- 8b39f8f Revert r3054 for failing tests by bsalomon@google.com · 13 years ago
- e6bea08 Add constant coverage to GrDrawState by bsalomon@google.com · 13 years ago
- b3a39b5 When applying a color matrix, unpremultiply the source, and premultiply the by senorblanco@chromium.org · 13 years ago
- 50bdad8 Implement the color matrix filter in Ganesh. Also, fix and enable the color by senorblanco@chromium.org · 13 years ago
- 88939ae Revert r2872 by bsalomon@google.com · 14 years ago
- 9a4c389 two loops for setting stage descs by bsalomon@google.com · 14 years ago
- 086e535 Make GrGLShaderVar objects aware of whether they are uniform, varying, or by tomhudson@google.com · 14 years ago
- 74b9871 Do writepixels alpha-premul using gpu by bsalomon@google.com · 14 years ago
- 0a97be2 When GL_RGBA readPixels are slow do swizzle using a draw then readPixels with GL_BGRA by bsalomon@google.com · 14 years ago
- c436499 [GPU] Add explicit byte order and PM vs. UPM 8888 configs by bsalomon@google.com · 14 years ago
- 85b505b Add support for GL_ARB_texture_swizzle by bsalomon@google.com · 14 years ago
- 9381363 Extract GrDrawTarget::DrState into independent GrDrawState struct. by tomhudson@google.com · 14 years ago
- 2a2e3ef Move helper functions out of header file, write new genProgram helpers. by tomhudson@google.com · 14 years ago
- 373a663 Virtualize SkGLContext with subclasses SkNativeGLContext and SkMesaGLContext, allow both in gm by bsalomon@google.com · 14 years ago
- 5960d00 Extract six functions from GrGLProgram::genStageCode() to shorten it by by tomhudson@google.com · 14 years ago
- b5b5eaf Ensure all vertex attributes (except zero that we always use) are disabled after a resetContext. by bsalomon@google.com · 14 years ago
- d38f137 Move gpu/include/* to include/gpu and gpu/src/* to src/gpu by bsalomon@google.com · 14 years ago[Renamed from gpu/src/GrGLProgram.h]
- 86c1f71 Gpu blend optimizations, handle more xfer modes with fractional pixel coverage by bsalomon@google.com · 14 years ago
- a310826 Add per-vertex coverage field, use in AA rects when alpha tweak is not valid, add relevant sample/gm by bsalomon@google.com · 14 years ago
- c2c9b97 Fix nits by bsalomon@google.com · 14 years ago
- 9d12f5c Fix some VS2010 warnings Review URL: http://codereview.appspot.com/5155043 by bsalomon@google.com · 14 years ago
- edfe1aa Add experimental geometry shader code to gpu backend by bsalomon@google.com · 14 years ago
- 4fa6694 Resubmit 2289 with fix for glsl version by bsalomon@google.com · 14 years ago
- 1fac5ca Revert 2289. GLSL version detection not robust enough. May think we don't have GLSL 1.50 support based on OpenGL version. We have to look at the available extensions, not just GL version. by bsalomon@google.com · 14 years ago
- 98874cd [GPU] Use new Var type for inputs/outputs of FS and VS by bsalomon@google.com · 14 years ago
- 6610567 Move edgeAA shader gen code to its own function by bsalomon@google.com · 14 years ago
- aeb2160 Add GrAAHairLinePathRenderer by bsalomon@google.com · 14 years ago
- 0b77d68 Make GrGLInterface a per-GrContext refcounted object rather than a global by bsalomon@google.com · 14 years ago
- f7c00f6 Clening up GrBinHashKey. Removing unnecessary streaming capability by junov@google.com · 14 years ago
- ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 14 years ago
- 027de5f GPU-based Gaussian blur. by senorblanco@chromium.org · 14 years ago
- 22c5dea Fix div by zero in GPU degenerate radials (and add sample and gm baselines) by bsalomon@google.com · 14 years ago
- 1e257a5 Remove nested scope resolutions in GrGpuGLShaders and use enum counts for generating random values in unit test. by bsalomon@google.com · 14 years ago
- 129b8e3 Implement edge AA for concave polys in the tesselated path renderer. by senorblanco@chromium.org · 14 years ago
- 0d83172 Reduce GrGLProgram::ProgramDesc from 88B to 24B. by tomhudson@google.com · 14 years ago
- 2f83940 Fixes performance for texture domain uniform upload by junov@google.com · 14 years ago
- 271cffc Add dual source blending support for proper blending with coverage. by bsalomon@google.com · 14 years ago
- ef3913b Batch up draws into triangle fans as large as possible when drawing convex by senorblanco@chromium.org · 14 years ago
- d31cbc4 Removing remnants of GrGLEffect. by junov@google.com · 14 years ago
- f2d9155 separate coverage stages from color stages. by bsalomon@google.com · 14 years ago
- 6acc9b3 Fixed color bleeding issue when drawing a sub region of a bitmap with filtering enabled. by junov@google.com · 14 years ago
- 92e0f22 Edge antialiasing for convex shapes in Ganesh by senorblanco@chromium.org · 14 years ago
- 25a61c3 Remove unused variable. by Scroggo · 14 years ago
- 2d9ddf9 Keep program cache consistent when program creation fails. by bsalomon@google.com · 14 years ago
- 97c88c2 Add color filters to gpu path. by Scroggo · 14 years ago
- 9196130 Make shader generator more legible. Get rid of some magic values. by bsalomon@google.com · 14 years ago
- 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
- 4be283f Adds a build flag for GL to never use vertex attributes that don't have per-vertex values. by bsalomon@google.com · 14 years ago
- f93e717 Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders by junov@google.com · 14 years ago