1. 78d6cf9 Remove GrAALevel enum, use explicit sample count by bsalomon@google.com · 13 years ago
  2. 74b4619 Formatting cleanup: remove extra whitespace by vandebo@chromium.org · 14 years ago
  3. d9ce125 Prefer a texture pixel ref to a render target pixel ref when creating an SkGpuDevice by bsalomon@google.com · 14 years ago
  4. dd1be60 Pull xfer mode test out of generic draw-as-hairline test. Use coverage rather than alpha to draw hairlines < 1pix wide in GPU. by bsalomon@google.com · 14 years ago
  5. dafde9e Remove shadersupport caps bit by bsalomon@google.com · 14 years ago
  6. 15865a7 Correct GPU glyph positioning. http://codereview.appspot.com/5522050/ by bungeman@google.com · 14 years ago
  7. 547e5be Remove accidentally checked in printf by bsalomon@google.com · 14 years ago
  8. 76dd277 add filterImage() entry-point to SkDevice, to allow it to specialize on subclasses by reed@google.com · 14 years ago
  9. b3c20fa Speculative fix to please the skia buildbots. I couldn't repro the failure by senorblanco@chromium.org · 14 years ago
  10. 50bdad8 Implement the color matrix filter in Ganesh. Also, fix and enable the color by senorblanco@chromium.org · 14 years ago
  11. 88939ae Revert r2872 by bsalomon@google.com · 14 years ago
  12. 9a4c389 two loops for setting stage descs by bsalomon@google.com · 14 years ago
  13. aa814fe Access sampler matrices directly, cleanup GrSamplerState::reset()s by bsalomon@google.com · 14 years ago
  14. 1fadb20 Remove static initiazled gClampNearest in gpu backend by bsalomon@google.com · 14 years ago
  15. 75d939b add SK_OVERRIDEs, move impl of virtuals into .cpp by reed@google.com · 14 years ago
  16. 9791291 Prep for GrDrawState as a class Part 2 by bsalomon@google.com · 14 years ago
  17. 39ee0ff Prep #1 for making GrDrawState a class by bsalomon@google.com · 14 years ago
  18. 5bc34f0 Remove fConfig/fFormat union in GrTextureDesc by bsalomon@google.com · 14 years ago
  19. fb30951 [GPU] tile when large bitmap pased drawBitmap and only a small fraction is used by bsalomon@google.com · 14 years ago
  20. be2aa2a use AsMode instead of deprecated IsMode by mike@reedtribe.org · 14 years ago
  21. 6f37951 Make all pixel ops go thru ctx so we can correctly flush. Unify two texture upload code paths. by bsalomon@google.com · 14 years ago
  22. 74b9871 Do writepixels alpha-premul using gpu by bsalomon@google.com · 14 years ago
  23. d58a1cd Add config8888 support to writePixels by bsalomon@google.com · 14 years ago
  24. f74ad8c Removes warnings generated by gcc and clang. by tomhudson@google.com · 14 years ago
  25. 60014ca Implement Gaussian blurs for images. The caller creates an an by senorblanco@chromium.org · 14 years ago
  26. c436499 [GPU] Add explicit byte order and PM vs. UPM 8888 configs by bsalomon@google.com · 14 years ago
  27. 979432b Turn off annoying printfs by bsalomon@google.com · 14 years ago
  28. 6850eab Override 32BPP format in SkCanvas::readPixels by bsalomon@google.com · 14 years ago
  29. 910267d Make SkDevice::onReadPixels take a const& rather than const* by bsalomon@google.com · 14 years ago
  30. c698097 Recommit r2584 with gpu pass of the new ReadPixels test disabled in fixed pt (gpu code doesn't work in general in fixed pt). by bsalomon@google.com · 14 years ago
  31. ace7bd5 Revert r2584 (new test fails in fixed pt builds) by bsalomon@google.com · 14 years ago
  32. 1a8ddf0 Changes the SkCanvas::readPixels API. Allows caller to read into prealloced bitmap pixels. Changes how clipping to device bounds is handled. by bsalomon@google.com · 14 years ago
  33. 452943d internalDrawBitmap is using kShaderTextureIdx. It should be kBitmapTextureIdx. No functional change, both are names for 0. by bsalomon@google.com · 14 years ago
  34. 02f5584 Change SkAutoMaskImage so that we're less likely to write leaky code. by bungeman@google.com · 14 years ago
