- 3d0835b Revert 2830 and 2831. by bsalomon@google.com · 14 years ago
- 0fec61d Make GrDrawState a real class with getters and setters by bsalomon@google.com · 14 years ago
- 9791291 Prep for GrDrawState as a class Part 2 by bsalomon@google.com · 14 years ago
- 6f37951 Make all pixel ops go thru ctx so we can correctly flush. Unify two texture upload code paths. by bsalomon@google.com · 14 years ago
- 9962108 Remove allocated size vs content size in textures by bsalomon@google.com · 14 years ago
- 0ba52fc Filter out draws to non-PMA configs that won't blend correctly by bsalomon@google.com · 14 years ago
- 62b0968 Speed up GrDrawState handling. by tomhudson@google.com · 14 years ago
- c436499 [GPU] Add explicit byte order and PM vs. UPM 8888 configs by bsalomon@google.com · 14 years ago
- e269f21 Recommit r2611 with fix for gm by bsalomon@google.com · 14 years ago
- b87d2b5 Revert r2611 until windows gm can be debugged by bsalomon@google.com · 14 years ago
- 6d9adae Add replacement APIs for createPlatformSurface: createPlatformTexture and createPlatformRenderTarget by bsalomon@google.com · 14 years ago
- 979432b Turn off annoying printfs by bsalomon@google.com · 14 years ago
- b635d39 bump GrGpu reset context timestamp size by bsalomon@google.com · 14 years ago
- 1bf1c21 Add reset context count to GrGpu by bsalomon@google.com · 14 years ago
- c698097 Recommit r2584 with gpu pass of the new ReadPixels test disabled in fixed pt (gpu code doesn't work in general in fixed pt). by bsalomon@google.com · 14 years ago
- ace7bd5 Revert r2584 (new test fails in fixed pt builds) by bsalomon@google.com · 14 years ago
- 1a8ddf0 Changes the SkCanvas::readPixels API. Allows caller to read into prealloced bitmap pixels. Changes how clipping to device bounds is handled. by bsalomon@google.com · 14 years ago
- 289533a Don't use GrDrawTarget's AA state bit to convey whether to do custom-aa by bsalomon@google.com · 14 years ago
- d38f137 Move gpu/include/* to include/gpu and gpu/src/* to src/gpu by bsalomon@google.com · 14 years ago[Renamed from gpu/src/GrGpu.cpp]
- 86c1f71 Gpu blend optimizations, handle more xfer modes with fractional pixel coverage by bsalomon@google.com · 14 years ago
- fa6ac93 Fixup rendering of empty paths (including inverted fills) by bsalomon@google.com · 14 years ago
- 9266901 Add SkSTArray, hide stack storage cons in SkTArray, unify SkTArray init logic by bsalomon@google.com · 14 years ago
- 18c9c19 Put caps in a struct, move up to GrDrawTarget by bsalomon@google.com · 14 years ago
- 2ec7280 Fix some warnings by bsalomon@google.com · 14 years ago
- ab3dee5 Fix GPU assumption that clipstack begins with intersect or replace. by bsalomon@google.com · 14 years ago
- 471d471 Correctly determine whether HW AA lines can be used by bsalomon@google.com · 14 years ago
- 971d0c8 Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary to support it. by bsalomon@google.com · 14 years ago
- 3008519 Use a prioritized list of path renderers in Gr. by bsalomon@google.com · 14 years ago
- 583a1e3 Fixed r2125. Identical change but also moves GrTesselatedPathRenderer.h to src dir. by bsalomon@google.com · 14 years ago
- b4f4c02 Revert "Make GrDrawTarget.h and GrPathRenderer.h be private headers" by vandebo@chromium.org · 14 years ago
- 8b4a64d Make GrDrawTarget.h and GrPathRenderer.h be private headers by bsalomon@google.com · 14 years ago
- 558a75b Use a single stencil buffer for a given width,height,samplecount by bsalomon@google.com · 14 years ago
- 0168afc Make RT & TEX base classes aware of NPOT/min-RT bloated size by bsalomon@google.com · 14 years ago
- edc177d Fixes for iOS / Ganesh (consistent fs/vs uni precision decl and don't use stencil-only fbo for clear) by bsalomon@google.com · 14 years ago
- 81c3f8d Add GrStencilBuffer as a separate resource type from render target by bsalomon@google.com · 14 years ago
- 4043ae2 Revert r2026 due to bot failures by bsalomon@google.com · 14 years ago
- a16d650 Create a separate GrStencilBuffer class apart from GrRenderTarget. by bsalomon@google.com · 14 years ago
- dea2f8d Remove unnecessary dirty clip flag in GrGpu, remove getUsableStencilBits() by bsalomon@google.com · 14 years ago
- ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 14 years ago
