- 6a820b6 First stage of reworking custom shader infrastructure to allow radial mappings. by tomhudson@google.com · 13 years ago
- 8137fcf Fix some EOLs, mark files with the LF property. by bsalomon@google.com · 13 years ago
- 8a4fc40 Updated useSWOnlyPath method to use path chain instead of raw path renderer methods by robertphillips@google.com · 13 years ago
- 72176b2 Removed SoftwarePathRenderer from GrContext's path renderer chain by robertphillips@google.com · 13 years ago
- 87baf89 "fix" for r4034 issues by robertphillips@google.com · 13 years ago
- 49d9fd5 Plumbing to propagate save & restore from SkCanvas down to GrContext & lower by robertphillips@google.com · 13 years ago
- 2c75681 Remove GrClipMaskManager's path renderer chain (in favor of GrContext's) by robertphillips@google.com · 13 years ago
- a3e5c63 Minor tweaks to SW-only clip mask generation logic by robertphillips@google.com · 13 years ago
- bcc8486 Commit comment change that was supposed to go into r4024 but wasn't because I forgot to save. by bsalomon@google.com · 13 years ago
- f3fcbbe Kill GrGpuGL::fHWDrawState by bsalomon@google.com · 13 years ago
- 255fa16 Changes accidentally omitted from 4022. by bsalomon@google.com · 13 years ago
- 8d49d93 Stop Tracking const vertex attrib color and coverage using GrDrawState by bsalomon@google.com · 13 years ago
- 457b8a3 Stop using GrDrawState to track stencil state by bsalomon@google.com · 13 years ago
- 16fd21b Rename GrProgramStageFactory::stageKey to GrProgramStageFactory::glStageKey since it is GL-specific by bsalomon@google.com · 13 years ago
- 289efe0 Tunnel name requests through factory, forcing custom effect and custom prog stage to use same impl by bsalomon@google.com · 13 years ago
- 469d0dd When GL context is reset set some desktop-only GL state to values that we assume later. by bsalomon@google.com · 13 years ago
- 4d5f3fe Use tristate in HW AA tracking, fix msaa disabled for non-smoothed lines bug by bsalomon@google.com · 13 years ago
- c811ea3 Stop using GrDrawState to track bound textures and render target by bsalomon@google.com · 13 years ago
- 978c8c6 Stop using GrDrawState to track draw face, dither, and color mask by bsalomon@google.com · 13 years ago
- a4d8fc2 Stop using GrDrawState to track GPU's blend state by bsalomon@google.com · 13 years ago
- ae4f96a Some refactoring of GrCustomStage and friends by bsalomon@google.com · 13 years ago
- 040c41a Move state onto GrGLShaderBuilder, to let us implement mappings by tomhudson@google.com · 13 years ago
- fa66294 First functioning version of SW-only clip mask creator by robertphillips@google.com · 13 years ago
- 5acc0e3 Free cached AA clip mask when create hard/stencil clip mask by robertphillips@google.com · 13 years ago
- 4b2d3f3 make "Partial pixel coverage will be incorrectly blended" debug message conditional by reed@google.com · 13 years ago
- 6623fcd Convert AAClipCache's GrRects to GrIRects by robertphillips@google.com · 13 years ago
- b4f06d7 Minor refactoring/enhancement of GrSWMaskHelper to prepare for wider use by robertphillips@google.com · 13 years ago
- 382322c Fix warnings in GrGLInterface mac setup, ignoring proc addr returns. There should be no functional change as these all return NULL on 10.6 and 10.7. by bsalomon@google.com · 13 years ago
- 9c639a4 Move coordDims, varyingDims onto GrGLShaderBuilder. by tomhudson@google.com · 13 years ago
- ff17584 Attached ClipMaskManager to GPU resource freeing system by robertphillips@google.com · 13 years ago
- 6f31a3b Created SW clip mask creation helper class (in GrSoftwarePathRenderer) by robertphillips@google.com · 13 years ago
