- 8382394 Instead of using fixed size for GPU context in benchmain, walk list of by tomhudson@google.com · 14 years ago
- 7491372 Add NULL GL context implementation. Use in bench (-nullgl) and SampleApp (backspace key) by bsalomon@google.com · 14 years ago
- ba36642 Pass NULL to BenchTimer cons when gl context creation failed. by bsalomon@google.com · 14 years ago
- 788e247 Fix benchmain to build w/ scalar=fixed by bsalomon@google.com · 14 years ago
- 373a663 Virtualize SkGLContext with subclasses SkNativeGLContext and SkMesaGLContext, allow both in gm by bsalomon@google.com · 14 years ago
- e295313 move utils/SkEGLContext to gpu/SkGLContext, some gpu.gyp cleanup, set eol style LF on all gpu files by bsalomon@google.com · 14 years ago
- 971d0c8 Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary to support it. by bsalomon@google.com · 14 years ago
- ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 14 years ago
- 25df888 add bench for building blurs by reed@google.com · 14 years ago
- af951c9 make SkDevice constructors explicit between offscreen and on/direct by reed@google.com · 14 years ago
- a5d4841 Add information to bench output. http://codereview.appspot.com/4602057/ by bungeman@google.com · 14 years ago
- be9ad4e Higher resolution timers for bench. http://codereview.appspot.com/4548090/ by bungeman@google.com · 14 years ago
- d1a416a glFinish to complete bench before stopping stopwatch. by bungeman@google.com · 14 years ago
- a9015f8 add GPU config by mike@reedtribe.org · 14 years ago
- d34658a add benchmark for path filling by reed@google.com · 14 years ago
- 3b14dc1 add strokerects to gm output current bench settings by reed@google.com · 14 years ago
- eca4836 add by reed@android.com · 15 years ago
- 652807b Revert "Revert "Use hairline when line width <= 1.0, instead of < 1.0."" by agl@chromium.org · 15 years ago
- 6fd950c Revert "Use hairline when line width <= 1.0, instead of < 1.0." by agl@chromium.org · 15 years ago
- a956e4f Use hairline when line width <= 1.0, instead of < 1.0. by anatoly@google.com · 15 years ago
- 831f6c6 update with better fps reporting by reed@android.com · 15 years ago
- 0c9da39 add FPSBench by reed@android.com · 15 years ago
- 4e635f9 add -forceDither option to bench (it is tristate) by reed@android.com · 16 years ago
- e9d0060 add decode bench add dictionary for bench tools to see optional cmdline args by reed@android.com · 16 years ago
- 29348cb add -forceFilter to bench tool move some utils out of effects/ by reed@android.com · 16 years ago
- 387359e add -config foo to restrict the output to just the specific config by reed@android.com · 16 years ago
- 8015dd8 almost there on gm (need to fix image writes/reads/compares) by reed@android.com · 16 years ago
- 953ce8d rename bench's main to benchmain.cpp, to avoid multiple files with same name by reed@android.com · 16 years ago[Renamed from bench/main.cpp]
- 6c924ad add -pict option to bench, which draws everything through a picture, and then by reed@android.com · 16 years ago
- 5e5adfd migrate more legacy unittests into tests/ SkParse yet to be cleaned up by reed@android.com · 16 years ago
- 3a859a0 draft of Text benchmark by reed@android.com · 16 years ago
- f523e25 add BitmapBench by reed@android.com · 16 years ago
- a70ba36 remove duplicate SkTRegistry definition by reed@android.com · 17 years ago
- 4c7d3d6 make help - shows options in makefile add optional image-encoding to bench by reed@android.com · 17 years ago
- 4bc1983 add options to bench: -repeat N -forceOpaque -forceBlend -forceAA -forceBW by reed@android.com · 17 years ago
- 4cb8bd1 add crude Makefile (someone please help!) by reed@android.com · 17 years ago
- a720790 move main.cpp outside of the xcode project by reed@android.com · 17 years ago[Renamed from bench/BenchTool/main.cpp]
- b398fe8 add cmd-line args by reed@android.com · 17 years ago
- bd700c3 add benchmark framework by reed@android.com · 17 years ago