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platform_external_skia
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6744d498fcbbbcf503ec80c4d43dd8f118a88597
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gpu
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src
/
GrGLProgram.cpp
fc29629
Replace GrStringBuilder with SkString. First step in cleaning up the shader generator. Slight performance hit when creating a new shader (<10% of total shader gen time on my Windows box is spent in building our string before handing it to GL). Much of this can be recovered by better usage pattern of SkString in coming revisions.
by bsalomon@google.com
· 14 years ago
6aef1fb
Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa.
by bsalomon@google.com
· 14 years ago
4be283f
Adds a build flag for GL to never use vertex attributes that don't have per-vertex values.
by bsalomon@google.com
· 14 years ago
f93e717
Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders
by junov@google.com
· 14 years ago