- 4debcac Debug Windows compiler complaint fixes by robertphillips@google.com · 13 years ago
- f105b10 Made clip mask cache use Scratch Texture system by robertphillips@google.com · 13 years ago
- 5adf9b2 Remove a dead function and dead var that were incorrectly left in by previous partial-reverts by bsalomon@google.com · 13 years ago
- 341767c Remove support for vertex attribute matrices by bsalomon@google.com · 13 years ago
- f9ad886 Extract ShaderCodeSegments from GrGLProgram into a new class, by tomhudson@google.com · 13 years ago
- 7ffe681 Remove tesselated path renderer and supporting code, glu, and libtess target by bsalomon@google.com · 13 years ago
- 6b70a7b Split createAlphaClipMask in two to allow reuse with SW-only path by robertphillips@google.com · 13 years ago
- 8fff356 Made clip mask cache reuse depend on mask size/bounds (instead of render target size) by robertphillips@google.com · 13 years ago
- 7a39633 Fixed GrContext.cpp Windows compiler complaints by robertphillips@google.com · 13 years ago
- f1d8806 Windows build fixes from r3887. by tomhudson@google.com · 13 years ago
- bf5cad4 Added documentation of stage/TU allocation by robertphillips@google.com · 13 years ago
- d8f856c Move convolution from code in GrGLProgram to new GrConvolutionEffect by tomhudson@google.com · 13 years ago
- beeb97c Added stack to AA clip mask cache by robertphillips@google.com · 13 years ago
- 2717d56 move more stuff that should be private out from GrGLConfig.h by bsalomon@google.com · 13 years ago
- 6d62df4 First pass at accelerating gpu-based AA clipping by robertphillips@google.com · 13 years ago
- 003a8b9 Hopefully fixes linux + mac build breaks from r3851 by adding missing include in SkMesaGLContext.cpp. by bsalomon@google.com · 13 years ago
- 91bcc94 Make GrGLDefines.h be a private header by bsalomon@google.com · 13 years ago
- 68288c2 remove incorrect include by bsalomon@google.com · 13 years ago
- 9c1f1ac Move function decls and macros out of public headers that are meant for internal use. by bsalomon@google.com · 13 years ago
- c7a67cb Just use std qsort Review URL: https://codereview.appspot.com/6195052 by reed@google.com · 13 years ago
- 28b4bce Fix for performance regression due to r3832 by robertphillips@google.com · 13 years ago
- 180bc88 Disabled stencil buffer for AA clip mask by robertphillips@google.com · 13 years ago
- 1942c05 Fixed texture ref/unref bug in GrInOrderDrawBuffer/GrDrawState by robertphillips@google.com · 13 years ago
- 58b3818 Fix to prevent infinite recursion during AA clip mask generation by robertphillips@google.com · 13 years ago
- fd6daf5 Added cache to gpu AA clipping by robertphillips@google.com · 13 years ago
- 7ff2e37 Moved SW path rendering path back to using TU/sampler #2. This reverts r3813 by robertphillips@google.com · 13 years ago
- 35d50ee Moved SW path rendering to new texture unit by robertphillips@google.com · 13 years ago
- a72eef3 Added gpu AA clipping to old shader path by robertphillips@google.com · 13 years ago
- ed4155d Moved SW path renderer from GrContext.cpp to GrSoftwarePathRenderer.cpp by robertphillips@google.com · 13 years ago
- 7c2578d Second half of refactoring to move SW path rendering to GrPathRenderer by robertphillips@google.com · 13 years ago
- 02b1ea2 Add comparison and assignment operators to GrSamplerState. by tomhudson@google.com · 13 years ago
- 443e5a5 Re-adding red texture support (by rolling back r3800) by robertphillips@google.com · 13 years ago
- 0048469 Roll back http://code.google.com/p/skia/source/detail?r=3622 to deal with http://crbug.com/125596 ('M20 windows renderer stability maze') by epoger@google.com · 13 years ago
- 1ac87ff by twiz@google.com · 13 years ago
