1. f93e717 Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders by junov@google.com · 14 years ago
  2. c6cf723 Hide alloc size vs content size below API by bsalomon@google.com · 14 years ago
  3. 1c13c96 Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. by bsalomon@google.com · 14 years ago
  4. 7acdb8e by bsalomon@google.com · 14 years ago
  5. c921843 fixes for some warnings: by reed@google.com · 14 years ago
  6. 42ab7ea Cleanup including of GL headers and provide way to include custom headers, extension getter. by bsalomon@google.com · 15 years ago
  7. f44aa37 add compile flag GR_SKIP_2POINTRADIAL_PROGRAMS to ignore the 2point-radial by reed@google.com · 15 years ago
  8. 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 15 years ago
  9. 316f9923 Use macro to call gl. by bsalomon@google.com · 15 years ago
  10. 8531c1c Towards issue #106 by bsalomon@google.com · 15 years ago
  11. ac20fb9 add helpers to initialize our var-int args before calling GL. Some drivers by reed@google.com · 15 years ago
  12. ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 15 years ago