1. 75f9f25 Add code path for Gr client to resolve an Gr-created MSAA render target. by bsalomon@google.com · 14 years ago
  2. e5e3937 fix compilation errors when VISUALIZE_COMPLEX_CLIP is set (debug assist code path) by bsalomon@google.com · 14 years ago
  3. b1caea0 Rip out GrPlatformSurface (has been deprecated for some time, use GrPlatformTexture or GrPlatformRenderTarget instead) by bsalomon@google.com · 14 years ago
  4. a14dd6d Add null check to createPlatformTexture by bsalomon@google.com · 14 years ago
  5. 6b2445e Make GrStencilState a class to enable future optimizations by bsalomon@google.com · 14 years ago
  6. 1fadb20 Remove static initiazled gClampNearest in gpu backend by bsalomon@google.com · 14 years ago
  7. 6b20c2d Fix inverse union complex clip stencil rules, skip screen filling rectangles by bsalomon@google.com · 14 years ago
  8. 8f9cbd6 Cleanup of r2830. by bsalomon@google.com · 14 years ago
  9. 3d0835b Revert 2830 and 2831. by bsalomon@google.com · 14 years ago
  10. 0fec61d Make GrDrawState a real class with getters and setters by bsalomon@google.com · 14 years ago
  11. 9791291 Prep for GrDrawState as a class Part 2 by bsalomon@google.com · 14 years ago
  12. 6f37951 Make all pixel ops go thru ctx so we can correctly flush. Unify two texture upload code paths. by bsalomon@google.com · 14 years ago
  13. 9962108 Remove allocated size vs content size in textures by bsalomon@google.com · 14 years ago
  14. 0ba52fc Filter out draws to non-PMA configs that won't blend correctly by bsalomon@google.com · 14 years ago
  15. 62b0968 Speed up GrDrawState handling. by tomhudson@google.com · 14 years ago
  16. c436499 [GPU] Add explicit byte order and PM vs. UPM 8888 configs by bsalomon@google.com · 14 years ago
  17. e269f21 Recommit r2611 with fix for gm by bsalomon@google.com · 14 years ago
  18. b87d2b5 Revert r2611 until windows gm can be debugged by bsalomon@google.com · 14 years ago
  19. 6d9adae Add replacement APIs for createPlatformSurface: createPlatformTexture and createPlatformRenderTarget by bsalomon@google.com · 14 years ago
  20. 979432b Turn off annoying printfs by bsalomon@google.com · 14 years ago
  21. b635d39 bump GrGpu reset context timestamp size by bsalomon@google.com · 14 years ago
  22. 1bf1c21 Add reset context count to GrGpu by bsalomon@google.com · 14 years ago
  23. c698097 Recommit r2584 with gpu pass of the new ReadPixels test disabled in fixed pt (gpu code doesn't work in general in fixed pt). by bsalomon@google.com · 14 years ago
  24. ace7bd5 Revert r2584 (new test fails in fixed pt builds) by bsalomon@google.com · 14 years ago
  25. 1a8ddf0 Changes the SkCanvas::readPixels API. Allows caller to read into prealloced bitmap pixels. Changes how clipping to device bounds is handled. by bsalomon@google.com · 14 years ago
  26. 289533a Don't use GrDrawTarget's AA state bit to convey whether to do custom-aa by bsalomon@google.com · 14 years ago
  27. d38f137 Move gpu/include/* to include/gpu and gpu/src/* to src/gpu by bsalomon@google.com · 14 years ago[Renamed from gpu/src/GrGpu.cpp]
  28. 86c1f71 Gpu blend optimizations, handle more xfer modes with fractional pixel coverage by bsalomon@google.com · 14 years ago
  29. fa6ac93 Fixup rendering of empty paths (including inverted fills) by bsalomon@google.com · 14 years ago
  30. 9266901 Add SkSTArray, hide stack storage cons in SkTArray, unify SkTArray init logic by bsalomon@google.com · 14 years ago
  31. 18c9c19 Put caps in a struct, move up to GrDrawTarget by bsalomon@google.com · 14 years ago
  32. 2ec7280 Fix some warnings by bsalomon@google.com · 14 years ago
  33. ab3dee5 Fix GPU assumption that clipstack begins with intersect or replace. by bsalomon@google.com · 14 years ago
  34. 471d471 Correctly determine whether HW AA lines can be used by bsalomon@google.com · 14 years ago
  35. 971d0c8 Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary to support it. by bsalomon@google.com · 14 years ago
  36. 3008519 Use a prioritized list of path renderers in Gr. by bsalomon@google.com · 14 years ago
  37. 583a1e3 Fixed r2125. Identical change but also moves GrTesselatedPathRenderer.h to src dir. by bsalomon@google.com · 14 years ago
  38. b4f4c02 Revert "Make GrDrawTarget.h and GrPathRenderer.h be private headers" by vandebo@chromium.org · 14 years ago
  39. 8b4a64d Make GrDrawTarget.h and GrPathRenderer.h be private headers by bsalomon@google.com · 14 years ago
  40. 558a75b Use a single stencil buffer for a given width,height,samplecount by bsalomon@google.com · 14 years ago
  41. 0168afc Make RT & TEX base classes aware of NPOT/min-RT bloated size by bsalomon@google.com · 14 years ago
  42. edc177d Fixes for iOS / Ganesh (consistent fs/vs uni precision decl and don't use stencil-only fbo for clear) by bsalomon@google.com · 14 years ago
