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platform_external_skia
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6aef1fb4ebf8b8b2ed352eb81e961565fbbd56cb
/
gpu
/
src
/
GrGpu.cpp
6aef1fb
Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa.
by bsalomon@google.com
· 14 years ago
05ef510
Remove GrContext.h dependence on GrGpu.h
by bsalomon@google.com
· 14 years ago
6aa25c3
Make Gr clear take a rect for a partial-clear
by bsalomon@google.com
· 14 years ago
fea37b5
Add lockKeylessTexture() for caching texture without a content key.
by bsalomon@google.com
· 14 years ago
398109c
rename SkDevice::eraseColor to clear and make virtual.
by bsalomon@google.com
· 14 years ago
bcdbbe6
by bsalomon@google.com
· 14 years ago
5877ffd
Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA.
by bsalomon@google.com
· 14 years ago
f954d8d
Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL.
by bsalomon@google.com
· 14 years ago
669fdc4
Adds read pixels to GrTexture and GrRenderTarget
by bsalomon@google.com
· 14 years ago
8fe7247
Add GrResource base class for ibs, texs, vbs, etc.
by bsalomon@google.com
· 14 years ago
11f0b51
Fix ref leak on GrGpu.
by bsalomon@google.com
· 14 years ago
9d18b78
This CL implements a tesselated path renderer, using GLU's libtess. All of the
by senorblanco@chromium.org
· 14 years ago
dfe75bc
Add way to determine at link time what path renderer will be used.
by bsalomon@google.com
· 14 years ago
7f5875d
Fix direct-to-stencil clippath rendering logic in GrGpu.
by bsalomon@google.com
· 14 years ago
080773c
Add blend constant color and use it for lcd text common case (no fancy blend or shaded text)
by bsalomon@google.com
· 14 years ago
a7f84e1
Make flush discardable and lazily reset context
by bsalomon@google.com
· 14 years ago
0b50b2e
If we compute an exact clip bounds prefer it over user passed bounds. Also clarify that bounds are conservative.
by bsalomon@google.com
· 14 years ago
5aaa69e
Fixups for clipstack, convexity test for paths.
by bsalomon@google.com
· 14 years ago
d302f14
Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL.
by bsalomon@google.com
· 14 years ago
ffca400
Make a separate path renderer object. Move enum types to GrTypes.h
by bsalomon@google.com
· 14 years ago
7a5af8b
Avoid putting adding vertex buffers to the pool when setting the complex clip.
by bsalomon@google.com
· 14 years ago
c6cf723
Hide alloc size vs content size below API
by bsalomon@google.com
· 14 years ago
86afc2a
Batch consecutive draw rects.
by bsalomon@google.com
· 14 years ago
1c13c96
Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data.
by bsalomon@google.com
· 14 years ago
0748f21
Attempt to simplify NPOT texture caps. Also fixes case where textures would unnecessarily be bloated to POT. Adds setting of sampler's filter setting in paint conversion.
by bsalomon@google.com
· 14 years ago
6f7fbc9
Adds ability to draw rects using a unit square vertex buffer. Useful when matrix/uniform changes are less expensive than sending new verts.
by bsalomon@google.com
· 14 years ago
7d34d2e
Increase number of stages from 1 to 2
by bsalomon@google.com
· 15 years ago
2e7b43d
Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget.
by bsalomon@google.com
· 15 years ago
8531c1c
Towards issue #106
by bsalomon@google.com
· 15 years ago
8195f67
rename DrawState to DrState -- MS decided to #define DrawState, complicating
by reed@google.com
· 15 years ago
ac10a2d
add gpu backend (not hooked up yet)
by reed@google.com
· 15 years ago