  35. 9d12f5c Fix some VS2010 warnings Review URL: http://codereview.appspot.com/5155043 by bsalomon@google.com · 14 years ago
  36. fe62638 use common code for treating thin lines as hairlines (much faster) by reed@google.com · 14 years ago
  37. 8a0b029 Revert r2250 - removal of setMatrixClip() - because Chrome makes heavy use by tomhudson@google.com · 14 years ago
  38. 66d5725 Replaces SkDevice::setMatrixClip() with markMatrixDirty() and markClipDirty(), by tomhudson@google.com · 14 years ago
  39. 7d4679a Rename existing nonpreserving reallocs to reset, add reset to SkAutoMalloc, use reset in GrBufferAllocPool by bsalomon@google.com · 14 years ago
  40. dd5f744 Add SkMatrix::getPerspectiveTypeMaskOnly() and SkMatrix::isTriviallyIdentity(). by tomhudson@google.com · 14 years ago
  41. 1f221a7 More prep work in Gr for landing AA hairline renderer. by bsalomon@google.com · 14 years ago
  42. 971d0c8 Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary to support it. by bsalomon@google.com · 14 years ago
  43. 498776a Remove GrContext::drawCustomVertices by bsalomon@google.com · 14 years ago
  44. 178d41e Remove unneeded sk/gr conversion code by bsalomon@google.com · 14 years ago
  45. 633722e Small miter limit check on Gr::drawRect. http://codereview.appspot.com/4838057/ by bungeman@google.com · 14 years ago
  46. a44f700 Fix some ref leaks by bsalomon@google.com · 14 years ago
  47. 68c4d12 Clip GPU blur against clip bounds. Clip the size of the FBOs used for blurs by senorblanco@chromium.org · 14 years ago
  48. 1d32978 Fixing the ignore transform flag in Ganesh with mask filter and drawBitmap by junov@google.com · 14 years ago
  49. ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 14 years ago
  50. 50398bf Make GrTextureCache into a generic GrResource cache. Also some GrContext texture interface cleanup. by bsalomon@google.com · 14 years ago
  51. 2ce9a04 Improve GPU blur performance by clearing only when necessary. This gives a by senorblanco@chromium.org · 14 years ago
  52. fdaf2b9 Revert r1937 while I try to figure out the GM failures. by senorblanco@chromium.org · 14 years ago
  53. b7f28d6 Improve GPU blur speed by clearing only when necessary. This gives a by senorblanco@chromium.org · 14 years ago
  54. 422b67d Fix GPU blur cacheing bug. Sometimes, the texture cache serves us textures of by senorblanco@chromium.org · 14 years ago
  55. a479fc7 Enable the GPU-based blur by default in Skia, and provide a #define to disable by senorblanco@chromium.org · 14 years ago
  56. 4a947d2 Fix kernel width calculation in GPU-based Gaussian blur. When converting the by senorblanco@chromium.org · 14 years ago
  57. 79bd877 GPU strokeAndFill only does the fill http://codereview.appspot.com/4743047/ by bungeman@google.com · 14 years ago
  58. e36ddf0 More GPU blur fixes. by senorblanco@chromium.org · 14 years ago
  59. eb2aa1d Make CPU->GPU blur path use texture cache by bsalomon@google.com · 14 years ago
  60. 42dd0f9 Fix clipping problem in GPU-based blur. The FBOs used for the fast Gaussian by senorblanco@chromium.org · 14 years ago
  61. 0b96a84 Remove unused SkGpuDevice functions, add GrRenderTarget handle getters by bsalomon@google.com · 14 years ago
  62. aadd9f8 GPU-based blur cleanup. Clean up some issues raised in code review: by senorblanco@chromium.org · 14 years ago
  63. adec446 Fix windows build (unreviewed). by senorblanco@chromium.org · 14 years ago
  64. b08ea1b Implement blur types for GPU-based Gaussian blur. by senorblanco@chromium.org · 14 years ago
  65. 027de5f GPU-based Gaussian blur. by senorblanco@chromium.org · 14 years ago
  66. cd9cfd7 Modulate color shader's alpha with paint alpha when setting up gpu paint (fixes SampleTinyBitmap) by bsalomon@google.com · 14 years ago
