1. 6acc9b3 Fixed color bleeding issue when drawing a sub region of a bitmap with filtering enabled. by junov@google.com · 14 years ago
  2. 27a4dc4 Upload matrix as gl float rather than gr scalar (fixes a build break when scalar==fixed) by bsalomon@google.com · 14 years ago
  3. 92e0f22 Edge antialiasing for convex shapes in Ganesh by senorblanco@chromium.org · 14 years ago
  4. 01b87ec Store 1/255 as a constant to reduce number of divides. by Scroggo · 14 years ago
  5. 25a61c3 Remove unused variable. by Scroggo · 14 years ago
  6. 2d9ddf9 Keep program cache consistent when program creation fails. by bsalomon@google.com · 14 years ago
  7. 97c88c2 Add color filters to gpu path. by Scroggo · 14 years ago
  8. cc4dac3 Make GrMatrix an alias of SkMatrix. Add new methods to SkMatrix. by bsalomon@google.com · 14 years ago
  9. 9196130 Make shader generator more legible. Get rid of some magic values. by bsalomon@google.com · 14 years ago
  10. 0292935 remove unused var, fixes warning by bsalomon@google.com · 14 years ago
  11. 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
  12. c97db4c Fixing a simple build error in GrGpuGLShaders.cpp with GR_AGGRESSIVE_SHADER_OPTS by junov@google.com · 14 years ago
  13. 6a77cc5 Fix warnings. by bsalomon@google.com · 14 years ago
  14. a47a48d SSSA for drawVerts, cleanup determination of when stage is enabled by bsalomon@google.com · 14 years ago
  15. e624caf Fix copy/paste bug that causes stage 0 sample mode to be used for all stages by bsalomon@google.com · 14 years ago
  16. 4be283f Adds a build flag for GL to never use vertex attributes that don't have per-vertex values. by bsalomon@google.com · 14 years ago
  17. bcdbbe6 by bsalomon@google.com · 14 years ago
  18. 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 14 years ago
  19. f93e717 Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders by junov@google.com · 14 years ago
  20. c6cf723 Hide alloc size vs content size below API by bsalomon@google.com · 14 years ago
  21. 1c13c96 Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. by bsalomon@google.com · 14 years ago
  22. 7acdb8e by bsalomon@google.com · 14 years ago
  23. c921843 fixes for some warnings: by reed@google.com · 14 years ago
  24. 42ab7ea Cleanup including of GL headers and provide way to include custom headers, extension getter. by bsalomon@google.com · 14 years ago
  25. f44aa37 add compile flag GR_SKIP_2POINTRADIAL_PROGRAMS to ignore the 2point-radial by reed@google.com · 14 years ago
  26. 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 14 years ago
  27. 316f9923 Use macro to call gl. by bsalomon@google.com · 14 years ago
  28. 8531c1c Towards issue #106 by bsalomon@google.com · 14 years ago
  29. ac20fb9 add helpers to initialize our var-int args before calling GL. Some drivers by reed@google.com · 14 years ago
  30. ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 15 years ago