1. 7d34d2e Increase number of stages from 1 to 2 by bsalomon@google.com · 15 years ago
  2. 5782d71 Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context. by bsalomon@google.com · 15 years ago
  3. 70915f0 In GrMatrix's setScale, setSkew, & setTranslate check whether the values passed in make the matrix identity before setting the typemask. by bsalomon@google.com · 15 years ago
  4. 3d8de04 replace GR_GL(GetIntegerv with GR_GL_GetIntegerv to ensure that we zero-init by reed@google.com · 15 years ago
  5. bf858b7 update chrome-specific glconfig (should make versions of this for mac/win/linux) by reed@google.com · 15 years ago
  6. ba8efc8 add experimental custom GL header for chrome by reed@google.com · 15 years ago
  7. 42ab7ea Cleanup including of GL headers and provide way to include custom headers, extension getter. by bsalomon@google.com · 15 years ago
  8. 117cc39 document new (temporary) build flags by reed@google.com · 15 years ago
  9. f44aa37 add compile flag GR_SKIP_2POINTRADIAL_PROGRAMS to ignore the 2point-radial by reed@google.com · 15 years ago
  10. 01804b4 add getter/setter for TextureCache, so that clients can make their budget by reed@google.com · 15 years ago
  11. 63100f9 add GR_BUILD_CHROME for now. hopefully we can replace it with other, by reed@google.com · 15 years ago
  12. 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 15 years ago
  13. 3f3ffd6 Fix stencil format array. by bsalomon@google.com · 15 years ago
  14. ed3a068 Fix BGRA on ES Issue 109. by bsalomon@google.com · 15 years ago
  15. 1572b07 Fix vertex buffer size computation when deferred text is disabled. This change makes it consistent with recent changes to the vertex layout bitfield in Issue 106. by bsalomon@google.com · 15 years ago
  16. 316f9923 Use macro to call gl. by bsalomon@google.com · 15 years ago
  17. d728f6e Remove static from template specilizations (linux build complained) by reed@google.com · 15 years ago
  18. 8531c1c Towards issue #106 by bsalomon@google.com · 15 years ago
  19. a827b41 Should be calculating alignment based on the vertex size. by bsalomon@google.com · 15 years ago
  20. 8195f67 rename DrawState to DrState -- MS decided to #define DrawState, complicating by reed@google.com · 15 years ago
  21. ac20fb9 add helpers to initialize our var-int args before calling GL. Some drivers by reed@google.com · 15 years ago
  22. 2fbc7fa Make SampleApp build on Win32 (still requires glew, this needs to be fixed) by bsalomon@google.com · 15 years ago
  23. 1fcd51e add template macro to "safely" perform casts w/o breaking strict-aliasing by reed@google.com · 15 years ago
  24. e9557f9 Fix bug where createTexture may bind a texture to GL without ever updating fHWState.fTexture (when texture is not bound to FBO). by bsalomon@google.com · 15 years ago
  25. 37df17d fix build for linux by reed@google.com · 15 years ago
  26. da96ea0 Stop using GrSamplerState to track the texture parameters for GL textures. It has become larger and now holds state that isn't tracked per-texture by GL. Also remove unused setSamplerStateImm from GrGpuGL by bsalomon@google.com · 15 years ago
  27. ef15236 Delete D3D9 gpu class. Was fixed-function only, had significant defeciencies around vertex array formats, and is hasn't been updated with respect to parent class changes (won't compile). by bsalomon@google.com · 15 years ago
  28. eeeb5a0 silence some of our startup spew by reed@google.com · 15 years ago
  29. 873cb1e add gpu to the default makefile move skia-gpu files into skia/src/gpu by reed@google.com · 15 years ago
  30. 313e403 flush inorder drawtarget (i.e. flushText) before we purge the atlas/cache by reed@google.com · 15 years ago
  31. 88b019b Force bool StageDesc to be a byte so that our memcmp equality test will work. Fixes static assert failure in xcode release build. by bsalomon@google.com · 15 years ago
  32. ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 15 years ago