- 50398bf Make GrTextureCache into a generic GrResource cache. Also some GrContext texture interface cleanup. by bsalomon@google.com · 14 years ago
- 25fd36c Indexed drawing for paths with multiple contours by bsalomon@google.com · 14 years ago
- ee43512 Tesselate path once for tiled offscreen AA by bsalomon@google.com · 14 years ago
- 3582bf9 Remove GrAuto*Malloc, replace with SkAuto*Malloc by bsalomon@google.com · 14 years ago
- 25fb21f Refactor GrDrawTarget vertex/index api by bsalomon@google.com · 14 years ago
- 441d7da Correct argument order for drawSimpleRect() by thakis@chromium.org · 14 years ago
- 2368f6f Remove createPlatformRenderTarget, undeprecate createRenderTargetFrom3DAPIState by bsalomon@google.com · 14 years ago
- 07f3ee1 use SkPath for GrPath, removing GrPathIter entirely by reed@google.com · 14 years ago
- 20efde7 Share code with SkRect by reed@google.com · 14 years ago
- 7744c20 use SkPoint, creating an alias for GrPoint by reed@google.com · 14 years ago
- 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
- 05ef510 Remove GrContext.h dependence on GrGpu.h by bsalomon@google.com · 14 years ago
- 6aa25c3 Make Gr clear take a rect for a partial-clear by bsalomon@google.com · 14 years ago
- fea37b5 Add lockKeylessTexture() for caching texture without a content key. by bsalomon@google.com · 14 years ago
- 398109c rename SkDevice::eraseColor to clear and make virtual. by bsalomon@google.com · 14 years ago
- bcdbbe6 by bsalomon@google.com · 14 years ago
- 5877ffd Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. by bsalomon@google.com · 14 years ago
- f954d8d Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL. by bsalomon@google.com · 14 years ago
- 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 14 years ago
- 8fe7247 Add GrResource base class for ibs, texs, vbs, etc. by bsalomon@google.com · 14 years ago
- 11f0b51 Fix ref leak on GrGpu. by bsalomon@google.com · 14 years ago
- 9d18b78 This CL implements a tesselated path renderer, using GLU's libtess. All of the by senorblanco@chromium.org · 14 years ago
- dfe75bc Add way to determine at link time what path renderer will be used. by bsalomon@google.com · 14 years ago
- 7f5875d Fix direct-to-stencil clippath rendering logic in GrGpu. by bsalomon@google.com · 14 years ago
- 080773c Add blend constant color and use it for lcd text common case (no fancy blend or shaded text) by bsalomon@google.com · 14 years ago
- a7f84e1 Make flush discardable and lazily reset context by bsalomon@google.com · 14 years ago
- 0b50b2e If we compute an exact clip bounds prefer it over user passed bounds. Also clarify that bounds are conservative. by bsalomon@google.com · 14 years ago
- 5aaa69e Fixups for clipstack, convexity test for paths. by bsalomon@google.com · 14 years ago
- d302f14 Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL. by bsalomon@google.com · 14 years ago
- ffca400 Make a separate path renderer object. Move enum types to GrTypes.h by bsalomon@google.com · 14 years ago
- 7a5af8b Avoid putting adding vertex buffers to the pool when setting the complex clip. by bsalomon@google.com · 14 years ago
- c6cf723 Hide alloc size vs content size below API by bsalomon@google.com · 14 years ago
- 86afc2a Batch consecutive draw rects. by bsalomon@google.com · 14 years ago
- 1c13c96 Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. by bsalomon@google.com · 14 years ago
- 0748f21 Attempt to simplify NPOT texture caps. Also fixes case where textures would unnecessarily be bloated to POT. Adds setting of sampler's filter setting in paint conversion. by bsalomon@google.com · 14 years ago
- 6f7fbc9 Adds ability to draw rects using a unit square vertex buffer. Useful when matrix/uniform changes are less expensive than sending new verts. by bsalomon@google.com · 14 years ago
- 7d34d2e Increase number of stages from 1 to 2 by bsalomon@google.com · 15 years ago
- 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 15 years ago
- 8531c1c Towards issue #106 by bsalomon@google.com · 15 years ago
- 8195f67 rename DrawState to DrState -- MS decided to #define DrawState, complicating by reed@google.com · 15 years ago
- ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 15 years ago