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platform_external_skia
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6aef1fb4ebf8b8b2ed352eb81e961565fbbd56cb
/
gpu
/
src
/
GrGpuGLFixed.cpp
6aef1fb
Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa.
by bsalomon@google.com
· 14 years ago
a47a48d
SSSA for drawVerts, cleanup determination of when stage is enabled
by bsalomon@google.com
· 14 years ago
669fdc4
Adds read pixels to GrTexture and GrRenderTarget
by bsalomon@google.com
· 14 years ago
b65e0cb
by twiz@google.com
· 14 years ago
0f31ca7
by twiz@google.com
· 14 years ago
080773c
Add blend constant color and use it for lcd text common case (no fancy blend or shaded text)
by bsalomon@google.com
· 14 years ago
a7f84e1
Make flush discardable and lazily reset context
by bsalomon@google.com
· 14 years ago
ffca400
Make a separate path renderer object. Move enum types to GrTypes.h
by bsalomon@google.com
· 14 years ago
c6cf723
Hide alloc size vs content size below API
by bsalomon@google.com
· 14 years ago
1c13c96
Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data.
by bsalomon@google.com
· 14 years ago
7acdb8e
by bsalomon@google.com
· 14 years ago
5782d71
Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context.
by bsalomon@google.com
· 14 years ago
2e7b43d
Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget.
by bsalomon@google.com
· 15 years ago
8531c1c
Towards issue #106
by bsalomon@google.com
· 15 years ago
ac10a2d
add gpu backend (not hooked up yet)
by reed@google.com
· 15 years ago