  43. 81c3f8d Add GrStencilBuffer as a separate resource type from render target by bsalomon@google.com · 14 years ago
  44. 4043ae2 Revert r2026 due to bot failures by bsalomon@google.com · 14 years ago
  45. a16d650 Create a separate GrStencilBuffer class apart from GrRenderTarget. by bsalomon@google.com · 14 years ago
  46. dea2f8d Remove unnecessary dirty clip flag in GrGpu, remove getUsableStencilBits() by bsalomon@google.com · 14 years ago
  47. ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 14 years ago
  48. 50398bf Make GrTextureCache into a generic GrResource cache. Also some GrContext texture interface cleanup. by bsalomon@google.com · 14 years ago
  49. 25fd36c Indexed drawing for paths with multiple contours by bsalomon@google.com · 14 years ago
  50. ee43512 Tesselate path once for tiled offscreen AA by bsalomon@google.com · 14 years ago
  51. 3582bf9 Remove GrAuto*Malloc, replace with SkAuto*Malloc by bsalomon@google.com · 14 years ago
  52. 25fb21f Refactor GrDrawTarget vertex/index api by bsalomon@google.com · 14 years ago
  53. 441d7da Correct argument order for drawSimpleRect() by thakis@chromium.org · 14 years ago
  54. 2368f6f Remove createPlatformRenderTarget, undeprecate createRenderTargetFrom3DAPIState by bsalomon@google.com · 14 years ago
  55. 07f3ee1 use SkPath for GrPath, removing GrPathIter entirely by reed@google.com · 14 years ago
  56. 20efde7 Share code with SkRect by reed@google.com · 14 years ago
  57. 7744c20 use SkPoint, creating an alias for GrPoint by reed@google.com · 14 years ago
  58. 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
  59. 05ef510 Remove GrContext.h dependence on GrGpu.h by bsalomon@google.com · 14 years ago
  60. 6aa25c3 Make Gr clear take a rect for a partial-clear by bsalomon@google.com · 14 years ago
  61. fea37b5 Add lockKeylessTexture() for caching texture without a content key. by bsalomon@google.com · 14 years ago
  62. 398109c rename SkDevice::eraseColor to clear and make virtual. by bsalomon@google.com · 14 years ago
  63. bcdbbe6 by bsalomon@google.com · 14 years ago
  64. 5877ffd Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. by bsalomon@google.com · 14 years ago
  65. f954d8d Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL. by bsalomon@google.com · 14 years ago
  66. 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 14 years ago
  67. 8fe7247 Add GrResource base class for ibs, texs, vbs, etc. by bsalomon@google.com · 14 years ago
  68. 11f0b51 Fix ref leak on GrGpu. by bsalomon@google.com · 14 years ago
  69. 9d18b78 This CL implements a tesselated path renderer, using GLU's libtess. All of the by senorblanco@chromium.org · 14 years ago
  70. dfe75bc Add way to determine at link time what path renderer will be used. by bsalomon@google.com · 14 years ago
  71. 7f5875d Fix direct-to-stencil clippath rendering logic in GrGpu. by bsalomon@google.com · 14 years ago
  72. 080773c Add blend constant color and use it for lcd text common case (no fancy blend or shaded text) by bsalomon@google.com · 14 years ago
  73. a7f84e1 Make flush discardable and lazily reset context by bsalomon@google.com · 14 years ago
  74. 0b50b2e If we compute an exact clip bounds prefer it over user passed bounds. Also clarify that bounds are conservative. by bsalomon@google.com · 14 years ago
  75. 5aaa69e Fixups for clipstack, convexity test for paths. by bsalomon@google.com · 14 years ago
  76. d302f14 Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL. by bsalomon@google.com · 14 years ago
  77. ffca400 Make a separate path renderer object. Move enum types to GrTypes.h by bsalomon@google.com · 14 years ago
  78. 7a5af8b Avoid putting adding vertex buffers to the pool when setting the complex clip. by bsalomon@google.com · 14 years ago
  79. c6cf723 Hide alloc size vs content size below API by bsalomon@google.com · 14 years ago
  80. 86afc2a Batch consecutive draw rects. by bsalomon@google.com · 14 years ago
  81. 1c13c96 Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. by bsalomon@google.com · 14 years ago
  82. 0748f21 Attempt to simplify NPOT texture caps. Also fixes case where textures would unnecessarily be bloated to POT. Adds setting of sampler's filter setting in paint conversion. by bsalomon@google.com · 15 years ago
  83. 6f7fbc9 Adds ability to draw rects using a unit square vertex buffer. Useful when matrix/uniform changes are less expensive than sending new verts. by bsalomon@google.com · 15 years ago
  84. 7d34d2e Increase number of stages from 1 to 2 by bsalomon@google.com · 15 years ago
  85. 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 15 years ago
  86. 8531c1c Towards issue #106 by bsalomon@google.com · 15 years ago
  87. 8195f67 rename DrawState to DrState -- MS decided to #define DrawState, complicating by reed@google.com · 15 years ago
  88. ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 15 years ago