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platform_external_skia
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a833b5c40d0516237e0889fce8af44880423fc20
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src
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gpu
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gl
0048469
Roll back http://code.google.com/p/skia/source/detail?r=3622 to deal with http://crbug.com/125596 ('M20 windows renderer stability maze')
by epoger@google.com
· 13 years ago
ec05eaa
Bumped num stages to 4 in preparation for AA clipping
by robertphillips@google.com
· 13 years ago
f6b070d
Clamp requested MSAA sample count to GL_MAX_SAMPLES
by bsalomon@google.com
· 13 years ago
e9b087e
Remove expired comment
by bsalomon@google.com
· 13 years ago
93c9660
draw circle paths directly via GPU
by bsalomon@google.com
· 13 years ago
8e124a2
Give GrGLProgramStage a virtual destructor
by bsalomon@google.com
· 13 years ago
07eecdc
Hooks up the GrCustomStage/GrGLProgramStageFactory/GrGLProgramStage
by tomhudson@google.com
· 13 years ago
4470638
Fix class/struct warning
by bsalomon@google.com
· 13 years ago
168e634
Infrastructure for new Ganesh shader pipeline: base classes for GPU
by tomhudson@google.com
· 13 years ago
e788430
Added glBlendEquation to GL interface
by robertphillips@google.com
· 13 years ago
b72f203
Fix reset of scissor state in onResetContext
by bsalomon@google.com
· 13 years ago
730ebe5
First pass at stencil clip mask refactoring
by robertphillips@google.com
· 13 years ago
0dd84a3
Minor code cleanup of Debug GL Interface
by robertphillips@google.com
· 13 years ago
670ff9a
Fixed uninitialized memory issue on Linux when running "gm --debuggl"
by robertphillips@google.com
· 13 years ago
c9668ec
Add support for GL_NV_framebuffer_multisample_coverage
by bsalomon@google.com
· 13 years ago
99a5ac0
Updated blur to use A8/R8 (instead of RGBA8) when available - this provides a performance gain for large blurs
by robertphillips@google.com
· 13 years ago
6995068
Initial version of R8 support
by robertphillips@google.com
· 13 years ago
dd743fe
Initial split up of Debug Interface into separate files
by robertphillips@google.com
· 13 years ago
3c4d032
Revert 3857 (which was committed from wrong tree)
by bsalomon@google.com
· 13 years ago
5f017a4
Fix GL attach/detach in Mac SampleApp
by bsalomon@google.com
· 13 years ago
d5c8fe6
Removed ANGLE namespace requirement
by robertphillips@google.com
· 13 years ago
b9014f4
Remove deprecated names from Gr (WK is no longer using them)
by bsalomon@google.com
· 13 years ago
ba800e2
Alphabetize gl function pointer typedefs / decls. Wrap pointers to auto-NULL them.
by bsalomon@google.com
· 13 years ago
e79c815
Don't look at current vertex layout when vertex source hasn't been set
by bsalomon@google.com
· 13 years ago
78ff6b4
Moved mac, unix, win and mesa directories under src/gpu/gl
by robertphillips@google.com
· 13 years ago
d91f370
Moved Debug GL interface to src/gpu/gl/debug in preparation for splitting it up.
by robertphillips@google.com
· 13 years ago
d3b9fbb
Code changes for ANGLE GL interface. .gyp file changes will be delivered later.
by robertphillips@google.com
· 13 years ago
3672b58
Removed redundant typedef from GrDebugGL class
by robertphillips@google.com
· 13 years ago
a5d056a
Reland 3503 with fix
by bsalomon@google.com
· 13 years ago
290e536
Revert 3503
by bsalomon@google.com
· 13 years ago
67bddc4
Make GrDrawState object used by GrDrawTarget be settable; set in GrInOrderDrawBuffer playback
by bsalomon@google.com
· 13 years ago
ba0cc3e
Extended debug GL interface to include textures.
by robertphillips@google.com
· 13 years ago
8fe84b5
Add SkMatrix::cheapEqualTo, use in Gr code
by bsalomon@google.com
· 13 years ago
7c95942
Extended debug GL interface to include tracking of render buffers
by robertphillips@google.com
· 13 years ago
24878f7
Reset Ganesh TextureDomain after use.
by tomhudson@google.com
· 13 years ago
6970557
Re-attempting Linux debug GL interface compiler complaint fix.
by robertphillips@google.com
· 13 years ago
f6f123d
Added tracking of frame buffer objects to debug GL interface
by robertphillips@google.com
· 13 years ago
0ffc56f
Reverting Linux compiler complaint patch - again
by robertphillips@google.com
· 13 years ago
2badb15
Partial re-delivery of Linux compiler complaint changes.
by robertphillips@google.com
· 13 years ago
55e713c
Add temp android modification to the GLSL version check
by djsollen@google.com
· 13 years ago
d41a1dc
rolling back to r3427
by robertphillips@google.com
· 13 years ago
34c54e4
Addressed compiler warnings in the Debug GL Interface on Linux.
by robertphillips@google.com
· 13 years ago
0da3719
Added debug GL Interface. This interface tracks various GL objects in order to find leaks & invalid accesses.
by robertphillips@google.com
· 13 years ago
d850c18
Turn off pedantic check that causes too much noise in GL logs.
by bsalomon@google.com
· 13 years ago
c2099d2
simplify GrPathRenderer interface
by bsalomon@google.com
· 13 years ago
05054f1
Erode and dilate image filter effects, CPU and GPU implementations.
by senorblanco@chromium.org
· 13 years ago
c1dd888
Better workaround for osx / nv bug
by bsalomon@google.com
· 13 years ago
5ffd5ba
Workaround for chrome on mac buffer object performance issue.
by bsalomon@google.com
· 13 years ago
a91e923
GPU device preserves pixel values across read/write/read of unpremul pixel values
by bsalomon@google.com
· 13 years ago
b9682d3
Change append to appendf for call sites with no format arguments.
by vandebo@chromium.org
· 13 years ago
9b482c4
Remove on static initializer in GrGpu.cpp
by digit@google.com
· 13 years ago
ca13d39
Revert 3191 Review URL: http://codereview.appspot.com/5656068/
by bsalomon@google.com
· 13 years ago
178964b
Misc small fixes to unblock skia roll.
by bsalomon@google.com
· 13 years ago
b35f18f
Fix compile errors.
by bsalomon@google.com
· 13 years ago
621dfe6
Add test to detect bias in conversion of frag shader floats to bytes
by bsalomon@google.com
· 13 years ago
6bf38b5
Move GL-specific include files to their own subdirectory, to better
by tomhudson@google.com
· 13 years ago
f7fa806
Make GLCaps be standalone and be a member of GrGLContextInfo
by bsalomon@google.com
· 13 years ago
9639994
Use GrGLContextInfo in shader generator
by bsalomon@google.com
· 13 years ago
4ebf2b4
Add copyright and #ifndef / #define
by bsalomon@google.com
· 13 years ago
dd182cb
Move GL-specific source code to make room for D3D back end.
by tomhudson@google.com
· 13 years ago