu and gpu/src/* to src/gpu
by bsalomon@google.com
· 14 years ago
[Renamed from gpu/src/GrGLRenderTarget.cpp]
0b77d68
Make GrGLInterface a per-GrContext refcounted object rather than a global
by bsalomon@google.com
· 14 years ago
558a75b
Use a single stencil buffer for a given width,height,samplecount
by bsalomon@google.com
· 14 years ago
0168afc
Make RT & TEX base classes aware of NPOT/min-RT bloated size
by bsalomon@google.com
· 14 years ago
81c3f8d
Add GrStencilBuffer as a separate resource type from render target
by bsalomon@google.com
· 14 years ago
4043ae2
Revert r2026 due to bot failures
by bsalomon@google.com
· 14 years ago
a16d650
Create a separate GrStencilBuffer class apart from GrRenderTarget.
by bsalomon@google.com
· 14 years ago
5bfc217
cleanup GrGLTexture / GrGLRenderTarget cons. Make GrRenderTarget aware of its msaa sample count.
by bsalomon@google.com
· 14 years ago
aa5b673
move render target decls / defs to their own headers / srcs
by bsalomon@google.com
· 14 years ago