1. 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
  2. a47a48d SSSA for drawVerts, cleanup determination of when stage is enabled by bsalomon@google.com · 14 years ago
  3. 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 14 years ago
  4. b65e0cb by twiz@google.com · 14 years ago
  5. 0f31ca7 by twiz@google.com · 14 years ago
  6. 080773c Add blend constant color and use it for lcd text common case (no fancy blend or shaded text) by bsalomon@google.com · 14 years ago
  7. a7f84e1 Make flush discardable and lazily reset context by bsalomon@google.com · 14 years ago
  8. ffca400 Make a separate path renderer object. Move enum types to GrTypes.h by bsalomon@google.com · 14 years ago
  9. c6cf723 Hide alloc size vs content size below API by bsalomon@google.com · 14 years ago
  10. 1c13c96 Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. by bsalomon@google.com · 14 years ago
  11. 7acdb8e by bsalomon@google.com · 14 years ago
  12. 5782d71 Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context. by bsalomon@google.com · 14 years ago
  13. 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 15 years ago
  14. 8531c1c Towards issue #106 by bsalomon@google.com · 15 years ago
  15. ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 15 years ago