1. 6acc9b3 Fixed color bleeding issue when drawing a sub region of a bitmap with filtering enabled. by junov@google.com · 14 years ago
  2. 5d75740 Style fix by Scroggo · 14 years ago
  3. 92e0f22 Edge antialiasing for convex shapes in Ganesh by senorblanco@chromium.org · 14 years ago
  4. dcf1b0b Add space between mediump and float in 2pt radial vertex uniform decl by bsalomon@google.com · 14 years ago
  5. a8a57be Remove a warning. by Scroggo · 14 years ago
  6. 97c88c2 Add color filters to gpu path. by Scroggo · 14 years ago
  7. 72b4fcb Fix unused var warning by bsalomon@google.com · 14 years ago
  8. 9196130 Make shader generator more legible. Get rid of some magic values. by bsalomon@google.com · 14 years ago
  9. fc29629 Replace GrStringBuilder with SkString. First step in cleaning up the shader generator. Slight performance hit when creating a new shader (<10% of total shader gen time on my Windows box is spent in building our string before handing it to GL). Much of this can be recovered by better usage pattern of SkString in coming revisions. by bsalomon@google.com · 14 years ago
  10. 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
  11. 4be283f Adds a build flag for GL to never use vertex attributes that don't have per-vertex values. by bsalomon@google.com · 14 years ago
  12. f93e717 Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders by junov@google.com · 14 years ago