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platform_external_skia
/
aab1fd921c9fd2f52f5a1db46d2cfd665500b164
/
gpu
/
src
/
mac
/
GrGLDefaultInterface_mac.cpp
aab1fd9
Add sizeInBytes to GrResource, make GrRenderTarget aware of its pixel config
by bsalomon@google.com
· 14 years ago
e67bd3f
Rename GrGLBug to GrGLCapability.
by tomhudson@google.com
· 14 years ago
30e4bb6
Avoid checking to see if a bool is less than zero.
by tomhudson@google.com
· 14 years ago
747bf29
FBO probing at Context startup is very expensive. This patch removes the
by tomhudson@google.com
· 14 years ago
271cffc
Add dual source blending support for proper blending with coverage.
by bsalomon@google.com
· 14 years ago
bf2a469
Add all ES2 glUniform functions to GrGLInterface. Add interface validation for fixed pipe or shader pipe use.
by bsalomon@google.com
· 14 years ago
f987d1b
Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming)
by bsalomon@google.com
· 14 years ago