1. 72b4fcb Fix unused var warning by bsalomon@google.com · 14 years ago
  2. 9196130 Make shader generator more legible. Get rid of some magic values. by bsalomon@google.com · 14 years ago
  3. fc29629 Replace GrStringBuilder with SkString. First step in cleaning up the shader generator. Slight performance hit when creating a new shader (<10% of total shader gen time on my Windows box is spent in building our string before handing it to GL). Much of this can be recovered by better usage pattern of SkString in coming revisions. by bsalomon@google.com · 14 years ago
  4. 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
  5. 4be283f Adds a build flag for GL to never use vertex attributes that don't have per-vertex values. by bsalomon@google.com · 14 years ago
  6. f93e717 Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders by junov@google.com · 14 years ago