  67. 9c49bc3 Allow texture-backed bitmaps to perform a read-back when lockPixels is called. by reed@google.com · 14 years ago
  68. 2be9e8b ColorShaders report no bitmaps, but only a color_gradient, which we now detect by reed@google.com · 14 years ago
  69. cde9211 remove SkDeviceFactory from the collective consciousness, now that devices know by reed@google.com · 14 years ago
  70. 3ef80cf suppress printfs by reed@google.com · 14 years ago
  71. b5c9789 don't call setContext on shader (not necessary), since now gradients ensure that by reed@google.com · 14 years ago
  72. 9ef2d83 Reverting r1775 at Mike and Brian's request by epoger@google.com · 14 years ago
  73. 22c8bb8 Fixing several issues with rendering blurred bitmaps with Ganesh by junov@google.com · 14 years ago
  74. 4ee7ae5 Adding the notion of a volatile bitmap to SkBitmap. by junov@google.com · 14 years ago
  75. d935cfb Adding support for shadows when drawing bitmaps with skia gpu device by junov@google.com · 14 years ago
  76. f9046fe Add GrRenderTexture cons for gpu dev. Remove factory from gpu device. by bsalomon@google.com · 14 years ago
  77. e97f085 Add createNewCompatibleDevice. Allow devices to have a NULL factory and saveLayer will fall back on createNewCompatibleDevice. by bsalomon@google.com · 14 years ago
  78. af951c9 make SkDevice constructors explicit between offscreen and on/direct by reed@google.com · 14 years ago
  79. b5b3168 First pass at improving temporary tex/rt reuse by bsalomon@google.com · 14 years ago
  80. 9195836 Consider hw render target limit for offscreen supersample and tile by bsalomon@google.com · 14 years ago
  81. 3b139f5 round Y baseline for text, as we do in the raster case by reed@google.com · 14 years ago
  82. 67db664 draw rotated rects as paths if we're antialiasing, until we extend our rect-aa by reed@google.com · 14 years ago
  83. 26c2d0a Use coverage stages for supersample AA resolve, edgeAA, and glyph masks. Expose a mask stage through GrPaint by bsalomon@google.com · 14 years ago
  84. bb7f076 Fix enums in code path that uses uncached GrRenderTargets behind SkGpuDevices by bsalomon@google.com · 14 years ago
  85. 6acc9b3 Fixed color bleeding issue when drawing a sub region of a bitmap with filtering enabled. by junov@google.com · 14 years ago
  86. 07f3ee1 use SkPath for GrPath, removing GrPathIter entirely by reed@google.com · 14 years ago
  87. d757df2 Optimize colorfilter path when using a constant color.\nReviewed at http://codereview.appspot.com/4548041/ by Scroggo · 14 years ago
  88. f475a33 Remove dead debug code. by bsalomon@google.com · 14 years ago
  89. 97c88c2 Add color filters to gpu path. by Scroggo · 14 years ago
  90. cc4dac3 Make GrMatrix an alias of SkMatrix. Add new methods to SkMatrix. by bsalomon@google.com · 14 years ago
  91. 20efde7 Share code with SkRect by reed@google.com · 14 years ago
  92. 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
  93. 31a5840 Accidentally omitted this file from r1203, :( by bsalomon@google.com · 14 years ago
  94. a39f404 Remove sampler state param from lockKeylessTexture. It didn't serve any function and gave the false impression that tiling modes were handled on APIs with npot limitations. by bsalomon@google.com · 14 years ago
  95. ea4ac97 make SkDeviceFactory reference counted by mike@reedtribe.org · 14 years ago
  96. fea37b5 Add lockKeylessTexture() for caching texture without a content key. by bsalomon@google.com · 14 years ago
  97. 205d460 Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects. by bsalomon@google.com · 14 years ago
  98. 398109c rename SkDevice::eraseColor to clear and make virtual. by bsalomon@google.com · 14 years ago
  99. ea2ee8a Fix missing assignment of fContext in new SkGpuDevice cons. by bsalomon@google.com · 14 years ago
  100. a7bf6e2 Review URL: http://codereview.appspot.com/4360049/ by bsalomon@google.com · 14 years ago