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platform_external_skia
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62ab7addb06bbc5b93460eaf2f70a9f8399308d3
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gpu
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src
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GrGpuGLShaders.cpp
f93e717
Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders
by junov@google.com
· 14 years ago
c6cf723
Hide alloc size vs content size below API
by bsalomon@google.com
· 14 years ago
1c13c96
Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data.
by bsalomon@google.com
· 14 years ago
7acdb8e
by bsalomon@google.com
· 14 years ago
c921843
fixes for some warnings:
by reed@google.com
· 14 years ago
42ab7ea
Cleanup including of GL headers and provide way to include custom headers, extension getter.
by bsalomon@google.com
· 15 years ago
f44aa37
add compile flag GR_SKIP_2POINTRADIAL_PROGRAMS to ignore the 2point-radial
by reed@google.com
· 15 years ago
2e7b43d
Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget.
by bsalomon@google.com
· 15 years ago
316f9923
Use macro to call gl.
by bsalomon@google.com
· 15 years ago
8531c1c
Towards issue #106
by bsalomon@google.com
· 15 years ago
ac20fb9
add helpers to initialize our var-int args before calling GL. Some drivers
by reed@google.com
· 15 years ago
ac10a2d
add gpu backend (not hooked up yet)
by reed@google.com
· 15 years ago