- ec05eaa Bumped num stages to 4 in preparation for AA clipping by robertphillips@google.com · 13 years ago
- 76b7fcc Some cleanup of GrResource by bsalomon@google.com · 13 years ago
- 8d033a1 Remove GrPath typedef by bsalomon@google.com · 13 years ago
- 5af5606 convert float to SkScalar changes by robertphillips@google.com · 13 years ago
- f294b77 Initial version of AA clip A8/R8 mask creation by robertphillips@google.com · 13 years ago
- f6b070d Clamp requested MSAA sample count to GL_MAX_SAMPLES by bsalomon@google.com · 13 years ago
- e9b087e Remove expired comment by bsalomon@google.com · 13 years ago
- e7655f1 Fix trivial int->scalar warning introduced in r3772 by bsalomon@google.com · 13 years ago
- 93c9660 draw circle paths directly via GPU by bsalomon@google.com · 13 years ago
- f4c2c52 First portion of refactoring to bundle SW path rendering into GrPathRenderer by robertphillips@google.com · 13 years ago
- 8e124a2 Give GrGLProgramStage a virtual destructor by bsalomon@google.com · 13 years ago
- 7460b37 Fixed minor Release & fixed point compiler warnings on Linux by robertphillips@google.com · 13 years ago
- 7d30a21 Fixes matrix inconsistency in GPU draws with filters. Also adds a GM test. by bsalomon@google.com · 13 years ago
- 0f191f3 Minor refactoring to remove duplicate enum from Ganesh (_SetOp -> SkRegion::Op) by robertphillips@google.com · 13 years ago
- 07eecdc Hooks up the GrCustomStage/GrGLProgramStageFactory/GrGLProgramStage by tomhudson@google.com · 13 years ago
- 4470638 Fix class/struct warning by bsalomon@google.com · 13 years ago
- 168e634 Infrastructure for new Ganesh shader pipeline: base classes for GPU by tomhudson@google.com · 13 years ago
- e788430 Added glBlendEquation to GL interface by robertphillips@google.com · 13 years ago
- b72f203 Fix reset of scissor state in onResetContext by bsalomon@google.com · 13 years ago
- 1e945b7 Minor refactoring to pull GrClipMaskManager into its own files by robertphillips@google.com · 13 years ago
- 730ebe5 First pass at stencil clip mask refactoring by robertphillips@google.com · 13 years ago
- 0dd84a3 Minor code cleanup of Debug GL Interface by robertphillips@google.com · 13 years ago
- fa1d291 Propagated AA flags through Ganesh's clip stack (in preparation for GL AA clipping) by robertphillips@google.com · 13 years ago
- 670ff9a Fixed uninitialized memory issue on Linux when running "gm --debuggl" by robertphillips@google.com · 13 years ago
- c9668ec Add support for GL_NV_framebuffer_multisample_coverage by bsalomon@google.com · 13 years ago
- 99a5ac0 Updated blur to use A8/R8 (instead of RGBA8) when available - this provides a performance gain for large blurs by robertphillips@google.com · 13 years ago
- 8637a36 Minor Windows compiler complaint fixes by robertphillips@google.com · 13 years ago
- 0e5104c misc fixes by bsalomon@google.com · 13 years ago
- 1b3ac8b Don't use the usage flag to determine whether an SkGpuDevice needs to be cleared. Fixes regression in testimagefilters introduced by r3565. Also add baselines for testimagefilters gm on windows. by bsalomon@google.com · 13 years ago
- 419400b remove extra parameter ctm in skPaint2GrPaintShader() by bsalomon@google.com · 13 years ago
- 6995068 Initial version of R8 support by robertphillips@google.com · 13 years ago
- dd743fe Initial split up of Debug Interface into separate files by robertphillips@google.com · 13 years ago
- 92edd31 add macro DEFER_PATHS to proper checks by bsalomon@google.com · 13 years ago
- aad7e27 Fixing blurred shadows of hairline paths when rendered on the GPU by junov@chromium.org · 13 years ago
- 3286989 Remove old D3D9 stuff by bsalomon@google.com · 13 years ago